ISTE-CTN - Monthly Newsletter Readings Skip to main content Get your brand new Wikispaces Classroom now and do "back to school" in style. guest| Join | Help | Sign In guest Join | Help | Sign In ISTE-CTN Home Turn off "Getting Started" Loading... bitbloq Tarification :: Choisissez une option et publiez vos propres applications iPhone ! * Publishing on iTunes & Google Play each require paying an annual developer fee directly to Apple / Google (not us!). Infinite Monkeys will manage the complete publishing process for your app to the Google, but you will need access to a Mac with xCode to publish to iTunes. Additionally, we cannot in any way be responsible for the approval of your app to those markets, nor any liability that you may incur from operating your app in the public domain. **Remarque: Les marchés des App comme Apple/Google peut facturer des frais de transaction pour les applications vendues par leurs marchés. ***Le frais de service est destiné à la création d'une Application Mobile uniquement. Les applications Pornographiques, Haineuses et Illégales seront rejetées.
Apps 2013 | Mobile Premier Awards Nominees 2013 nominees finalists winners nominees 2012nominees 2014 Layout: B’Giftee Gift and redeem the things you love with your friends. Beliaa…Mobile Car Mechanic Mobile application for Car Maintenance Schedule in a faster and easier way Denare MPA2013 Ring Master Award A new way to manage... GiveO2 GiveO2 is a mobile application to measure and offset the transport-related carbon footprint... Grabbity MPA2013 Audience Award Eliminate gravity by proving your ability... Harold and the Purple Crayon Follow the adventures of Harold in this fun, interactive story for children Helena Virtual Assistant A Virtual Assistant App for low vision or blind people mCash Change the way you pay and do business with this innovative smartphone payment... Soccer Challenge Soccer Challenge is an intense, arcade soccer experience featuring the best soccer players in... Surf Search Spot Surf addicts can find the best waves based on maritime forecasts and user... Tapeo por Sevilla Target Weight The One – Survive the Game Vamos
Snap4Arduino beta GNU/Linux You just need to unpack the package. The executable is Snap4Arduino. In case it complains about a missing library, you can sudo run the postinstall.sh script, which will attempt to automatically take care of the issue. If you would like to help us build packages for different distros, please don't hesitate to write to us. MacOS X Unzip the package and run the Snap4Arduino package. Microsoft Windows Just unzip the package and run the installer. Chromebook Extract the experimental Chromebook package, a file called Snap4Arduino-chrome.crx will pop up Point your Chrome to (paste this in your address bar) Drag and drop the Snap4Arduino-chrome.crx file from your file system into your Chrome, into the tab Chrome will tell you the extension needs you ti give it permissions. Other systems The experimental Chrome app will (mostly) work on any other system.
Mobile Application Development to Build Apps in C# - Xamarin Native User Interfaces Xamarin apps are built with standard, native user interface controls. Apps not only look the way the end user expects, they behave that way too. Native API Access Xamarin apps have access to the full spectrum of functionality exposed by the underlying platform and device, including platform-specific capabilities like iBeacons and Android Fragments. Native Performance Xamarin apps leverage platform-specific hardware acceleration, and are compiled for native performance. MarketWatch MarketWatch is one of the most visited financial news sites in the world. Kimberly-Clark Kimberly-Clark transformed their field sales process with a Xamarin app that reduced product proposal time from 40 hours to 2 hours. Bastion Bastion is an award-winning console game that was brought to the iPad using Xamarin. Xamarin apps use native UIs on every platform to enable the best possible experiences. Learn more about Xamarin Designers for Visual Studio and Visual Studio for Mac.
Colombia 3.0 VR, PBL, and OERs: Four High Hopes for Learning with Edtech in the New School Year Using technology in schools is no longer just about preparing our students for college and career. Not only do they need the skills to navigate and utilize technology, but they need to understand how technology can connect them with people, places, and resources that were previously unreachable. In 2014, I wrote about strategies for edtech success in the new school year, and in 2015, I wrote about edtech teaching trends for the new school year. High Hope #1: Student-Created VR (Virtual Reality) and AR (Augmented Reality) Where we are: The buzz around virtual and augmented reality is hard to ignore. My high hope: Why not show students how to create with VR and AR? High Hope #2: Project-Based Learning That is Real-World Where we are: Students are tackling simulated scenarios via project-based learning in classrooms across the country. My high hope: Our students are capable of helping us figure out the issues we are struggling with in our own communities. Where we are: Since the U.S.