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Quest to Learn

Quest to Learn
Designed from the ground up by a team of teachers and game designers, and firmly grounded in over thirty years of learning research, Quest to Learn re-imagines school as one node in an ecology of learning that extends beyond the four walls of an institution and engages kids in ways that are exciting, empowering and culturally relevant. Quest to Learn’s unique standards-based integrated curriculum mimics the action and design principles of games by generating a compelling “need to know” in the classroom. Each trimester students encounter a series of increasingly complex, narrative challenges, games or quests, where learning, knowledge sharing, feedback, reflection and next steps emerge as a natural function of play. For instance, in the integrated science and math learning domain, “The Way Things Work,” over the course of one trimester, sixth graders help a shrunken mad scientist, lost inside the human body, navigate the systems he encounters and report back to his research lab. Related:  Concepts pédagogiquesalessiascarinci

Innovatív Pedagógus Konferencia (2016.március 19.) Manuels scolaires numériques Les environnements numériques d'apprentissage (ENA) comme Moodle, lequel est utilisé dans la plupart des établissements d’enseignement supérieur, sont-ils des incontournables lorsque vient le temps d'évaluer les apprentissages, de pondérer et de compiler les notes? Selon Nicholas Walker, enseignant de langue au Collège Ahuntsic, «la rétroaction que l’on peut offrir dans l’écriture de textes en anglais serait plus efficace, plus rapide et plus simple avec Moodle qu’avec les méthodes jusque-là employées (correction manuscrite – explicite ou codée, ou usage du correcteur de MS Word) » [Source : Profweb]. Les Éditions du renouveau pédagogique Inc. (ERPI) offrent avec certains de leurs manuels scolaires numériques, tel À vos marques, prêts, santé!, la possibilité d’utiliser des questionnaires en ligne sur Moodle pour évaluer les apprentissages. Il est pratique pour les cours d’éducation physique , par exemple, de ne pas avoir de papier sous la main… surtout pour les cours de natation!

Vie privée sur Internet: de nouveaux outils pour les jeunes (CA) Avec le lancement de ce site, la commissaire à la protection de la vie privée du Canada, Jennifer Stoddart, veut sensibiliser les jeunes adolescents à certains dangers de la navigation sur Internet. - Photo: Étienne Ranger, Le Droit La commissaire à la protection de la vie privée du Canada, Jennifer Stoddart, veut sensibiliser les jeunes adolescents à certains dangers de la navigation sur Internet. Son bureau a produit une vidéo, ainsi que des documents pour les parents et les professeurs, afin de communiquer les pratiques à adopter pour protéger sa vie privée dans les méandres du cyberespace. Mme Stoddart a affirmé mardi que ces nouveaux outils sont destinés aux jeunes de première et deuxième année du secondaire. La commissaire à la protection de la vie privée avait produit une autre «boîte à outils» pour les jeunes un peu plus vieux l'automne dernier. Les parents devraient aussi prendre en compte le danger que peut représenter un téléphone intelligent pour la vie privée, a-t-elle ajouté.

About Q2L | Quest to Learn Quest to Learn supports all students in the pursuit of academic excellence, social responsibility, respect for others, and a passion for lifelong learning. The school is committed to seeing every student achieve the excellence required for college and career, and enabling every student to develop the skills and habits of mind needed to navigate successfully today's increasingly complex, information-rich global world. Quest to Learn supports a uniquely vibrant learning community that brings together students, educators, game designers, curriculum specialists and parents. The learning community Quest to Learn supports extends far beyond the walls of the school, deep into the cultural fabric of the New York City, and beyond, across the globe. Quest to Learn is a New York City, District 2, public school.

About Our world is changing so quickly that we can only begin to imagine what the future will hold. But we are failing to teach our kids the skills and knowledge they need to succeed in today’s world. So how will we prepare them for jobs that haven’t even been invented yet? The real work of a 21st century education is to spark the passion for lifelong learning that our kids will need to navigate their way to a promising tomorrow. The education crisis is a crisis of engagement and it is putting our society’s future at risk. Percent of people who report feeling engaged in school or work Sources: Gallup Student Poll, 2012; Gallup, State of the Global Workplace, 2013. It’s time for us to talk about making school more relevant to the lives of students today—to nurture the natural love of learning that will engage them today and empower them tomorrow. Institute of Play Quest to Learn is still young, but the benefits of the Quest model are already clear. You can help support tools and programs like:

Affordance, learning opportunities, and the lesson plan pro forma Jason Anderson Jason Anderson is a teacher, teacher trainer, and author of resource materials for teachers. He has taught languages and trained teachers (both pre- and in-service) in ten countries in Africa, Asia, and Europe for organizations including UNICEF, the British Council, and International House. His interests include teacher education, approaches and methods in language learning, the relationship between theory and classroom practice, and use of the own language/mother tongue as a learning resource. Abstract This article argues that the most commonly used lesson plan pro formas in language teacher education are inappropriately premised on an outcomes-based approach to teaching, one that is in conflict with what we know about how languages are learnt and how experienced teachers teach. Introduction The lesson plan pro forma plays a central role in teacher education. Such an approach to teaching is in conflict with what we know about how second languages are learnt. Affordance

Un guide pour utiliser l'iPad en classe Joanne Beaulieu, conseillère pédagogique en intégration des TIC (Secteurs primaire et secondaire, commission scolaire de la Seigneurie-des-Mille-Iles), publie un guide d'utilisation de l'iPad en classe. Joanne Beaulieu, conseillère pédagogique en intégration des TIC (Secteurs primaire et secondaire, commission scolaire de la Seigneurie-des-Mille-Iles), publie un guide d'utilisation de l'iPad en classe. Elle propose un parcours en plusieurs étapes : Questionnement et réflexionMise en place du projetExplorationMise en commun des suggestions d'applications par disciplinePartage et propositions de scénarios pédagogiques Le projet est décrit dans toutes ses étapes. Le parcours est complété par diverses ressources complémentaires : Annexe 1 : contrat d’engagement du projet iPadAnnexe 2 : liste des applications à télécharger en classe de renforcementL'outil iPad et la lectureMode d’emploi de l'iPad, ressources Ce guide pratique méthodologique est placé sous licence Creative Commons.

Ludification et éducation: plus et moins There is a tendency in life to see things in absolutes. Sensationalist media thrives on the love/hate, friend/enemy, smash hit/trash it dichotomy. The proposition of including games in the classroom at any level is no different. There are those who love the concept and are all in for redesigning entire classes, curriculums, and even whole schools that are focused on game-based learning (GBL), such as Quest to Learn and the Playmaker School. The Negatives Those who have both feet firmly in the anti-gamification camp most often argue that there are no empirical studies that demonstrate real learning from games or that the skills learned in game play do not translate to the real world. Cost – A fully game-based curriculum, or even one that relies heavily on games, represents a substantial increase in cost over standard book/paper/pencil education. Technological literacy – Game play promotes literacy at many different levels, from technological to socio-emotional.

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Q2L è una scuola pubblica di New York fondata dall'Institute of play nel 2009 ed è la prima scuola basata interamente sul GBL - game based learning, gli studenti apprendono giocando e progettando giochi. by alessiascarinci Jan 18

Un concept très intéressant qui pourrais, avec un peu d'effort et de travail, être appliqué au collégial. by philippedesjardins Jan 30