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Everyone is John

Everyone is John
A competitive roleplaying game for three or more people. Everyone is John is a humorous, competitive roleplaying game about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, "Everyone Else." All of the other players are Voices in John's head. Everyone is John uses six-sided dice (you really only need one, but it might be easiest if every participant carries one) for play. Voices Voices are the Player Characters of Everyone is John. Willpower Willpower is a pool of points that the Voice can spend to take control of John or improve its chance of success in any given action. Skills Each Voice has two or three skills. Obsession This is kind of like a winning condition: if you complete your obsession more than other Voices complete their obsession, you win. If you're going to seriously compete with the other Voices, you probably should keep your sheet a secret. John John is a totally insane man in Minneapolis. Playing Related:  role

Pyromancers.com | Online Dungeon Painter & RPG Forum Scene Viewer - solutions for comfortoble online playing Jean-François Aillet fait prélever 7000 sables pour le projet "Le Solitaire... des marées" : Qui peut collecter ? Tout le monde... Tout le monde peut prélever un sable Mais... .../... Moralité .../... Cependant, il y a toujours une exception à la règle. Si vous n'avez pas la possibilité de prélever un sable... Vous pouvez toujours aidez à faire venir les sables en transférant cet appel à tout le monde autour de vous, collègues, parents, amis, connaissances, voisins, etc., afin que chacun puisse l'envoyer à quelqu'un sans oublier personne ! Vous ne me croyez pas ? Pas plus que je ne m'attendais à recevoir ce prélèvement effectué à l'autre bout de la planète, voir le prélèvement ► N°0096, tant il est complètement et totalement hallucinant. Il faut simplement garder les pieds sur terre, même quand c'est du sable ! L'appel s'adresse donc à Pour rappel voir : 1ère Rencontre Internationale ► Mont-Saint-Michel Ils ont déjà prélevé des sables : Prélèvement de matière première : 91ème sable prélevé sur 7000. Prélèvement de matière première : 62ème sable prélevé sur 7000.

Zombies in Fantasyland - or creating a fantasy world that experienced a zombie apocalypse 100 years ago. Note: If you want to follow the development of the Aruneus world, just click this . Bookmarking that will bring you back to the latest news. A friend and I are working on a high fantasy zombie apocalypse setting for play amongst our yet-to-be-formed group. This is more a series of notes than anything else but we’d really, really like to see your comments. Most likely a D20 system. 100 years ago, a zombie apocalypse happened. In the present, the population of intelligent races has shrunk to about 5% of what it once was. Societies are bootstrapping and starting to pull themselves together. Humans are susceptible to the disease – one bite = zombification. Zombies will instinctively attack and try to consume any warm blooded creates. This means that a large portion of this worlds population has been killed off. New magical means of detecting the undead have been created. Clerics have become the new nobility. The once mighty Guild of Wizards have found themselves a client to the Clerics. Today

d20 Tools - Experience Point Calculator To get started, just click the desired function above. At the moment, all that exists is an experience point calculator, but more tools are coming. This calculator automates the process of determining experience using the most popular method in d20, where each PC's award is based on two things: the difficulty of each challenge relative to their level, and the number of PCs in the party. Enter the levels of ALL your PCs here. The first column is your PC level, second column is number of PCs at that level. Enter the CRs of all the creatures/traps/etc here, in the same manner as with the PCs. System notes The calculator accurately handles the following conditions: Character levels up to 20, as per the DMG Challenge ratings up to 20, as per the DMG Challenge ratings above 20, as per the DMG (doubling the reward for a CR two levels lower, recursively) Open issues Epic levels Is there an official (or even "established") way to award experience for character level > 20 in 3.5?

Beautiful Word Clouds 750 things Mr. Welch can no longer do in a RPG From RPGnetWiki (More than) is a list of actions PCs (personified as "Mr. Welch") should never take in a role-playing game. While many of the entries are based on actual games, other entries are entirely fictional. Cannot base characters off The Who's drummer Keith Moon. A one-man band is not an appropriate bard instrument. There is no Gnomish god of heavy artillery. My 7th Sea character Boudreaux is not 'Southern' Montaigne. Not allowed to blow all my skill points on 1-pt professional skills. Synchronized panicking is not a proper battle plan. Not allowed to use psychic powers to do the dishes. 'How to Serve Dragons' is not a cookbook. My monk's lips must be in sync. Just because my character and I can speak German, doesn't mean the GM can. Not allowed to berserk for the hell of it, especially during royal masquerades. Must learn at least one offensive or defensive spell if I'm the sorcerer. Must not murder canon NPCs in their sleep, no matter how cliché they are. Ogres are not kosher. My 3rd ed.

Javascript Savage Species Character Generator Javascript Savage Species Character Generator This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. This big javascript program runs best on "Netscape" browsers. If you want to save your character's html file to your hard drive, Netscape seems to work better. If this page fails to load completely, click here. So far, this usually seems to work okay on Netscape, but is slower on Explorer. Please be sure your browser is javascript-enabled and your java and javascript consoles are current. Random rolls that guarantee certain point-buy values are available. The avoral, kyton, hound archon, janni, and lillend are from the Planar Handbook, and the mummy is from Libris Mortis. Please report all errors and bugs:scalpel_blade@yahoo.com

Physics Simulations and Artwork Here is a 3D view of a hydrogren atom in the 4f state. The left image was made in C++ using a technique described by Krzysztof Marczak to make it volumetric like a cloud of smoke. The right image was made in Mathematica by adding 2D cross-sectional layers. The animations were made in POV-Ray using DF3 density files. POV-Ray has a built-in internal function for the 3d orbital: // runtime: 4 seconds camera{location 16*z look_at 0} #declare P=function{internal(53)}; #declare P0=P(0,3,0,0); box{-8,8 pigment{rgbt t} hollow interior{media{emission 0.5 density{function{(P(x,y,z,0)-1.2)/(P0-1.2)} color_map{[0 rgb 0][1 rgb 1]}}}}} Links Atomic Orbital - time-dependant hydrogen atom simulation, by ?

Javascript D&D 3.5 Character Generator Millwheel D&D 3.5E Character Generator Thanks to Ed F., author of the original 3.5e chargen. Abilities Race, Alignment, Gender and Levels Show templates >> Gender: Total levels: Classes Choose your classes More classes >> Level 1: Level 2: Level 3: Level 4: Level 5: Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Level 14: Level 15: Level 16: Level 17: Level 18: Level 19: Level 20: Misc. High-Level Characters: Increase your abilities At level 04: At level 08: At level 12: At level 16: At level 20: Ranger favored enemies: Sorcerers, Wizards, (Level 2+) Adepts, and (Level 4+) Hexblades may have a familiar: Hengeyokai: Non-erudite Psions must specialize Skills For multi-class characters, this program simply assumes a class skill for any is a class skill for all, and that prestige class skills are those of the previous classes. If for some reason a skill marked as cross-class needs to be a class skill, check the box in front of its name. Skill Points: Feats Combat Feats Skill Focus feats More feats >>

Ludum Dare » Rules and Guide Ludum Dare is an Online Game Jam event where people from around the world create a game in a weekend. More details here. New to the Ludum Dare website? Change Log: As of August 2010 (Ludum Dare 18), Ludum Dare is now a dual event. As of August 2011 (Ludum Dare 21), Ludum Dare Jam games are now rated! As of December 2011 (Ludum Dare 22), we’ve added a new Entry Voting Category: Mood. Ludum Dare is two similar events taking place over one weekend The Competition is the familiar “make a game in 48 hours solo competition” that Ludum Dare is known for. The Jam is the new “relaxed” Ludum Dare. Ultimately, our goal with Ludum Dare is to encourage people to sit down and make something. Ludum Dare Events Ludum Dare Events are held every 4 months; Every April, August, and December. Once the date has been announced, members of the community can suggest themes. The week before the start time, members of the community can vote on their favorite themes. Joining the Event Competition Rules and Eligibility

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