VERN | News, research and discussion on virtual goods, currencies and economies globally. Native App vs. Mobile Web App: A Quick Comparison A light bulb goes off. You have the next great idea for a mobile app that you want to develop. It’ll change lives. It’ll make you millions. What’s the next step you need to take? One of the things you’ll need to decide early on in your mobile application development process is how you’ll build and deploy your app. Native App vs. First, let’s define what we mean in this article when we say "native app" and "mobile web app". What is a Native App? A native app is an app for a certain mobile device (smartphone, tablet, etc.) Examples of native apps are Camera+ for iOS devices and KeePassDroid for Android devices. What is a Mobile Web App? When we talk about mobile web apps in this article, we’re referring to Internet-enabled apps that have specific functionality for mobile devices. Comparison of Native App vs. Let’s do a quick rundown and evaluate native apps versus mobile web apps under these factors: User Interface Some companies choose to develop both a native app and a mobile web app.
World Bank Virtual Economy report: secondary markets worth $3 billion | VERN Last year, the World Bank’s InfoDev programme asked me to write a report on the “development potential of the virtual economy”. The report, titled Knowledge Map of the Virtual Economy, is published today. It contains a number of new facts and ways of thinking about the virtual economy, and I’m excited to see what the reaction is. In this report, we understand the virtual economy more widely than as mere online game economies, although online game economies are big part of it. Other sectors of the virtual economy are markets for such things as Facebook likes, Twitter followers, and digital microtasks. All of these are valuable yet scarce digital assets that have emerged as the so-called “digital economy” of online services has grown (see Figure 1). The development potential here refers to the potential to provide income opportunities to poor and undereducated people in developing countries, and to support the development of local ICT infrastructure. See also: Like this: Like Loading...
Entering iPhone Era: Marking Time in Mobile UPDATE: There is now a full iPhone market projection with regional and quarterly breakdowns of the numbers, to show what Apple needs to sell to get to 10 M by end of 2008. It is entitled Crunching Numbers for iPhone Ever since my January keynote on handset design at the big annual 3G event in Tokyo I've mentioned the iPhone in every public presentation. What will change? Handsets BI and AI Lets start with the obvious. So from June all reviewers around the world will compare all new high-end phones with the iPhone. Then the mobile internet, BI and AI The second and much greater impact is the mobile internet, or the value-add services industry of mobile telecoms. It has been a lopsided battle, when most early internet-capable phones were monochrome WAP phones or modest speed GPRS phones with still tiny colour screens. Watch how all kinds of pundits will suddenly turn their coats and start to sing from the "mobile internet" hymnbook. Advertising BI and AI Look at this wonderful iPhone ! Yes.
The Supramind Project Mary Meeker Explains the Mobile Monetization Challenge - Liz Gannes - D10 Looming over the Internet industry is the mismatch between the growth in mobile usage and mobile monetization. Most recently, it was the risk factor that helped take down Facebook’s ill-fated IPO roadshow, when the company warned at the last minute publicly (and perhaps more emphatically privately) that mobile monetization really wasn’t keeping pace. So it’s quite topical that today at D10, Kleiner Perkins Caufield & Byers venture capitalist and former Wall Street analyst Mary Meeker is delivering one of her famed Internet trends presentations by depicting the opportunity for mobile advertising. Here’s how Meeker describes it; there are a lot of stats in here, but they actually tell a rather smooth narrative: There are 1.1 billion global mobile 3G subscribers, which is 37 percent growth but just 18 percent penetration. That’s compared to 2.3 billion global Internet users, with growth of just 8 percent from last year. Okay, now over to the monetization side: Right now, it’s not just ads.
UPcyclity Inc. | B Corporation About Upcyclity UPcyclity is an e-commerce market place and community that seeks to promote and teach Upcycling as an environmental lifestyle where three-dimensional products are created from one-dimensional waste. The definition of Upcycling is “the repurposing of discarded or used materials into new products with a higher value”. Our mission is an explicit commitment to Upcycling as a sustainable solution that helps people reduce their waste stream and environmental impact. Corp. certification along with our Upcycity certification makes us more transparent to all our stakeholders and helps to further align our core values. As a Benefit Corporation, Upcyclity’s business strategy is founded on the SEER model, pioneered by ex-Patagonia CEO Michael Crooke of sustainable business through four perspectives: Quality of Product/ServiceSocial ResponsibilityEnvironmental Stewardship Financial Performance. The Change We Seek®
One-Third of U.S. High School Students Now Own an iPhone Piper Jaffray analyst Gene Munster today issued a report on his firm's latest semi-annual survey of U.S. teenagers, the 23rd such survey in the firm's history. The results of the extensive survey of 5,600 U.S. high school students show that 34% of surveyed students now own an iPhone, an all-time high in the survey and double the percentage seen just a year ago. Furthermore, 40% of surveyed students indicated that they intend to purchase an iPhone within the next six months. Piper Jaffray ascribes the boom in iPhone use among students to new low-cost options from Apple. Apple and AT&T lowered the price of the iPhone 3GS to $49 back in January 2011, dropping it to free on-contract with the introduction of the iPhone 4S late last year. In our most recent survey the percentage of teens that own an iPhone came in at 34%, up from 23% in the Fall and 17% last Spring.
NextSpace Coworking & Innovation, Inc. | B Corporation About NextSpace Your Best Work Happens Here. NextSpace provides innovative physical and virtual infrastructure that freelancers, entrepreneurs, and creative class professionals need to succeed in the 21st century knowledge economy. In an increasingly disconnected world, NextSpace creates a collaborative community that is revolutionizing the nature of work. We became a B Corp due to our obsessive enthusiasm for and focus on community, serving our members, and encouraging local economic development. NextSpace sells membership into that collaborative community, solving two fundamental problems for its members: isolation and need for a professional workspace and infrastructure. Our mission is to ignite the (r)evolution of Work by creating a unique combination of workspace + community. The Change We Seek™ As an integral driver behind the future of work, NextSpace seeks to accelerate today’s once-in-a-century shift in how, where, and why we work - aptly called The (r)evolution of Work™.
Disruptions: Wearing Your Computer on Your Sleeve Adrian Dennis/Agence France-Presse — Getty ImagesInstead of going through life staring into a mobile device, people one day may be able to wear a computer. Technology often has a way of fixing the problems it creates. Here’s one that needs solving. The invention of the smartphone has created a world where millions of people stroll through life constantly staring into a mobile device, like Narcissus at the edge of a pond. I know. People are not going to put these devices down in the near future. Wearable computing is a broad term. Over the last year, Apple and Google have secretly begun working on projects that will become wearable computers. In Google’s secret Google X labs, researchers are working on peripherals that — when attached to your clothing or body — would communicate information back to an Android smartphone. Apple has also experimented with prototype products that could relay information back to the iPhone. Fashion will most likely be one of the first disruptions.
Virtual Economy Home page of the Virtual Economy on Biz/ed. Virtual Economy Home Page Welcome to the Biz/ed / Institute for Fiscal Studies (IFS) Virtual Economy. This has been produced with the generous support of a grant from the Nuffield Foundation. At the heart of the Virtual Economy are sophisticated computer models which are very similar to those the Chancellor and his advisers use to prepare the Budget and to keep the economy on track. The model is based around No.11 Downing St. - the Chancellor's house and office. Ground floor (this floor) - Chancellor's office with an introduction to the Virtual Economy and an information bureau with teachers' guides, student guides and details of the model. 1st floor - Case Studies - this floor has case studies about the impact of changes in the economy on people, business and governments. 2nd floor - Economic Policy - a whole floor dedicated to the different economic variables in the model.
Mobile 3.0 arrives: How Qualcomm just showed us the future of the cell phone (and why iPhone sucks for this new contextual age) The world just changed yesterday. You probably didn’t notice. But I guarantee strategists at Apple, Facebook, Amazon, Microsoft, and Google did. What happened? Yesterday the Mobile 3.0 world arrived. We’ve seen lots of precursors. But in the future your mobile device, whether it be something you hold in your hand like a smart phone, or wear on your face, like Google Glasses, will know a hell of a lot about you. How? Well, Qualcomm just shipped the developer SDK, called Gimbal. This SDK talks to every sensor in your phone. But now, thanks to this SDK your smart phone will start to make sense of the data. Today I was talking with Roland Ligtenberg, product developer at Qualcomm Labs. See, if you do all this collection and analysis in software there is a battery cost. Qualcomm wouldn’t comment, but Roland told me that if you did all this in hardware there would be a lot less battery cost. Want to see what other use cases are coming? Which brings me to why Apple sucks. A new age just arrived.