Game Development with Unity 2D - Part 0 - Design a Game Before we start our tutorial, lets look at others. Here are Part 1, Part 2, Part 3, Part 4, Part 5. Unity now includes specific tools for building 2D games. This makes it an even more attractive environment where to begin game development. New Tool: TileEditor While a simple extension, TileEditor makes a great addition to the rapid-prototyper’s tool belt, making it easy for you to draft out levels, dungeons, and mazes for your games. It comes with a simple tile-based pathfinding system as well, allowing you to quickly calculate the shortest path between two points in the map. Get it Here GitHub Repository
Unity Tutorials > 2D Racing Game Series in Unity: Volume 5 Tutorial > Digital-Tutors Welcome to Volume 5 of the 2D Racing Game Series in Unity In this tutorial, we will be discussing the final processes before packaging up our game. We'll start out by learning how to set up a main menu. Here we'll learn about how to display an image for our background and how to create the buttons needed to load our level or quit the game. From there, we'll discuss how to reduce memory usage by learning about the information displayed in the Stats window. Then we'll open the profiler and discuss how it can help us see any areas in our game that may be taking up too much memory.
Unity Blog - A glimpse inside Unity Technologies… Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we are working on this year. Unity 3.4 We’re about to enter release candidate 1 with Unity 3.4, which is a feature + bugfix release. Low Poly Character Creation in Blender and Unity Create Your Own Game Characters There’s no doubt about it, many of us get into CG because we wanted to make games. I was no different. A new way to make six figures on the Web: teaching Miguel Hernandez, the founder of a company specializing in explanatory videos for startups, said he spent about three hours a day for three weeks making an online video course explaining his craft. But, last year, that one video series earned him nearly six figures on the online course platform Udemy. This year, now that he’s created a second course for students (on “How to Create an Awesome Online Course,” of course), he said that if momentum keeps up, “I’ll be making more money selling online courses than through the studio.” And he’s not the only one finding a new stream of income from Udemy. This morning, the San Fransciso-based startup released the salaries of the top 10 instructors on the 2-year-old platform. In total, the group earned $1.65 million in the last year, with all of them bringing in more than $50,000 on their own and the top individual making more than $200,000.
46 Tips & Tricks for 2D mobile Performance in Unity. If this is your first jump into the world of Unity, my first tip (this one’s a freebie) is to stop trying to use it like other languages and environments. You will be using GameObjects, you will be adding multiple script components, and you will have to think differently. When I first started, my approach was to largely ignore prefabs (or use them like Flash’s display list) and get a copy of Box2D running. Painful as it is to deviate, get ready to put in some work! Without further ado, let’s get started: Go Beyond Retro Pixel Art With Flat Shaded 3D in Unity In this tutorial, I'll show you how to create flat-shaded 3D graphics for your Unity game, and explain why you'd want to do it in the first place. Today, there is an abundance of 3D tools and engines that allow anyone to make 3D games. However, the challenges of 3D art are daunting and often require a huge amount of time, effort, and expertise which the solo gamedev or hobbyist doesn't have. Low-polygon models, in combination with flat shading, brings back the style of the early '90s, using techniques that anyone can learn.
How to Make Money Online: The Passive Income Business Plan AWeber (email marketing). OptinSkin (opt-in forms). OptimizePress (premium theme for landing pages, squeeze pages, and membership websites). For an example of a weekly newsletter that I made using AWeber, sign up for my free LIONS CLUB newsletter to learn different money making strategies: The LIONS CLUB Newsletter! Also includes occasional updates regarding ranking strategies, new traffic generation techniques, important announcements, etc.
Making Sprites and Sprite Animations Sprite Sprites provide the graphics for items and characters that appear in 2D games. For detailssou, see the Sprite and SpriteRenderer documentation pages. 1.1. Use the Sprite Editor to Make Multiple Sprites From One Texture Introduction to Unity Test Tools - APIs and Tools This article was originally posted on Random Bits Unity Test Tools is a package officially released by the folks at Unity in December 2013. It provides developers the components needed for creating and executing automated tests without leaving the comforts of the Unity editor. The package is available for download here. This article serves as a high level overview of the tools rather than an in-depth drill-down. It covers the 3 components the package is comprised of:
Creating 2D Games in Unity 4.5 This series shows the entire process of creating a fully featured, polished, 2D game in Unity 4.5! We show many of Unity's new 2D features, such as the sprite renderer and editor - as well as animation, sound, custom character controllers, and more! At the end of the series, we wrap up by constructing two fully featured levels for our game.This series expects a beginner-level understanding of C# as well as a very basic understanding of Unity's interface. However, people completely new to Unity can use this series as an accelerated introduction to the beginner to intermediate features of the engine.Get the assets here: the series on 3DBuzz: This series shows the entire process of creating a fully featured, polished, 2D game in Unity 4.5!
A Game of Tricks III – Particles fun (part1) One of the first tool we developed for Drifting Lands was a brand new FX / particle system. The artistic direction of the game is headed toward a very graphic and stylized rendering and we do love traditional animation ! Here’s a sample of particle FXs in the current alpha version. Each of these effects requires from 3 to 20 or 30 particles max. For Transcripted, we had used our Flash-like MovieClip system but it had a major flaw I didn’t want in the way this time : to have ‘long’ and smoothly animated FX we had to create a big array of bitmap frames and store them in atlases or spritesheets. Though we had total control over the animation, it was requiring a large amount of RAM and VRAM to store the image sequence if the FX was a bit too large.