Education/Grasshopper

grasshopper code . a collection of codes & grammars for Grasshopper, a generative modeling tool for Rhinoceros. 3D Hilbert Curve This definition generates a 3D Hilbert Curve, a continuous fractal space-filling curve. 3D_Hilbert_Curve_Co-de-iT_1.0007.zip nGon mesh tessellation Starting from a closed surface it builds a nGon mesh tessellation nGon_tessellation_Co-de-iT_1.0007.zip Curves Sorter Starting from a list of curves it takes the first one then it looks for the closest curve and it eventually flips the direction to optimize the toolpath lenght. Curves_Sorter_Co-de-iT_1.0007.zip froGH A sparse collection of tools for Grasshopper. See the code, explanation and download here. Clusterizer This definition groups indexes of connected points into separate clusters. Clusterizer_Co-de-iT_0.9.0076.zip Spirograph This definition simulates a spirograph tool. Spirograph_Co-de-iT_0.9.0076.zip 3D Differential mesh relaxation This definition explores the 3D relaxation of a mesh effected by an image gradient. Vorospace Math surfaces .

Past Student Work | Explode_BReps @ UVa | Page 2 Site Choice We’ve chosen a site on Gray’s Bay in Washington for our project. The site is a floodplain with cranberry bog situated on it. We’re interested in developing ways to model flood conditions as we develop an intervention that responds to them. Adaptable Erosion path Rhino base – NicoleAlexa_Riverbed.3dm Definition – NicoleAlexa_Riverbed.ghx This definition allows you to change the path of erosion based on a dynamically generated curve, or riverbed. How we made it: First we used a surface from Rhino and divided it: Next we created a new surface by generating new curves from series of the control points we just generated and then lofted them. Then we decided to create a curve that we could change dynamically by creating more divisions and controlling the ‘curviness’ of the entire line. Lastly, we decided to model the standing water on the site, and have the water level respond to the changes in erosion: Trails as disruptive forces rhino grasshopper Leaf Density and Tree Growth changes. PS.

Grasshopper “Fiery Lanterns” is an expression of sustainability and simplicity, in a modern consumerist world when simple ancient systems are taken for granted. In the theme “Caravansary”, the installation aims to initiate a cultural exchange, encasing Burners and creating crossroads to connect world’s neighbourhoods. The installation shows the possibilities of analysing natural mathematical systems, which we commonly interact with in everyday life and reinterpreting them. Research to produce “Fiery Lanterns”, has allowed detailed prototyping of bending timber to create a memory structure. Testing it to destruction and pushing the understanding of its properties, utilising its strengths and minimalising its weaknesses. The installation takes inspiration from natural repeating phyllotaxis spirals in sunflower heads. “Fiery Lanterns” are made from four identical stitched panels, which are rotated around each lantern’s central axis.

n-fold geometry New tutorial - Developable strips - Part 3 Following on from parts 1 & 2 Once we have relaxed our mesh, and stopped the timer, we can click the Data Dam to pass the result to the next part of the definition: The Stripper* component breaks the mesh into long strips 1 quad wide. *I did make an alternative icon for this, but opted for the tamer one in the end ;) The Unroller component goes along the strip face by face, rotating it into a single plane. Note that this component will still give a result even if you supply it with non planar quads - it will just fold them along a diagonal. The Unroller component also has a T input which allows you to unroll only part of the mesh at a time. At the moment the unroller is limited to working with open strips, so if your strip forms a closed loop, you will have to split it first. The final part of the definition then takes all these strips, orients them into the XY plane, and does some very basic layout. It's then up to you to label, add tabs, nest, laser cut and assemble!

Archive » Rhombic Disphenoid This Grasshopper definition approximates a disphenoid minimal surface in Rhino. The definition creates one and also has the option to create a grid of such geometries as seen above. The definition employs the Minimal Surface plugin for Grasshopper by Robert Cervellione. This object is used to speed up the process of defining the composite surface for the module. The same result can be achieved with the stock Surface from Edge Curves object in Grasshopper, but the minimal surface plugin gives much faster results. Both are included in the definition. Rhombic Disphenoid by Luis Gil is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

ID 2112 | Digital Design & Fabrication Grasshopper | Arquitectura de voltereta Portfolio Grasshopper Issuu Like this: Like Loading... New tutorial - Developable strips - Part 1 A while ago I posted this video about generating and unrolling developable strips: Today I'm going to explain how to set this up in Kangaroo. There are a few stages to the process: Drawing an initial coarse meshSubdividing this mesh into strips of thin quadsRelaxing/Planarizing this meshSplitting and Unrolling In this post I deal with the first 2 of these stages. You can download the example definition here: developable_strips_tutorial.gh Drawing the initial mesh To begin with we need a simple quad mesh. One very important thing that we do need to bear in mind though is that all internal vertices must have even valence (I covered this a bit in the earlier post here). So for example, this is bad: (because the highlighted vertex is surrounded by 5 faces) While this is good (and can still be relaxed to the same shape): (the top and bottom vertices have valence 8, and the vertices between the arms have valence 4) The reasons why we need this condition should become more clear in the later steps.

VORONOI SKELETON | [FORMul[a]RCH] This definition creates a smooth mesh skeleton of a 3D Voronoi. 1. Create 3D Voronoi 2. 3. 4. 5. GH Version Plug-ins Required 1. 2. Tip In the section "move voronoi cells away from each other" try replacing the volume component inputted into B of Vec2Pt with a referenced point from rhino for different overall skeleton shapes.

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