Xamarin Studio - The best IDE for cross-platform mobile development Unified Search Never reach for your mouse again! Unified search lets you quickly find any file, type, member or command. Hello World: Build a mobile app in five minutes Adobe Flash Builder 4.6 or later makes it easy for you to build mobile apps for a variety of devices using the same workflow you use to build web or desktop applications today. You can now build apps to run on the Apple iOS, Google Android, and BlackBerry Tablet OS platforms. This tutorial walks you through the basic steps required in Flash Builder 4.6 to create and run a simple mobile Flex project both on the desktop and on a device. CreatingMutators - blockly - Make blocks deeply configurable. - A visual programming editor Creating Custom Blocks: Defining a Block: Creating Mutators Advanced blocks may use a mutator to be even more dynamic and configurable. Mutators allow blocks to change in custom ways, beyond dropdown and text input fields. The most common example is the pop-up dialog which allows if statements to acquire extra else if and else clauses. But not all mutators are so visible. mutationToDom and domToMutation
iOS Publishing - Unity 3 Publishing Features Create great gameplay across all the major global platforms with Unity’s superbly efficient multiplatform publishing. With Unity’s powerful engine and tools, intuitive workflows and fast iteration, you have complete control to create and smoothly deploy a game on any screen. Cross-platform scripting Keep your code working across all the platforms and many devices. For platform specific tweaks, do runtime platform checks, employ code preprocessors and integrate tightly with platform specific code and plugins. iPhone & Unity3D: Integrating 3rd Party Static Libraries in Unity3D Generated XCode Projects - SCIO Development Blog Deploying for iPhone from Unity3D can be a little bit tricky, especially when customised code or 3rd party libraries are part of the project. So I decided to publish my own little check list and some hopefully useful information. In general I recommend the newest Unity3D version you can get (3.4 at time of writing) because there were some problems in Unity3D 3.3 leading to a bunch of errors and warnings. Start My environment for getting the app up and running: Unity3D 3.4XCode 4.02iOS 4.3.3Some 3rd Party static library.
How To Create Your First iPhone Application - Smashing Coding Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author in September 2012. — Editorial Team Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app? The good news is anyone can make an iPhone app, it’s just a matter of knowing the series of actions you need to take to make it happen. Be sure to bookmark this article because it will serve as a guide for learning the process for creating your first iPhone app, going step by step from idea to the App Store.