Sketch in 3D space using Augmented Reality Immersive Learning Experiences through Augmented Reality Author: Judy Bloxham - Jisc RSC Northwest; Allen Crawford-Thomas - Jisc RSC West Midlands; Stephen Wileman - South Staffordshire College What is Augmented Reality? Augmented Reality overlays the digital world over the physical world - thus ‘augmenting’ the real world experience. Today examples of AR use can be seen in museums where AR is used to bring objects to life or as wearable technology such as the Google Glass project. AR is not a new concept, in fact, it has been around since the 1990’s. AR and Pedagogy So how does AR relate to learning and what are the pedagogical arguments? Placing learning into the context to which it is relevant, relates to the concept of situated learning (Johnson, L. et al, 2011). Smart devices and their ever-ready ability makes them ideal tools to harness and present learning content via AR; bringing together cloud computing, ubiquitous computing, connectivity and personal, smart devices through “cyberinfrastructure mediation” (Pea, 2005). Counter Arguments
AR SPOT: un entorno de programación de realidad aumentada para los niños »Augmented Environments Lab AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects. This project aims to expand the range of creative experiences for young authors, by presenting AR technology in ways appropriate for this audience. In this process, we investigate how young children conceptualize augmented reality experiences, and shape the authoring environment according to this knowledge. Download (Windows only) Installation Instructions Download the ZIP file, and unpack it.In the SpotDocumentation folder, you will find a file called “SPOT Cards”. AR SPOT Details Users can interact through two types of objects: cards and knobs. Resources
Creating Augmented Reality for Education The cARe project explores two examples of how Augmented Reality (AR) could be used to enhance learning. The examples focus on the use of AR with nursing students. Further details of the projects are described below. You can also watch the video that was used to describe the project. Example 1 – Clinical Skills Laboratory The first of these projects looked at the use of AR in supporting simulated practice. In this example a series of markers were set up around the laboratory. The essential resources were accessed before, after and during practicing a skills enabling students to reflect on their learning (experiential learning), work together (promoting collaborative learning and peer feedback) and at their own pace (self paced learning). To gain some initial student feedback a group of students were filmed as they used the technology and then asked to participate in a focus group. Student Feedback The main insights from the focus group indicated that: Example 2 – Public Health Walk
Cómo crear Realidad Aumentada En este blog ya hemos hablado en varias ocasiones de la Realidad Aumentada (RA) y de sus posibles usos en educación. Con esta entrada pretendo recoger los diferentes programas y aplicaciones que nos permiten crear nuestra propia RA. En función del activador podemos diferenciar cuatro niveles de RA, como bien explica Juanmi Muñoz en este artículo. Yo me decanto por otra clasificación: si viene dado por el reconocimiento de aquello que percibe la cámara (un marcador, una imagen, un objeto, reconocimento facial, corporal...) o viene determinado por información geolocalizada. RA por reconocimiento En este primer caso, configuramos el programa de modo que cuando la cámara detecte aquello establecido, se mostrará en pantalla otra imagen, un vídeo, un objeto 3D, etc. Ordenador con webcam Aumentaty Author: en mi opinión, es la mejor manera para generar contenidos de RA en Windows y Mac (por el momento no está disponible para dispositivos móviles). Dispositivo móvil (teléfono o tableta) En resumen
Netherlands Architecture Institute - UAR Architecture app Today, UAR Underground has been launched. UAR Underground is an addition to the already existing app that literally adds a layer to UAR. Using 3D-models, UAR gives you a peek underground in Amsterdam, Rotterdam and The Hague. > Read more... UAR is the world’s first mobile architecture application featuring augmented reality with 3D models! The Augmented Web: Simplifying Augmented Reality In Education The Augmented Web: Simplifying Augmented Reality In Education by Maria Politis, Head of Content and Community at buildAR If you spend time on twitter looking at the #augmentedreality and #edutech hashtags you will know that there is quite a lot of discussion going on about Augmented Reality, and how it can be used as an educational tool. And with good reason. The web is full of innovative examples of how Augmented Reality is used in classrooms around the world every day. The ability to overlay digital content and information onto the real world, using triggers like images and locations opens up a world of rich learning opportunities. There is a wide range of Augmented Reality applications for the classroom currently available and real, practical uses of the technology are easy to find. Misunderstanding The Complexity Yet there still seems to be a widespread belief that Augmented Reality is difficult to implement. How Does Browser-Based Augmented Reality Work? Want To Learn More?
20 maneras de utilizar la Realidad Aumentada en la Educación Tecnología Educativa y Aprendizaje Móvil ~ Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! PhysicsPlayground: One of the many, many engines behind PC games received a second life as an engaging strategy for illustrating the intricate ins and outs of physics, in a project known as PhysicsPlayground. FETCH!
DigiPlaySpace in Toronto for children by Lucia Ruggiero The TIFF digiPlaySpace in Toronto, now in its 3rd year, is currently on show at the TIFF Bell Lightbox space. The game-space is designed in order for children to engage with new digital games during the yearly March break from school. The games are provided by multiple artists working in the field of digital art. Yahoo Canada reported on the event that you can “dance with Elmo, build a robot in under a minute, paint with water and light, and print 3D chain links”. Other innovative games created include ‘PaperDude VR’ by Globacore that works with the player sitting on a real bike and pedalling along, in order to deliver newspapers to houses in a virtual world. Overall the game-space is a clear example of how digital art can inspire digital games for children that go beyond simply sitting in front of a TV screen and playing games consoles. Article on Yahoo Canada website:
123D Make Augment, realidad aumentada en tu móvil o tablet La Aplicación Augment está pensada para el uso de la realidad aumentada como apoyo a las ventas en el mismo domicilio del cliente, decoración, merchandising... Sin embargo, le veo un recorrido enorme para su uso educativo. El caso es que durante buena parte del curso (por fallos informáticos, de conexión a Internet...) he estado buscando una app de realidad aumentada que funcionase en un móvil Android de gama media-baja, estilo Galaxy Ace o Mini, como son los de la mayoría de mis alumnos/as. Existen en el mercado muchas aplicaciones móviles de geolocalización y pocas con marcadores. Augment es la mejor que he encontrado hasta la fecha: es gratis y no ocupa, de entrada, mucho espacio, aunque a medida que vas cargando modelos consume memoria y hay que resetearla de vez en cuando. La galería del programa no es muy completa. Además, es posible importar nuestros archivos 3D de una carpeta en Dropbox para visualizarlos usando Augment. Try it at home Play -> Augment para Android @francescnadal
WhatWasThere Install WhatWasThere and your iPhone or iPod Touch becomes a portable portal into the past! After launch, the app will detect where you are and show you any historic photographs that were captured nearby plotted on a map!Switch into Camera view for an augmented reality experience of the history that surrounds you! Autodesk 123D Sculpt Bulge, flatten, or refine your creation to achieve the dramatic, comic, or frightening effect you want. Decorate Add shades, tints, and hues with the built-in digital painting brushes, or rub areas of an image directly onto your creation. Export and share Share your project via email or social media sites, or export your sculpture as an .OBJ file.