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Welcome, Inventors!

Welcome, Inventors!
App Inventor is a free, cloud-based service that allows you to make your own mobile apps using a blocks based programming language. You access App Inventor using a web browser (Chrome, Firefox, Safari). With these beginner-friendly tutorials, you will learn the basics of programming apps for Android devices. You will need: A Mac or Windows computer (see system requirements)An internet connection You will make a mobile app, so it's fun to see it run on a phone or tablet while you build the app (and after!). Choose which way you want to connect to run your apps, and follow the links to setup instructions: Android mobile device (phone or tablet) and wi-fiAndroid mobile device (phone or tablet) and a USB cableOn-screen emulator If you hit any snags, we're here to help! Teachers: Get support and tips for preparing for App Inventor hour of code with your students. We have four tutorials to try out for the Hour of Code. For each tutorial, we have multiple ways of accessing them: What's Next?

CodeCombat Classic Maze Your browser is not supported. Please upgrade your browser to one of our supported browsers. You can try viewing the page, but expect functionality to be broken. App Lab works best on a desktop or laptop computer with a mouse and keyboard. Game Lab works best on a desktop or laptop computer with a mouse and keyboard. You may experience issues using Web Lab in Private Browsing mode. CS in Algebra curriculum and content is being deprecated. Kodable Pencil Code Teachers talk about TKP The TEACHERS resource section of the TKP site is organized as follows: General Topics for teachers on this site include the following: what we teach (i.e. which languages, software, IDEs, etc..),where we teach (i.e. links to events),who teaches (list of trained TKP teachers by location)how to teach the using the Intention Method (i.e. list of general teaching tips for all of our courseware) In addition we are adding teaching resources for each recipe (or lesson unit) to this site. The teacher training materials for each recipe are linked by recipe name, i.e. text description of concepts taught by section of recipe (i.e. for recipe, for variation, for recap, for quiz, etc…)tips to teach each sectionshort video for teachers on teaching tips for that sectionXtras for that recipe – these can include warm-up (mini) recipes and more We welcome any and all feedback about the usability and usefullness of our courseware and teacher training materials. Here are some more CS resources for teachers

Code.org Your browser is not supported. Please upgrade your browser to one of our supported browsers. You can try viewing the page, but expect functionality to be broken. App Lab works best on a desktop or laptop computer with a mouse and keyboard. Game Lab works best on a desktop or laptop computer with a mouse and keyboard. You may experience issues using Web Lab in Private Browsing mode. CS in Algebra curriculum and content is being deprecated. the Hour of Code is coming On Monday, October 14, 2013, Code.org announced the “Hour of Code," a campaign to introduce 10 million students to one hour of Computer Science. Live stream of the announcement Microsoft, Google, Apple, Amazon, Bill Gates, Mark Zuckerberg, Jack Dorsey Among Those Joining Campaign SAN FRANCISCO and SEATTLE – October 14, 2013 – Code.org, the non-profit dedicated to promoting computer science education, today announced a nationwide campaign calling on every K-12 student in America to join an "Hour of Code." “Thanks to the amazing support of new partners and donors, the Hour of Code campaign will launch our long-term mission to give every student the opportunity to learn computer science,” said Hadi Partovi, co-founder and CEO, Code.org. Hour of Code - A tutorial featuring technology leaders The Hour of Code campaign aims to demystify computer science for students across the country by taking them through introductory tutorials that can be completed online, on a smartphone, or even unplugged.

Curriculum Overview Who made this? We believe that every student should have the opportunity to learn computer science, and the reasons are far more varied than simply having a strong resume. Critical thinking, logic, persistence, and creativity help students excel at problem-solving in all subject areas, no matter what their age. At Code.org, we recognize that this benefit begins early. That's why we partnered with Thinkersmith and Common Sense Media to develop an exciting and engaging curriculum that allows students to explore the limitless world of technology, beginning in elementary school. It is thanks to our generous donors that we were able to develop and can offer this course at no cost to schools, teachers, or students: Microsoft, Infosys Foundation USA, Omidyar Network, Google, Ballmer Family Giving, Ali and Hadi Partovi, Bill and Melinda Gates, BlackRock, Jeff Bezos, John and Ann Doerr, Juniper Networks, Mark Zuckerberg and Priscilla Chan, Quadrivium Foundation, Reid Hoffman, Salesforce, Sean N.

Simon Haughton's website: LOGO Programming I'm going to admit that the fourth lesson I do on LOGO is complicated - the understanding of the programming commands that is required is of a high level and any mistake made (even the tiniest one) will result in either commands not being executed properly or error messages popping up on screen. It is, however, a lesson which the children rose to the challenge of today and which they were extremely impressed with when they saw what on-screen patterns they had managed to produce by its end. The age-old saying "you only get out what you put in" was certainly true today! Last time, I showed the children how to use the REPEAT command to draw regular polygons and stars so the natural progression was therefore to teach them how to create procedures this time. I explained a procedure as simply being a set of commands which are given a name, which when typed are run (done/executed). The next procedure I asked the children to create was one which drew a square shape.

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