Another 20 games that make you think about life
First we gave you five. Then we gave you ten. Now we are giving you 20 games that make you think about life. As with our previous lists, we have focused mainly on free games that you can play in your browser. 1 Elude Developed by Singapore-MIT Gambit Game Lab, Elude is a dark, atmospheric game that aims to shed light on the nature of depression. The forest that you start the game in represents a normal mood. This is a gloomy underground cavern, with a sticky muddy base that sucks you down. 2 Air Pressure You will have to play through Air Pressure - a Flash port of an interactive novel by Bentosmile - more than once to truly understand the characters and themes in this game. 3 Symon Another impressive production by Singapore-MIT Gambit Game Lab, Symon is a point-and-click adventure game with a difference. You also get to solve a lot of puzzles. 4 Ulitsa Dimitrova The Russians have never been the most cheery people. 5 Ute I am not quite sure what to make of this game. 6 Aether 8 Yet One Word
Jean-François Aillet fait prélever 7000 sables pour le projet "Le Solitaire... des marées" : Qui peut collecter ?
Tout le monde... Tout le monde peut prélever un sable Mais... .../... Moralité .../... Cependant, il y a toujours une exception à la règle. Si vous n'avez pas la possibilité de prélever un sable... Vous pouvez toujours aidez à faire venir les sables en transférant cet appel à tout le monde autour de vous, collègues, parents, amis, connaissances, voisins, etc., afin que chacun puisse l'envoyer à quelqu'un sans oublier personne ! Vous ne me croyez pas ? Pas plus que je ne m'attendais à recevoir ce prélèvement effectué à l'autre bout de la planète, voir le prélèvement ► N°0096, tant il est complètement et totalement hallucinant. Il faut simplement garder les pieds sur terre, même quand c'est du sable ! L'appel s'adresse donc à Pour rappel voir : 1ère Rencontre Internationale ► Mont-Saint-Michel Ils ont déjà prélevé des sables : Prélèvement de matière première : 91ème sable prélevé sur 7000. Prélèvement de matière première : 62ème sable prélevé sur 7000.
The Free RPG Blog
10 Fun and Free Browser-Based Games
Sometimes it’s necessary to take a break from work and do something a little more enjoyable — like play games! Of course your employer probably won’t allow you to install a desktop game on your computer but fret not, there are plenty of browser-based games to keep you entertained. We’ve pulled together ten great browser-based games you should definitely check out. Update: We’ve added a couple reader submitted game sites! Prerequisites Many of these games attempt to duplicate (to a lesser degree) desktop games, which require significantly higher computer hardware capabilities. Quake Live Quake Live If you’ve played any of the desktop versions of Quake, you’ll already be familiar with the browser-based version as it’s quite similar. RuneScape RuneScape RuneScape is Java powered and offers a certain level of 3D rendering. Requirements: JavaDeveloper: Jagex Ltd Fallen Empire: Legions Fallen Empire: Legions Power Soccer Power Soccer ORANGEfps ORANGEfps Earth Eternal Earth Eternal Phosphor Phosphor Imperion
Physics Simulations and Artwork
Here is a 3D view of a hydrogren atom in the 4f state. The left image was made in C++ using a technique described by Krzysztof Marczak to make it volumetric like a cloud of smoke. The right image was made in Mathematica by adding 2D cross-sectional layers. The animations were made in POV-Ray using DF3 density files. POV-Ray has a built-in internal function for the 3d orbital: // runtime: 4 seconds camera{location 16*z look_at 0} #declare P=function{internal(53)}; #declare P0=P(0,3,0,0); box{-8,8 pigment{rgbt t} hollow interior{media{emission 0.5 density{function{(P(x,y,z,0)-1.2)/(P0-1.2)} color_map{[0 rgb 0][1 rgb 1]}}}}} Links Atomic Orbital - time-dependant hydrogen atom simulation, by ?
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Characters with Character: Random Personality Generator
If you're enjoying the content here, check out our new site, Thoughtcrime Games. Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed. I don’t know about you but when I sit down for a one-shot game with a pregen character, I can’t always come up with a unique and interesting personality on the fly. Using the Generator is a snap. Motivation: What is it that really gets your character’s motor running? Instinct: What is your character’s first reaction to a threat (physical or otherwise)? Approach: What archetype is your character best known for being? Now just because every character in D&D is combat-capable does not necessarily make them all warrior-type personalities. Carrion, Tiefling Earth WardenMotivation 3 (Information); Instinct 4 (Protect Others); Approach 10 (Disciplined Commander) Though the city of Bael Turath stands in ruins, much of the Tiefling heritage lies buried ignobly around the Known World. If you enjoyed this post, you may also enjoy:
Ludum Dare » Rules and Guide
Ludum Dare is an Online Game Jam event where people from around the world create a game in a weekend. More details here. New to the Ludum Dare website? Change Log: As of August 2010 (Ludum Dare 18), Ludum Dare is now a dual event. As of August 2011 (Ludum Dare 21), Ludum Dare Jam games are now rated! As of December 2011 (Ludum Dare 22), we’ve added a new Entry Voting Category: Mood. Ludum Dare is two similar events taking place over one weekend The Competition is the familiar “make a game in 48 hours solo competition” that Ludum Dare is known for. The Jam is the new “relaxed” Ludum Dare. Ultimately, our goal with Ludum Dare is to encourage people to sit down and make something. Ludum Dare Events Ludum Dare Events are held every 4 months; Every April, August, and December. Once the date has been announced, members of the community can suggest themes. The week before the start time, members of the community can vote on their favorite themes. Joining the Event Competition Rules and Eligibility
Mythmere Games
Help, My Half-Elf Is Pregnant! The 11 Strangest Questions From The D&D 'Sage Advice' Column - ComicsAlliance | Comics culture, news, humor, commentary, and reviews
As this week’s release of John Rogers and Andrea DeVitos’s excellent Dungeons & Dragons #2 proves, D&D and comic books go together like… well, like escapist fantasies set in worlds with super-powerful characters that are built on tenuous, ever-changing rules. And like comics, the D&D rules invite all sorts of questions to figure out just how the hell they’re supposed to work. For over thirty years, that was the domain of Dragon Magazine and their “Sage Advice” column, where players could write in with problems to get semi-official answers. Unfortunately for fans of esoteric, incredibly specific knowledge everywhere, the column is no more (having since been replaced by, you know, the Internet), but my pal Mike Sterling recently sent me a link to a searchable archive of 680 “Sage Advice” questions and answers culled from over a hundred issues of Dragon. #1. #2. #3. No souls? #5. #6. Is it just me, or does the Sage seem a shade too protective of his character here? #7. #8. #9. #10. #11.
Experimental Gameplay Project