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The Silmarillion

The Silmarillion
The Silmarillion /sɪlməˈrɪlɨən/ is a collection of J. R. R. Tolkien's mythopoeic works, edited and published posthumously by his son, Christopher Tolkien, in 1977, with assistance from Guy Gavriel Kay,[1] who later became a noted fantasy writer. The Silmarillion, along with J. After the success of The Hobbit, and prior to the publication of The Lord of the Rings, Tolkien's publisher requested a sequel to The Hobbit, and Tolkien sent them an early draft of The Silmarillion. The five parts were initially separate works, but it was the elder Tolkien's express wish that they be published together.[1] Because J. Overview[edit] The Silmarillion, like Tolkien's other Middle-earth writings, was meant to have taken place at some time in Earth's past.[4] In keeping with this idea, The Silmarillion is meant to have been translated from Bilbo's three-volume Translations from the Elvish, which he wrote while at Rivendell.[5] Among the notable chapters in the book are: Synopsis[edit] Akallabêth[edit]

Unfinished Tales Unfinished Tales (full title Unfinished Tales of Númenor and Middle-earth) is a collection of stories and essays by J. R. R. Unlike The Silmarillion, for which the narrative fragments were modified to connect into a consistent and coherent work, the Unfinished Tales are presented as Tolkien left them, with little more than names changed (the author having had a confusing habit of trying out different names for a character while writing a draft). The commercial success of Unfinished Tales demonstrated that the demand for Tolkien's stories several years after his death was not only still present, it was growing. Contents[edit] Part One: The First Age: "Of Tuor and his Coming to Gondolin""Narn i Hîn Húrin (The Tale of the Children of Húrin)" Part Two: The Second Age: "A Description of the Island of Númenor""Aldarion and Erendis: The Mariner's Wife""The Line of Elros: Kings of Númenor""The History of Galadriel and Celeborn" Part Three: The Third Age: Part Four External links[edit]

The Return of the King Title[edit] Tolkien conceived of The Lord of the Rings as a single volume comprising six "books" plus extensive appendices. The original publisher split the work into three, publishing the fifth and sixth books with the appendices under the title The Return of the King. Tolkien felt the chosen title revealed too much of the story, and indicated he preferred The War of the Ring as a title.[2] The proposed title for Book V was The War of the Ring. The Return of the King was in the end published as the third and final part of The Lord of the Rings, on 20 October 1955.[4] Plot summary[edit] Book V: The War of the Ring[edit] The hosts of Mordor, led by the dreaded Witch-king of Angmar, succeed in breaking through the gates of Minas Tirith, but are in turn crushed by the arriving cavalry of Rohan. Gandalf realizes that Denethor—in his desperation—looked into the stone several times. Book VI: The Return of the King[edit] Critical reception[edit] In a review for The New York Times, W.H.

The Two Towers The Two Towers is the second volume of J. R. R. Tolkien's high fantasy novel The Lord of the Rings. It is preceded by The Fellowship of the Ring and followed by The Return of the King. Title[edit] The Lord of the Rings is composed of 6 "books", aside from an introduction, a prologue and 6 appendices. Tolkien wrote, "The Two Towers gets as near as possible to finding a title to cover the widely divergent Books 3 & 4; and can be left ambiguous Plot summary[edit] Book III: The Treason of Isengard[edit] Book IV: The Journey to Mordor[edit] Frodo and Sam discover and capture Gollum, who has been stalking them in their quest to reach Mount Doom and destroy the One Ring, as Gollum attempts to reclaim the Ring for himself. Gollum leads them past the city of Minas Morgul and up a long, steep staircase of the Cirith Ungol and into the lair of an enormous spider named Shelob. Critical reception[edit] Adaptations[edit] "The World is changing. See also[edit] References[edit] Jump up ^ "The Two Towers".

Middle-earth Tolkien prepared several maps of Middle-earth and of the regions of Middle-earth where his stories took place. Some were published in his lifetime, though some of the earliest maps were not published until after his death. The main maps were those published in The Hobbit, The Lord of the Rings, The Silmarillion, and Unfinished Tales. Most of the events of the First Age took place in the subcontinent Beleriand, which was later engulfed by the ocean at the end of the First Age; the Blue Mountains at the right edge of the map of Beleriand are the same Blue Mountains that appear on the extreme left of the map of Middle-earth in the Second and Third Ages. Tolkien's map of Middle-earth, however, shows only a small part of the world; most of the lands of Rhûn and Harad are not shown on the map, and there are also other continents. The Two Trees of Valinor, Laurelin and Telperion The stories[edit] Mordor, stronghold of Sauron Historical conceptions[edit] Etymology[edit] Use by Tolkien[edit]

The Fellowship of the Ring The Fellowship of the Ring is the first of three volumes of the epic novel The Lord of the Rings by the English author J. R. R. Tolkien. It takes place in the fictional universe of Middle-earth. Title and publication[edit] Tolkien conceived of The Lord of the Rings as a multiple volume with six sections he called "books" along with extensive appendices. Before the decision to publish The Lord of the Rings in three volumes was made, Tolkien had hoped to publish the novel in one volume, possibly also combined with The Silmarillion. Plot summary[edit] The Prologue is meant partly to help people who have not read The Hobbit to understand the events of that book. Book I: The Ring Sets Out[edit] Gandalf reveals that Sauron has risen again and returned to his stronghold in Mordor, and is exerting all his power toward the hunting of the Ring. Book II: The Ring Goes South[edit] Members of the Fellowship of the Ring[edit] Critical reception[edit] The poet W.H. See also[edit] Editions[edit]

Cyberspace (role-playing game) Cyberspace is a cyberpunk role-playing game published by Iron Crown Enterprises and using a somewhat modified version of their Spacemaster ruleset. The primary setting of Cyberspace is the urban sprawl around San Francisco in the year 2090. The game was out of print and unavailable for a number of years around the turn of the millennium, but is now available, with all of its supplements, from the publisher's homepage in a PDF format. Character classes for Cyberspace include: Jockey, a jack-of-all-tradesKiller, a combat specialistNet Junkie, a computer hackerSleaze, a specialist in social skillsTech Rat, technical wizard

J. R. R. Tolkien John Ronald Reuel Tolkien, CBE (/ˈtɒlkiːn/ TOL-keen;[a] 3 January 1892 – 2 September 1973) was an English writer, poet, philologist, and university professor, best known as the author of the classic high fantasy works The Hobbit, The Lord of the Rings, and The Silmarillion. He served as the Rawlinson and Bosworth Professor of Anglo-Saxon and Fellow of Pembroke College, Oxford, from 1925 to 1945 and Merton Professor of English Language and Literature and Fellow of Merton College, Oxford from 1945 to 1959.[1] He was at one time a close friend of C. S. Lewis—they were both members of the informal literary discussion group known as the Inklings. In 2008, The Times ranked him sixth on a list of "The 50 greatest British writers since 1945".[7] Forbes ranked him the 5th top-earning "dead celebrity" in 2009.[8] Biography Family origins Most of Tolkien's paternal ancestors were craftsmen. Childhood He could read by the age of four and could write fluently soon afterwards. Youth Courtship and marriage

Shadow World Shadow World is a high-fantasy campaign setting situated on the fictional planet of Kulthea. Originally produced for the Rolemaster role-playing game system, the game setting is owned by Iron Crown Enterprises (often referred to as I.C.E.). It is currently maintained by the primary author of the setting, Terry K. Themes[edit] Shadow World deals with a number of topics, including the path of the hero, relatively normal people being caught up in events much larger than themselves, and the interplay of religion, racism, sexism, and homophobia as tools of social control. Development History[edit] The World[edit] The focus of the Shadow World setting is the Kulthea's Western Hemisphere. The Universe[edit] A handful of light years from Earth, Kulthea is the seventh planet (of 13) in its solar system, with a solar orbit of 350 days. Five moons orbit Kulthea. Geography[edit] Races[edit] (See also List of Shadow World races) Religion & Gods[edit] History[edit] First Era[edit] Interregnum[edit] Novels[edit]

Spacemaster Space Master is a science fiction role-playing game produced by Iron Crown Enterprises, written by Kevin Barrett, developed by Kevin Barrett and Terry K. Amthor. It is an adaptation of, and mostly compatible with, the Rolemaster Fantasy Roleplaying system, and as such any perceived failings/strengths of the latter also apply to Space Master. Spacemaster is available in two editions, namely Spacemaster 2nd Edition (analogous and broadly compatible with Rolemaster 2nd Edition and Rolemaster Classic) and Spacemaster Privateers (analogous and compatible with Rolemaster Standard System and Rolemaster Fantasy Role Playing). Iron Crown Enterprises has published several expansions, including Space Master Companion I, Space Master Companion II and Aliens & Artifacts, as well as numerous adventure modules and setting sourcebooks. Spacemaster 2 Spacemaster has 17 professions dozens of sub-professions, over 120 skills and a rich selection of background options.