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Why BYOD Makes Sense: Thinking Beyond a Standardized 1:1 I was recently asked, "Why are you giving the teachers choice of a laptop? Why not just go all in with one device?" My answer, simply stated, is that homogenization of any tool is never a good idea in a context that is intended to foster creativity. The same argument is underway with the Common Core. However, this post is not about Common Core or educational politics. Standardization vs. A lot of schools make the mistake of trying to control every aspect of technology integration. The best analogy is the case for school uniforms, which has always sparked a debate regardless of the decade or century. As schools plan large-scale technology rollouts, they should begin by considering what would be best for the student population. Listening to the Stakeholders As the director of technology, it is my job to listen to administrators, teachers, students and parents, and find out what system works best for our schools. Choice and Trust And that's where we need to be in K-12.

Håkans avbön - om IT i skolan | Fleischer Kompetensutveckling ::: blogg Några insikter i försommarvärmen. Jag har under senare tid föreläst en hel del kring min forskning om IT i skolan och särskilt då en-till-en. I avhandlingen är jag glasklar över att den egna datorn är helt nödvändig (något som fick min opponent att få hicka – han ville snarare kalla datorn ett kultföremål). Men, jag ombeds också att tycka i mina föreläsningar. Idén bygger alltså alltså på att en lagom stor provokation kan leda till ett steg framåt om det inte är alltför långt avstånd fram till nästa station så att säga. Min insikt är alltså att mina föreläsningar har gett en bra överblick över forskningsläget, och min önskan att utveckla Sveriges en-till-en skolor mot den potential som är möjlig att nå kan för några lärare varit kontraproduktivt. Dock, det finns några problem som Sverige måste lösa. Framgångar hänger i mångt och mycket på ledarskap Detta är inte på något sätt en slutsats som är unik för mig, utan snarare något som starkt accentueras i Unos Unos rapporter.

Lathund Blogg hos 7 Time-Saving iPad Tips For Teachers The iPad is a great tool for a classroom . It will soon be the case that any educator will feel as though the iPad is entirely necessary. One of the reasons for this is because it is a tool that quashes inequality in the classroom. Children with disabilities have been able to use iPads and work at the same speed as the other children. Use your thumbs If one splits the keyboard into two parts then they can easily type by using their thumbs. Definition The iPad has a built-in dictionary, and it is one that students can use themselves. Spoken word This is one of the features that help bring together a classroom of students with differing abilities. Mirroring An iPad can be connected to a screen or projector so that they mirror each other. Zooming This sounds a bit like an extreme sport, doesn’t it? Add to reading list Create (yes, create) content Creating content is what students should do most of all.

Video In The Classroom: Equipment Checklist Teaching has always been visual, but what was once communicated on fusty overhead slide projectors or whiteboards that get erased, is now distributed to students in full HD video that they can review whenever and wherever they need. And whether you’re using video in the classroom for personal reflection, or to create new content for your students, it has never been easier to give video a go. What Equipment Do You Need to Get Started? Of course, you know about digital camcorders, but if you’d like to get classroom technology that has multiple uses in a classroom, here are some of the tools that will make the task of creating great visual lessons easy and impactful (check out part 2 of this blog and get tips on filming and editing): TabletsNotebook ComputersSmartphonesSound Tablets On the verge of outselling all forms of personal computers combined, no device has ushered in the era of the visual classroom more than the tablet. Notebook Computers Smartphones Sound

Wordle Sebran - gratis program för barn Sebran är ett kul och lärorikt dataprogram med originell grafik och specialskriven musik som hjälper barn (ca 4-9 år) att lära sig läsa och räkna. Programmet är dessutom gratis! Följande övningar ingår Hur många? Räkna hur många av ett föremål som visas på skärmen). Addition, Subtraktion och Multiplikation Lös enkla matematiska problem) Välj rätt bild. Programmet kan köras på Windows 2000, XP, Vista och Windows 7. Sebran kan köras på mer än 30 olika språk, bland annat afrikaans, bretonska, danska, estniska, engelska, finska, franska, italienska, katalanska, kroatiska, norska, rumänska, polska, portugisiska, spanska, svenska, turkiska och tyska. Om du har problem med att fonterna inte installeras korrekt vid installaionen av Sebran, kan du ladda ner fonterna här och installera dem manuellt. Nytt 2011-04-04: Sebrans installationsprogram har uppdaterats för att fungera bättre med Windows 7 och Windows Vista. Nytt 2006-08-29: Ny version av Sebran (1.45) som kan köras på ungerska och litauiska.

21 Reasons To Use Tablets In The 21st Century Classroom 21 Reasons To Use Tablets In The 21st Century Classroom by Julie DeNeen, When I was a kid, I dreamt about our school desks as computer screens. How cool would it have been to be able to draw, write, and learn directly onto my own computer? Now, it is the age of the tablet. Yet, some educators are still skeptical. 1. In a subject like art, people might think, “How could a tablet be useful? It is, but what about an app that helps with color matching and combination, or tools for interior design where the child can map out their project in concept before getting to work? And how about access to Google’s Art Project? 2. App developers have continually surprised the public with the complexity of tools they are able to create for tablets. Music theory is fun when you employ the use of Piano Pro or others that allow students to try out an instrument without having to purchase a piano. 3. It is an affordable way to see the world without having to actually leave the room. 4. 5.