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Physics I: Classical Mechanics - Download free content from MIT

Physics I: Classical Mechanics - Download free content from MIT

Game From Scratch C++ Edition! Want to create a game using C++ and SFML? This is the perfect place to start! This tutorial series will follow the creation of a simple game in C++ from the very beginning till the end, a micro-version of the overall purpose of this site. C++ is an evolving language standard and a great many tutorials out there are horrifically outdated or just plain bad. Similarly, most tutorials in books or on sites are by their very nature required to be very short and concise. This site fortunately does not have that restriction, so I can babble on and on and on… This series is meant to be a living document, so if you have any questions on specific section, let me know and I will update accordingly! Finally, I don’t pretend to be an expert on C++ nor SFML, so if you see a mistake or you disagree with something I have said, let me know. Alright, lets get this started. EDIT: This tutorial was written a couple years ago and targets Visual Studio 2010. The Introduction Part 1 Part 2 Part 3 Part 4 Part 5 Part 6

Physics 20b: Introduction to Cosmology - Spring 2010 - Download free content from UC Irvine Info:Main Page Motion Mountain - The Free Physics Textbook for Download 30 game scripts you can write in PHP, Part 1: Creating 10 fundamental scripts Getting started As both a game master/storyteller and a developer, I frequently find myself writing little utilities and scripts to help me when running, planning, and playing games. Sometimes I need a quick idea. Other times, I just need a whole pile of names for Non-Player Characters (NPCs). Occasionally, I need to geek out on numbers, work out some odds, or integrate some word puzzles into a game. Many of these tasks become more manageable with a little bit of script work ahead of time. This article will explore 10 fundamental scripts that can be used in various types of games. We will blaze through these scripts pretty quickly. Back to top A basic die roller Many games and game systems need dice. In many cases, that would be more or less fine. Listing 1. function roll () { return mt_rand(1,6); } echo roll(); Then we can pass the type of die we want to roll as a parameter to the function. Listing 2. Random name generator Listing 3. Listing 4. Listing 5. Scenario generator Listing 6. Summary

Personal and Historical Perspectives of Hans Bethe Space Transport and Engineering Methods An Introduction to Space Systems Engineering Part 0: Introduction[edit] Part 1: Science and Engineering Fundamentals[edit] Part 2: Space Transport Methods[edit] Structural Methods - Static, DynamicGuns and Accelerators - Mechanical, Artillery || page 2: Light Gas, ElectricCombustion Engines - Air Breathing, Internally Fueled (Rockets)Thermal Engines - Electro-thermal, Photo-thermal, Nuclear-thermalBulk Matter Engines - Rotary, Coilgun, RailgunIon and Plasma Engines - Ion, Arcjet, PlasmaHigh Energy Particle Engines - Particle Rockets, External Particle InteractionPhoton Engines - Photon Sails, Photon Rockets, Photon GunExternal Interaction Methods - Magnetic, Gravity, Aerodynamic, MechanicalTheoretical Methods - not currently supported by established physicsComparisons Among Methods - Performance, Status, Cost Part 3: Space Engineering Methods[edit] Part 4: Complex Programs[edit] Part 5: Design Studies[edit] References and Sources[edit]

Math, Physics, and Engineering Applets Oscillations and Waves Acoustics Signal Processing Electricity and Magnetism: Statics Electrodynamics Quantum Mechanics Linear Algebra Vector Calculus Thermodynamics Mechanics Miscellaneous Licensing info. Links to other educational sites with math/physics-related information or java applets useful for teaching: And when you get tired of learning, here is some fun stuff: Pong Simulation Circuit-level simulation of original 1972 Pong.

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