
Eclipse IDE Tutorial Copyright © 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 vogella GmbH Eclipse Java IDE This tutorial describes the usage of Eclipse as a Java IDE. It describes the installation of Eclipse, the creation of Java programs and tips for using Eclipse. This tutorial is based on Eclipse 4.4 (Luna). 1.1. Eclipse is an open source community. Eclipse projects cover lots of different areas, e.g., as a development environment for Java or Android applications. 1.2. The roots of Eclipse go back to 2001. In 2004 it became the Eclipse Foundation, which is a vendor neutral foundation where no single company has control of the direction. The Eclipse name at this time was viewed by many as declaration of war against Sun Microsystems, the company responsible for developing the Java programming language. With the purchase of Sun Microsystems by Oracle this conflict finally went away. The Eclipse open source project has a simultaneous release every year. 2. 2.2. 3. 3.1. 3.2. 4. 4.1. 4.2. 5. 6. 7. 7.1.
jQuery Tabs Tutorial Tabs are easy to implement and can be built to work with your existing markup. This guide will walk through the process. December 23, 2011 Writing the Markup Lets start by writing our markup as if our visitor doesn't even have JavaScript enabled. <ul class='tabs'><li><a href='#tab1'>Tab 1</a></li><li><a href='#tab2'>Tab 2</a></li><li><a href='#tab3'>Tab 3</a></li></ul><div id='tab1'><p>Hi, this is the first tab. I used fragment identifiers (#tab1, #tab2, #tab3) for the href values in the navigation. JavaScript provides direct access to the fragment identifier, or hash, for anchor element objects and the window.location object by using their hash property. Writing the jQuery Rather than describing the code, I am just going to include it with comments that explain each step. See the complete document.
Coreservlets.com: Java, JSF 2.0, Ajax, jQuery, Spring, Hibernate, REST, Hadoop, and GWT Training, Tutorials, Consulting, Books, & Resources Lu | Kindle 3.X updater for Kindle 2 and Kindle DX released After a month and a half of testing thanks to the community of MobileRead, I can finally release the first stable version of the Kindle 3.X software updater (help me come up with a better name, please). If you haven’t read my last few Kindle-related posts (read them if you want more technical details of this script), you should know that this allows you to use all the cool new features of the Kindle 3 on a K2 or DX device. Installation is easy and is only three steps: 1) Use “prepare-kindle” script on old Kindle to back up and flash recovery kernel, 2) Copy generated files to Kindle 3 along with “create-updater” script and run it, 3) Copy generated update package back to old Kindle and restart. Here it is. Oh, and in case anyone is wondering why I’m not just distributing a full 3.X update package and making you generate it by yourself, it’s because the Kindle framework and OS are proprietary code.
Codigoprogramacion | un sitio para aprender a programar y tips de tecnologìa y desarrollo de software Modeling with Data manuali.tutorialpc.it Sonderzeichen unter Mac OS – MacEinsteiger.de Eines der größten Probleme in den ersten Tagen mit Mac OS ist für Neulinge wohl die Benutzung der Sonderzeichen. Waren die gängigsten Sonderzeichen auf handelsüblichen Windows-Tastaturen noch aufgedruckt oder man erreichte sie über eine Zahlenkombination, so sucht man auf einer Mac-Tastatur teilweise vergebens. Diese Übersicht kostenlos als PDF downloaden. Aber wo findet man die nicht abgebildeten Sonderzeichen, wie zum Beispiel die “eckige Klammer auf” (“[“), “Backslash” (“”) oder das “Tilde“-Zeichen (“~”)? Apple Mac OS bietet dafür eine Tastaturübersicht an, die Ihr wie folgt erreicht: 1. in den Systemeinstellungen -> “Tastatur” 2. Mac OS Sonderzeichen-Übersicht eine Tasten-Legende für Mac-Tastaturen findet ihr hier. Mac Tastaturübersicht Standard Tastaturbelegung bei Mac OS Mac Tastaturbelegung bei gedrückter Alt-Taste Mac Tastaturbelegung bei gedrückter Ctrl-Taste Mac Tastaturbelegung bei gedrückter Fn-Taste Mac Tastaturbelegung bei gedrückter Shift-Taste
Tutorialpc.it Web Hosting e Registrazione Domini Moving from Xcode 3 to Xcode 4 - Beginning Mac Programming - Tim Isted The majority of changes that will affect you for Xcode 4 are related to a redesigned user interface. This post offers a general overview of these differences, including hidden panels and integrated Interface Builder. Overall Interface Redesign Perhaps the most obvious change is that everything is now unified into a single-window interface. When you first open a project in Xcode 4 (or create a new one), you’ll notice a lack of items in the lefthand portion (which under Xcode 3 would be the Groups & Files list). For the TextApp project from the first chapter of the book, you’ll find only a single item listed, with an Xcode project icon: Expand this to see the files within it, and click a file to open it in the editor: Because Xcode 4 is designed primarily so that everything occurs within a single window (it is still possible to double-click a file to open it in a separate window), many features are “hidden” behind panels and navigator controls. Debugger Console Separate Windows Editors Inspectors
HTML.it Kernel Programming Guide: Bibliography This bibliography contains related material that may be of interest. The editions listed are the editions that were current when this list was compiled, but newer versions may be available. Apple OS X Publications The following Apple publications have information that could be of interest to you if you are programming in the kernel: “Debugging a Kernel Extension with GDB” (tutorial). “Creating a Device Driver with Xcode” (tutorial) “Creating a Generic Kernel Extension with Xcode” (tutorial). Accessing Hardware From Applications I/O Kit Fundamentals Network Kernel Extensions Programming Guide Network Kernel Extensions (legacy) Mac Technology Overview Porting UNIX/Linux Applications to OS X I/O Kit Device Driver Design Guidelines “Packaging a Kernel Extension for Distribution and Installation”(tutorial). General UNIX and Open Source Resources A Quarter Century of UNIX. Berkeley Software Distribution. The Cathedral and the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary. Panic!
Teach Your browser may lack functionality needed by Webmaker to function properly. Please upgrade your browser for an improved experience. Welcome to Webmaker! That username is taken You must choose a username Invalid username. You must agree to our terms and conditions. Let's teach the web! We've got creative ways to help anyone teach web literacy, digital skills and making. Microkernel Structure of monolithic and microkernel-based operating systems, respectively Microkernels were developed in the 1980s as a response to changes in the computer world, and to several challenges adapting existing "mono-kernels" to these new systems. New device drivers, protocol stacks, file systems and other low-level systems were being developed all the time. This code was normally located in the monolithic kernel, and thus required considerable work and careful code management to work on. Although major work on microkernels had largely ended, experimenters continued development. Microkernels are closely related to exokernels.[3] They also have much in common with hypervisors,[4] but the latter make no claim to minimality and are specialized to supporting virtual machines; indeed, the L4 microkernel frequently finds use in a hypervisor capacity. Introduction[edit] Early operating system kernels were rather small, partly because computer memory was limited. Inter-process communication[edit]