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Yenka lets you create 3D mathematical models easily, to demonstrate statistics, probability, geometry and coordinates to your class. Yenka's powerful virtual labs are ideal for science lessons, demonstrating concepts colourfully in a safe, accurate virtual world. Yenka's design tools let you test your electronic projects, and PIC or PICAXE programs, and produce 3D PCB layouts for classroom manufacture. Yenka introduces programming in an engaging way, letting you control animated 3D characters using simple flowchart commands.

The Differentiator Try Respondo! → ← Back to The Differentiator The Differentiator is based on Bloom's Taxonomy, Kaplan and Gould's Depth and Complexity, and David Chung's product menu. Try It In: French Dutch • Tweet It • Like Byrdseed • Pin It LearnCentral (If you're looking for more general public networking for education, we recommend Classroom 2.0 for educators and Student 2.0 for students.) Start by (LearnCentral accounts have been transferred over), then please feel free to , to or , or to just . Thanks for being here, and "keep collaborating!" Steve

TOP 10 exerciseurs en ligne - gratuit TOP 10 EXERCISEURS - CREER DES JEUX PEDAGOGIQUES ou EDUCATIFS / GRATUIT / LANGUES Sélection des meilleurs sites gratuits pour créer des jeux en ligne pour l’apprentissage des langues (PC et/ou IPAD) Critères de sélection : - Possibilité d’utiliser texte / image / son Lesson Plan Maker Need Tons of New Worksheets? - 50,000+ printables - Save Time! View Now...

Scratch Programming Resources and Videos This lesson plan has been fully revised in September 2009 and is being used to help structure classes in several primary schools in Sussex in the south of England. Originally we devised written notes for teachers and parents but have now moved to providing video lessons for direct communication with the adult or child learning Scratch. Scratch is designed for 8-12 year olds to learn a particular style of programming suited to creating interactive applications with multimedia content. Scratch is often used informally within a school computer club with pupils encouraged to work in pairs on projects that interest them.

Home - Learning Design Tool Welcome to the Learning Design collection. This website holds a collection of Learning Designs that can be used in primary, secondary or higher education courses. A Learning Design is a sequence of learning tasks with associated resources and supports that help students engage in those activities. Each Learning Design in this collection consists of a diagram and description. This is based on a method first used in the ICTs and their role in Flexible Learning project. Kodu Teaches Your Kids to Visually Program Their Own Video Games Kodu is a visual programming language suitable to teach kids the basic of programming and to train their creativity. In today’s lesson, we will build a simple game that we can use as an introduction to Kodu. The Building Blocks of Kodu The world of Kodu consist of programmable objects where we can attach a behavioral script into each object that we place on the Kodu landscape.

36 Resources To Help You Teach Kids Programming As a parent, I am always looking at what my children are learning and what they like. As a software developer, I hope that my daughters embrace their inner geek one day and get involved with technology. That being said, I was wondering at what age kids should learn programming and what resources there are to teach kids programming.