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Cat Ocelots are tamable passive mobs. Drops[edit | edit source] Ocelots drop 1–3 experience when killed by a player or tamed wolf. Spawning[edit | edit source] Spawn cycle[edit | edit source] Ocelots try to spawn on grass blocks or leaves at sea level or higher in jungle biomes. When a wild ocelot spawns, there is a 1⁄7 chance that two ocelot kittens will also spawn with it; this chance includes any kind of spawning, including spawning naturally, by spawn egg, or by monster spawner. If a player spawns an ocelot within 10 blocks of them in creative mode, the player must leave the range then re-enter if they wish to tame the ocelot. Breeding[edit | edit source] Two cats with a newly bred kitten. When tamed cats are fed an uncooked fish of any kind (only raw salmon and raw fish in the Pocket Edition), they will enter love mode. The growth of baby cats can be slowly accelerated using raw fish. Behavior[edit | edit source] Ocelots will occasionally attack chickens. Ocelot[edit | edit source]

Dynmap-PreciousStones Version 0.40 Current ReleaseLatest stable and unstable buildsSource CodeWiki IRC: #dynmap Supported versions: Dynmap v1.3 or laterPreciousStones 9.5.5 or later Dynmap-PreciousStones provides a simple way to add visibility of PreciousStones protection fields to Dynmap's maps. The plugin depends on the presence of both Dynmap and PreciousStones, and interacts directly with the PreciousStones API. Visibility of the different types of protection fields can be controlled with the ''visibilityfields' setting. Also, the display of the region outlines can be restricted to a minimum zoom-in level, via the 'minzoom' setting. Finally, the display style for different field types can be tailored using the 'custstyle' settings. Configuration: After the first load, there will be a config.yml file in the plugins/Dynmap-PreciousStones directory. Disclosure This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to

Zombie Zombies are common, undead hostile mobs. Spawning[edit | edit source] In the Overworld, zombies spawn in groups of 4 at a light level of 7 or less. Zombies have a 5% chance to spawn as a zombie villager and a 5% chance to spawn as a baby zombie. Baby zombies have an additional 5% chance of spawning as a chicken jockey. Sieges[edit | edit source] If a player is in a village with at least 10 doors and 20 villagers at midnight, up to 20 zombies may be spawned near the edge of the village regardless of light level or transparent blocks. Monster spawners[edit | edit source] Zombies can spawn from monster spawners inside dungeons. Variants[edit | edit source] Zombie villagers[edit | edit source] Zombie villagers comprise 5% of all spawned zombies. Zombie villagers can also result from zombie attacks on villagers. Cured villagers do not retain any trades they had before they became infected. Baby zombies[edit | edit source] A baby zombie. An armored baby zombie riding a chicken. ) damage.

[ FALLOUT.RU :: Миры, в которых мы живем ] Coral Reef Mod Have you ever spend a long time swimming around in Minecraft, trying to make it from one area to the next, perhaps you lost your boat or were shipwrecked? Did you notice how boring it can be and how dark the underwater is? There are endless oceans in the world of Minecraft, scattered across the landscape, sort of taunting you during your endless liquid travels. If you want to add a reason to dive into the watery depths, Coral Reef Mod is for you! Coral Reef Mod for Minecraft 1.7.4 Main Features Underwater scenery! How to Install Coral Reef Mod for Minecraft 1.7.4 Download the Coral Reef ModOpen .minecraft and open ModsPlace “” into Mods and run Minecraft

Mobs Mobs are living, moving game entities. The term "mob" is short for "mobile"[1] and has been used as a general term referring to any moving entities in games since the first MUDs surfaced. General behavior Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Mobs come to exist by spawning in various ways. List of mobs Mobs are listed and classified by their nature below. Note: The list below is categorized according to the PC edition. Passive mobs Neutral mobs Hostile mobs Tamable mobs Utility mobs Boss mobs Bosses have more complicated attack patterns and movements. Bosses Unused or removed mobs Unused mobs are found in the source code, but are not being used at this time. Unused mobs Removed mobs All mobs except slimes, magma cubes and ghasts will stop wandering within 5 seconds if there is no player within a 32 block radius.

wwwLag wwwLag inserts important performance data into your mySQL-DB to display them in the www. The chart can be included anywhere (php-include, iFrame or via source code) What does wwwLag display and what features? Players online Average TPS (new) Loaded chunks (new) Loaded entities Free memory (can be disabled) IP-Filter and password-protection for inserting the data Configurable width and height of the chart (new) Manual update ingame possible Commands and permissions /wwwlag update Updates the performance data ingame (interval not affected) Permission: wwwlag.update Example Running example: Download Releases Latest Beta-Build Plugin: Link removed Frontend: Link removed

Creeper Creepers are common hostile mobs that explode when close to the player. Spawning Creepers naturally spawn in the Overworld on top of solid blocks with a light level of 7 or less. Drops Creepers drop 0-2 gunpowder, and a music disc if killed by a skeleton arrow. They also drop a creeper head if killed by a charged creeper's explosion. Behavior A creeper giving chase and about to explode. Creepers will chase after any player, as long as he/she is within a 16 block (±5%) radius and ±4 blocks vertically. When within one block of a player, a creeper will hiss loudly, start flashing and inflating, and violently explode after 1.5 seconds. Creepers will flee from ocelots and cats if one is too close, until they are approximately 25-30 blocks away from the feline. A creeper's explosion has a power of 3 (but see an exception below). Creepers are never targeted by any mobs, other than the wither. Charged Creepers Two creepers' explosion damage radius in sand. Video Achievements History Issues Trivia Publicity

Fallout — Убежище Fallout: A Post Nuclear Role Playing Game (Выпадение радиоактивных осадков: постъядерная ролевая игра) — культовая[1][2] компьютерная ролевая игра, действие которой происходит в мире, пережившем ядерную войну; разработанная студией Dragonplay и выпущенная 30 сентября 1997 года компанией Interplay Productions. Одно из основных произведений постапокалиптического жанра. Официально локализована и издана в России 15 февраля 2008 года компанией «1С»; ранее на российском рынке были выпущены нелицензионные версии игры, переведённые студиями «Фаргус» и «7 волк», которая также известна как «Левая Корпорация» (точные даты выходов неизвестны). Повторно издана компанией «1С» 4 апреля 2008 года в составе сборника «Коллекция классики. Антология Fallout», в который вошли также игры Fallout 2 и Fallout Tactics: Brotherhood of Steel. История создания Править Предыстория Править В 1988 году компания Interplay Productions выпустила революционный продукт игровой индустрии. Vault 13

The Nether A view of the Nether. The Nether (also known as "the Nexus" in Notch's blog, and previously, Hell or the Slip) is a hell-like dimension accessible only by entering a Nether Portal from the Overworld. It is home to several hazards, including flames, widespread standing and flowing lava, and Nether-exclusive mobs, as well as exclusive items and blocks. Locations in The Nether correlate to Overworld coordinates, but Nether distances are scaled down by a ratio of 8:1. Therefore, traveling one block in the Nether means traveling eight blocks in the Overworld. This fact can be used as an Overworld travel shortcut, though the Nether is significantly more hazardous, with more complex terrain, making navigation difficult. The Nether functions as a second map in a player's world. [edit] Environment Zombie Pigmen are common, and ghasts can also spawn in any 5x5x5 area. The Nether has no day/night cycle and no weather. In the Xbox 360 edition, world sizes are limited to 862x862 blocks. [edit] Portals