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SuperSpeed: Game of Champ Readers!

SuperSpeed: Game of Champ Readers!
Improving student reading speed, of all serious educational problems, is one of the easiest to solve. Only 100 words, sight words, make up over 50% of the words students will ever read. Many of these words cannot be sounded out phonetically and thus must be known at sight, instantly. The more quickly students can read sight words, the faster they will read. Superspeed reading games developed by Whole Brain Teachers of America and classroom tested by hundreds of educators, provide a simple, extremely entertaining way to help K-12 students improve their reading speed. SuperSpeed Letters and Phonics teaches K-2 students the alphabet and letter sounds; SuperSpeed 100 helps K-3 (and remedial) students master the 100 most common sight words; SuperSpeed 1000, designed for 3rd-high school students, teaches the 1,000 most common sight words. SuperSpeed is played as follows: For more information, contact Chris Biffle.

Teach With a Mt View: Building Fluent Readers + Link Up! We have all heard about the shift that happens, usually between second and third grade, when students (should) go from learning to read to reading to learn. Unfortunately, for some students, their ability to read to learn is stifled by their inability to read fluently. Even for those kids who can read at an average pace, the faster and more accurately they can read and decode, the more effectively they can comprehend. When I taught third grade, and now as an interventionist, the importance of fluency is empathized more than ever (and has definitely met some critics). I know that fluency is NOT the end-all, be-all, but a lot of research proves that it is important, and a lot of schools are trending toward fluency being a high priority. 1. I know what you’re thinking—this is obvious. Update: I now have a FREE download that includes the above anchor chart! 2. Have you discovered the Super Speed games from Whole Brain Teaching? 3. 4. 5. 6. 7. Day 1 of new passage ONLY: Every Day: 8. 9. 10.

FLUENCY ereadingworksheets | Free Reading Worksheets Florida Center for Reading Research Grades 4-5 (2007) Frequently Asked Questions about the K-5 Student Center Activities Introduction During the spring 2004 Florida Reading First school site visits, staff from the Florida Center for Reading Research (FCRR) determined that teachers may benefit from classroom materials that would be immediately useful in implementing independent student center activities. In 2004-2005, a team of teachers at FCRR reviewed current research, collected ideas, and created materials for use in kindergarten and first grade classrooms. These Student Center Activities, Teacher Resource Guide, and accompanying Professional Development DVD (K-1 Project) can be accessed at In 2005-2006, a team of teachers at FCRR reviewed current research, collected ideas, and created materials for use in second and third grade classrooms. In 2006-2007, FCRR reviewed current research, collected ideas, and created materials for use in fourth and fifth grade classrooms.

Vocabulary Development During Read-Alouds: Primary Practices Reading storybooks aloud to children is recommended by professional organizations as a vehicle for building oral language and early literacy skills (International Reading Association & National Association for the Education of Young Children, 1998). Reading aloud is widely accepted as a means of developing vocabulary (Newton, Padak, & Rasinski, 2008), particularly in young children (Biemiller & Boote, 2006). Wide reading is a powerful vehicle for vocabulary acquisition for older and more proficient readers (Stanovich, 1986), but since beginning readers are limited in their independent reading to simple decodable or familiar texts, exposure to novel vocabulary is unlikely to come from this source (Beck & McKeown, 2007). Much is known about how children acquire new vocabulary and the conditions that facilitate vocabulary growth. What we know about vocabulary and read-alouds Incidental word learning through read-alouds Adult mediation in read-alouds Setting for the study Instructional focus

PHONEMIC AWARENESS DEFINITION READING COMPREHENSION DEFINITION PHONICS DEFINITION VOCABULARY DEFINITION Phonics Games | Brainzy-Education.com As players complete challenges they’ll gain essential early reading practice. Your kids will work on phonics skills like letter-sound correspondence, building words from individual sounds, and getting comfortable with word families through rhymes, stories and songs. Join Roly, TuTu and the rest of the gang in games that reinforce phonological awareness, vowel and consonant sounds, and short words. Answer questions about key details in a text. CCSS.ELA-Literacy.RL.K.1 Describe connections between illustrations and the text in which they appear (e.g., what person, thing, or idea in the text an illustration depicts). CCSS.ELA-Literacy.RI.K.7 Actively engage in reading activities with purpose and understanding. CCSS.ELA-Literacy.RL.K.10 Recognize and produce rhyming words. CCSS.ELA-Literacy.RF.K.2a Blend and segment onsets and rimes of single-syllable spoken words. CCSS.ELA-Literacy.RF.K.2c CCSS.ELA-Literacy.RF.K.2d Recognize and produce the primary or most frequent sound for each consonant.

This method/game seems at first a great way to improve fluency since being able to read common words with extreme speed should make for more natural, properly spaced reading. I certainly can't disagree that sight word mastery should help improve fleuncy but it would seem that word attack skills are what the students I have seen/worked with really need to improve upon. by alarsen1 Jul 13

The games on this site encourage collaboration among students. One can never get enough practice with their letters and sight words (at least not in kindergarten). A good selection of options depending on skill levels. by amayberry1 Jul 2

I know that reading FAST is not the objective, and this does not improperly emphasize speed over comprehension. It uses games such as SuperSpeed Letters and Phonics and teaches K-2 students the alphabet and letter sounds; SuperSpeed 100 helps K-3 (and remedial) students master the 100 most common sight words; SuperSpeed 1000, designed for 3rd-high school students, teaches the 1,000 most common sight words. The games use lists of sight words (click "Free Downloads") and you can download the games. It is very helpful that they are arranged by order of frequency in reading. by drsinasoul Mar 27

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