background preloader

→ Head Modelling 1 of 2 ←

→ Head Modelling 1 of 2 ←

KLEINMAKELEARNGOOD: the educational wing of AndrewKlein.net Modeling of COCA-COLA Bottle This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, youmay think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch. I will also try to give you some tips, which can help you with your workflow when you are modeling in Maya. Alright, we start off by doing a fast R&D and try to find as many references as we can to make our life easier during the modeling process. Here are some of the images I found on the internet....simply search for “Coca-Cola Bottle” in Google and you should find tons of good references. In this tutorial we are going to make the “Coca-Cola Classic” since it has some complex details.We divide the model to three major parts (Top - Middle - Bottom). First we need to setup up our “Image Plane” for the side view in Maya. Make sure that Image plane’s Center X is a negative value so it won’t block your model. Modeling the middle part: Type: Quad Number U: 1

Human Anatomy UV Coordinates Setup for Texturing by Dylan Swan Medium Difficulty (basic prior knowledge of 3D modeling assumed) You will need your own 3D model of a person. If you want to put textures on to your polygonal 3D model, then you need to create a UV texture map to make sure the textures line up correctly, otherwise they will appear stretched and blurred. It is fundamentally important because you will use the same map for colour mapping, bump mapping, specular mapping, etc. and you can't change your UV map after the textures have been made because the textures rely on the position of the UV map. Texturing a 3D object is like wrapping a present or designing clothes for a body. Why are they called UV coordinates? There are many ways to setup a UV map, but here is a method that has worked for me. Given a 3D model of a human, we are now required to set it up for texturing by defining its UV coordinates. I am using Maya 7 in this tutorial for demonstration purposes but the process is still the same for all 3D software. next page >

Making of Gloam: Tutorial - CG VFX Gloam is a short film by David Elwell & Gareth Hughes. Wandering a dark forest, a solitary creature encounters something unknown with only curiosity to lead the way. Gloam – Character and Shot breakdowns for the short film Gloam. Workflow/Making of Gloam “Whilst Filming the Plates for the Project, i began work on Modeling, Rigging and Texturing the creature. Shot were tracked in PFTrack and then imported into Maya where i animated The Creature, a lot of the time using footage of myself for reference. Scenes were lit using V-Ray’s rectangular lights, often in a 3-point setup which provided a realistic solution. The ease of use when setting up V-Ray was essential for me as i had very little rendering knowledge before starting the project. In addition to this, the V-Ray render elements functionality provided a simple approach to separating out my image, giving me grater control in compositing. The rendered sequences were then taken over to Nuke and composited into the live-action plates.

Tutorials Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results. To change your country filter, please use the links in the footer at the bottom of the page. This is a list of tutorial videos that I made to dispense my knowledge and skills to fellow animators About James Waters Here is some of the animation work I have done while I have been at university, as well as some I did way back in sixth form. To follow me and see other projects that I've been working on, visit my website! www.jamespwaters.com

MultiCollision Muscle in Maya 2009 (Tutorial) Afficher le sujet - Modificateur bend Bonjour axel je crois que c`était un problème de rafraichissement des uv`s . je crois ??après avoir sauvegarder ma scène et ré-ouverte tout est nickel mais je crois qu`il y a des limites pour la retenu des UV`s, comme on le vois sur l`image toute les formes parte d`un seul objet j`ai juste ajouté un modificateur bend merci de ton intérêt @+ c`est un peut à ce que je voulais en venir, utiliser le même modèle de base pour créer différente forme peut être un path deformer ???

Maya's Physical Sun and Sky with Portal Light Hey guys welcome to another tutorial of mine, this tutorial is about Maya's "Physical Sun & Sky", using a "Portal Light shader" to light up the scene in a realistic way, as well as dealing with reduced rendering time. This tutorial is useful for indoor scenes, because portal lights work best with indoor scenes. I'm providing the scene I'll be using in this tut if you want to follow along, or you can use your own scene to work with. You can download it at the bottom of this tutorial. 1-open up the scene I provided you or your own one using Maya. 2-first thing first go to Windows>>Rendering Editors>>Render Settings. 3-from the rendering settings from dropdown menu, choose "Mental ray" 4-now in the "Indirect Lighting" tab click on the button for "Physical Sun and Sky". 5-also make sure that the default light is turned off, because this will interfere with other lights in the scene which we don't want. 6-now move the sun light somewhere that would be visible. We are finished here!

Unity 3D. Import d’objet 3D au format fbx et gestion des animations. Tutoriel 11 Encore un tuto en 2 parties et oui c’est la folie. Dans celui-ci je vous explique comment importer des modèles 3D au format fbx ainsi que la manière dont Unity gère les animations. J’utilise Lightwave pour créer mes modèles mais n’importe quel logiciel exportant en fbx fait l’affaire, d’ailleurs Blender fait ça très bien apparemment et peut exporter plusieurs animatons d’un coup. Développeur informatique spécialisé dans le multimédia et les applications mobiles, Christophe Luro est le créateur du site unity3d-france.com. Son domaine d’expérience s’étend au logiciel Unity3Ddont il est un spécialiste passionné. Les logiciels et code maitrisés :

3DSMAX Tutorials, Maya Tutorials, Cinema4D Tutorials, Photoshop Tutorials, ZBrush Tutorials, Blender Tutorials, Mudbox Tutorials Hello there. Welcome to my character walk through I'm not sure if you can call this a tutorial as I will just be showing different stages in the building of a character called Kreacher Kreacher is a house elf character taken from the harry potter books But first and what I will be showing the modeling of is the house elf Dobby I thought it would be good modeling practice for me and a good start before I model my own version of a house elf. I start off with a single polygon then extrude from that. I've extruded the edges to start forming the shape of the bottom part of the eye the basic shape of the eye a side view I extruded the marked edges side view extruded the marked edges. here's the head so far

Tuto Maya Gratuit : 27 tutoriels Maya Tuto Maya 19 tutorials video Les derniers ajouts Modélisation d’un verre avec Maya tuto gratuit par rdlabs.fr dans tuto Maya Dans ce tutoriels vidéo nous allons voir comment modéliser rapidement et simplement un verre grâce au NURBS avec Maya. Modélisation d'une guitare avec Maya tuto gratuit par dailymotion.com dans tuto Maya Dans ce tutoriel vidéo nous verrons comment modéliser une simple guitare avec le logiciel Autodesk Maya à l'aide de la modélisation polygonale et NURBS. Introduction au NURBS dans maya Dans ce tutoriel vidéo nous verrons le deuxième type de modélisation dans maya : les NURBS. Initiation au logiciel Autodesk Maya Dans ce premier tutoriel nous verrons les bases d'un des logiciels les plus utilisés dans le monde professionnel de la 3D. Initiation à Maya 2011 en modélisant un premier objet tuto gratuit par fr.tuto.com dans tuto Maya 2010 Ce tuto initiation à Maya 2011, découvrez l'interface du logiciel et la modélisation d'un premier objet simple. Correction d'horizon Booléens

Related: