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Yannis Chatzikonstantinou / Hoopsnake for Grasshopper

Yannis Chatzikonstantinou / Hoopsnake for Grasshopper
Update: Hoopsnake is now Opensource! More info at Github HoopSnake, apart from a legendary creature, is a component for the Grasshopper™ 3D platform. What it does in principle is to create a copy of the data it receives at it's input upon user request and store it locally. What this means in practice is that it is possible through the use of HoopSnake to send the output of a set of components back to it's input in a looping fashion. The loop can be stopped at any point either by the user or automatically by setting a termination condition (the third input of the component) to false. With the download file examples of various Hoopsnake configurations are included. Licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please Note: I am currently unable to offer any assistance for Hoopsnake. Related:  Kangaroo-GrasshopperGH blogs

Kangaroo The Cloud at Burning Man So easily can fun and playfulness be neglected within Architecture. My proposal stands as an embodiment of these aspects, creating an area of inclusive participation, a space that can be explored and is only complete when occupied. Fallen from the sky and tied down in the middle of Black Rock City ‘The Cloud’ stands as a mirage for weary-eyed travellers from far and wide, a beacon of sanctuary that creates spaces that provide respite from the harsh conditions of the desert using permeable fabric to create a cool atmosphere diffusing light within daylight and emitting a soft glow from within in the evening. Principle Stress Analysis Walking through the dessert after a long journey along the silk road ‘The Cloud’ emerges as a whimsical mirage. The principle structure of the cloud is composed of hollow rolled steel tubes ,sandwiched between thick perforated fabric, strategically placed to withstand the extreme wind conditions as well as human interaction.

Точка Ветвления | параметрическая архитектура :: лекции / воркшопы / исследования Weaverbird 0.5.20 NewYear Weaverbird is a topological modeler that contains many of the known subdivision and transformation operators, readily usable by designers. Instead of doing the work repeatedly, or sometimes using complicated scripts, this plug-in reconstructs the shape, subdivides any mesh, even made by polylines, and helps preparing for fabrication. Weaverbird – 0.9.0.1 No expiry. For Rhino 4/5 and Grasshopper 0.9. In wb toolbar. To install, right click, choose “save as…” and then double click the file to launch the setup. If you don’t have admin rights (you will find instructions in the zip file). Main topological commands: Catmull-Clark smoothing (wbCatmullClark). Split mesh into Quads (wbSplitQuad). Loop smoothing (wbLoop). Split mesh with inner face (wbSplitPolygons). Sierpinsky Triangles subdivision (wbSierpinskyTriangle). Frame (wbFrame). Carpet (wbCarpet). Window (wbWindow). New mesh primitives definitions: wbPrism, wbAntiPrism, wbPyramid, wbDiPyramid Additional commands: - wbOptions. - wbProperties.

Example files edit 29/04/14 - Here is a new collection of more than 80 example files, organized by category: This zip is the most up to date collection of examples at the moment, and collects together a wide variety of definitions made for various workshops and in response to forum questions. Thanks to all workshop attendees and forum members for your valuable input. It is possible I've missed a few useful ones. The examples below are mostly older, but I will leave them here for now until I am certain all the same topics are adequately covered in the 'official' collection above. Showing how the trail component can be used to trace the motion of moving particles The wind component acts on sets of 3 points (typically each the vertices of each face of a triangulated mesh). CurvePull - Pulls particles onto a curve. The Vortex component rotates one particle about an axis defined by 2 points. Align Pulls two line segments towards being parallel. (also requires WeaverBird) shell_and_plate_example_updated.gh

peer produced space gHowl gHowl_r50 and example files Check out the gHowl videos page where you can see how people have been using gHowl. Our users have connected Rhino and Grasshopper to various protocols, platforms, and softwares including: Processing Excel Open Office Arduino Kinect Reactivision openFrameworks Google Earth Resolume Pure Data max/msp Maya Kangaroo TouchOSC iPhone Android Components: UDP Components now have the ability to send and receive to a Multicast group. OSC functionality is provided by the Bespoke OSC Library by Paul Varcholik. Network Source - Tests the connection of your machine to a network. UDP Send - Allows the sending of UDP messages over the network. UDP Receive - Allows the sending and receiving of UDP messages. OSC Channel - This component allows the storage of a single OSC Channel. OSC Dispatch - This component allows the storage of data from multiple OSC addresses. Spreadsheet:The spreadsheet components leverage the OpenXML engine. Spreadsheet Writer - Allows you to write a spreadsheet file.

Project Kangaroo – Live 3D Physics for Rhino/Grasshopper – update Here are some more videos of early tests of Kangaroo – the live physics engine for design modelling that I have recently started developing – and a bit more about its context and what it could be used for. One of the things it allows is the virtual use of some of the physical form-finding techniques for design that were pioneered by architects/engineers such as Frei Otto and Antoni Gaudí. They made use of a principle discovered by Robert Hooke : When a flexible chain hangs freely its elements are in pure tension, and when this form is flipped vertically it produces a form of pure compression, which is ideal for constructing masonry arches, an idea which can be extended to chain nets and stone vaults : Another area in which physics based form-finding has been important in architecture is in the design of lightweight and tensile structures such as cable-nets and fabric canopies. Kangaroo allows the relaxation of nets of arbitrary topology: I believe that fun need not mean frivolous.

Geometry Gym rechenraum - Goat 1.4 Space Symmetry Structure | journeys in the Apeiron BFXlog Simulazioni in generale - DIVA per Rhino In the Metrics dialog box, there are many options which are common to two or more simulation types. Since these are common to several simulation types, we will review them all in one place (this page). These options include: Quality Preset and Radiance ParametersSky ConditionDate and TimeHide Dynamic ShadingGeometric Density and for Image-based simulations: Camera TypeCamera ViewsGenerate .tiffOpen WithImage Size DIVA Simulation Menu Image Quality and Radiance Parameters(Low, Medium, High (Long Render Times))Each quality preset relates to a set of Radiance parameters which can be seen and edited in the "Advanced Parameters" section of the dialog box. Make sure that you follow the conventions for specifying variables (e.g. For quick tests, the Low preset is fine, but for good, reliable results the High Preset is recommended. Sky Condition (Clear Sky, Overcast Sky, Custom Sky, Clear sky without sun, Uniform You can specify a number of different sky conditions for your scene as explained below.

Adaptive Structural Skins Responsive Efficiency of Adaptive Structural Skins will explore how to form the load-bearing enclosure of a new generation of buildings through parametrization, analysis, optimization and form-finding. In a world where the scale of human development has demonstrated its devastating effects on the natural environment and where imbalances in global economies have reduced opportunities for investment, efficiency in the use of natural and economic resources has become crucial in architectural practice. What if buildings could grow or shrink in size or change in shape to adapt to different programmatic or environmental requirements; what if they could be folded or rolled away to be easily transported and reused; what if this could be achieved through the engrained properties of the material they are made of, without the need for external energy or complex mechanical parts? View Cluster Collaboration Site

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