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GENWARE

GENWARE

Generative Art International Conference open architecture open design- Collections at OpenProcessing share design methods, inspire and collaborate, develop custom tools leading towards full scale manifestations of open source culture! o_a_o_d is an initiative using already functioning social network services to link methods, tools and techniques with their effects and back. this way we are building a networked body of multiple feedback loops between makers, users and spectators while blurring these categories. we are focused on custom tools creation, evolution and evaluation since these can be shared with broader communities and -if proven useful-assist bottom-up design and building processes. feel free to submit anything useful for designers, architects, city planners or urban thinkers. from very pragmatic to entirely imaginary. if you are using these apps in any context [architecture, design etc] please show it! current nodes: p55 in architecture:

Generative Art Links Some links to Generative Art, Math & Fractals, and other creative ways of creating computional imagery. The list is not meant to be exhaustive: rather, it is a list of my favorite links. Generative Art Software General-Purpose Software Processing is probably the most used platform for Generative Art. Nodebox – A Python based alternative to Processing. vvvv is “a toolkit for real time video synthesis”. PureData a “real-time graphical dataflow programming environment for audio, video, and graphical processing.” Specific Systems Context Free Art – uses Context Free Design Grammars to generate 2D images. Structure Synth – my own attempt to extend Context Free Art into three dimensions. TopMod3D – “is a free, open source, portable, platform independent topological mesh modeling system that allows users to create high genus 2-manifold meshes”. Ready. K3DSurf – 3D surface generator (for a nice example check out this one by Schmiegl). Fractals and Math Art Software Fragmentarium. GLSL Sandbox by Mr.

Endemic Interstices | by PLUG-IN DAĞHAN ÇAM_reTUR(n)INGmatter (AA_DRL v14.1 workshop02)December 2010 Team: Dağhan Çam / Alexandre Kuroda / Karoly Markos / Shilpa PattarTutors: Alisa Andrasek (Biothing) / Jose Sanchez_The aim of reTUR(n)INGmatter is to create complex geometries with a variety of performative capabilities that are constrained by the machinic limitations of production methods (D-shape) and influenced by external inputs such as gravity, newtonian forces and light. A Reaction-Diffusion algorithm that is capable of creating a wide range of Turing patterns mostly found in nature is used as a design tool in this workshop. Plethora Project Turing Pavilion //Alisa Andrasek ++ Jose Sanchez //Biothing in collaboration with D-shape //Done with Processing

Nudibranch + Millipede | Realitme Flowing Isosurface Definition I know I haven’t properly updated the Nudibranch examples on the GH forum, however since I have been getting a lot of requests to display what and how exactly this isosurface snapshot from the previous post about the release of Nudibranch works, i decided to spent a few hours to document this process and also share the definition. Take a look at the following video. This definition uses two Nudibranch components the Satellites and the AttractorValues, combined with the Millipede’s isosurface component. Three or more satellite entities create a 3d non-uniformal field of values from 0.00 to 0.5 these values are fed to the isosurface component and Voila!!. No hustle animated complexity defined by certain rules ( number of attractors, equation for the values distribution <cos,sinc ect>. You can download the definition as usual from the [Sub]code page. And of course you must have Nudibranch and Millipede installed.. Enjoy.! Like this: Like Loading...

WeWantToLearn.net | Diploma Studio 10 at Westminster University School of Architecture and the Built Environment The @creativereview Annual 2011 cover by Minivegas (@lucminivegas) and @nexuslondon #c++ #mac #download For this year’s Creative Review Annual cover, together with Nexus Interactive Arts, Minivegas created a custom application to draw a letter ‘A’ using content from the CR’s website and Twitter feed over the past year. We decided to make an “A” from CR’s prolific online output. We felt that its form should be implied, discernable by its physical influence on elements from CR’s blog and twitter content. Some of our early efforts were a little abstract, but we settled for wrapping thousands of strips of tape in the loose shape of the “A”. You can download the app and have a go yourselves. The app was created using MiniVegas’ own proprietary C++/OpenGL framework code-named Atlantis. Read more about the Annual project on Creative Review’s website or Minivegas’ Project Page. Credits Production: MINIVEGAS / Nexus Interactive Arts Producer: Beccy McCray Coding: Dan Lewis / MINIVEGAS Creative direction: Luc Schurgers / MINIVEGAS Art direction for CR: Paul Pensom

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