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Create your own Personal 3D Avatar – send it to dozens of online destinations!

Create your own Personal 3D Avatar – send it to dozens of online destinations!

Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2010 Advances in the real-time graphics research and the ever-increasing power of mainstream GPUs and consoles continues generating an explosion of innovative algorithms suitable for fast, interactive rendering of complex and engaging virtual worlds. Every year the latest video games display a vast variety of sophisticated algorithms resulting in ground-breaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. The focus of this course lies in bridging the game development community and the state-of-the-art 3D graphics research, encouraging cross-pollination of knowledge for future games and other interactive applications. This course is the next installment in the now-established series of Siggraph courses on real-time rendering, bringing the newest and best of graphics practices and research from the game development community, and providing practical and production-proven algorithms.

Extensis DiamondSoft, Inc. Realistic Eye Modeling for 3D Characters by Krishnamurti Martins Costa I'm posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul". A lot of times, bad eyes can "kill" your character literally, even if it has the most perfect modeling of the world. The importance of the eyes is exactly this: give life to your character. Therefore, don't underestimate this very important step of CG character construction... if not, you've only created "puppets". There is a quite big camber in the cornea, in the iris area. 1. 2. 3. 4. 5. 6. 7. ...in quads, cutting the mesh this way: 8. 9. ...shade mode. 10. next page >

WebEx Freeverse Software Headquartered in New York, Freeverse Software is a developer, publisher and distributor of computer games for Mac OS and Microsoft Windows. CARD GAMES 3D Bridge Deluxe - 3D Crazy Eights - 3D Euchre Deluxe 3D Hearts Deluxe - 3D Pitch Deluxe - 3D Spades Deluxe Burning Monkey Solitaire 3 - Burning Monkey Casino Classic Cribbage - Classic Gin Rummy BOARD GAMESSquabble Big Bang Chess - Burning Monkey Mahjong Solitaire X-Words - CrossCards - FV Board Games Deluxe - ByteMe! STRATEGY/PUZZLE/RPG GAMES Solace - Legion - Deathground Arcane Arena - Atlas Burning Monkey Puzzle Lab - Enigma ARCADE/ACTION GAMESToySight Active Lancer - Airburst - Wingnuts Payback - Wipeout 2097 - Kickoff WEB BROWSERSBumperCar

The Teachable Agents Group @ Vanderbilt University Pantone Garage Games EMBOTS: Embodied Agents Research Group VirtualConstructor (COHIBIT) At Volkwagen's Autostadt in Wolfsburg, two virtual characters, Jara and Taron, invite visitors to build model cars with real car pieces. Using camera and RFID technology for input, the two characters seamlessly interact with the real world. They are controlled using statecharts, modelled in our Scenemaker tool. A cooperation with Augsburg University, Charamel and Autostadt. Researchers: Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Rumpler, Michael Schneider, Gernot Gebhard. DFKI project website Autostadt exhibit website Publications: Kipp, M., Kipp, K.H., Ndiaye, A. and Gebhard, P. (2006) Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit In: Proceedings of the 6th International Conference on Intelligent Virtual Agents (IVA 2006), Springer, pp. 434-444.

GraphSim Entertainment

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