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Systems Thinking Games

Systems Thinking Games
Systems Thinking Games, developed in partnership with Filament Games, are designed to be used by youth and educators to assess systems thinking skills both in the classroom and in afterschool contexts. A precursor to the GlassLab, this project brings together teachers, assessment experts and game designers and developers to collaboratively design and build a suite of games with data tools that support teachers in evaluating the way players approach problem-solving, and the strategies players use in understanding and interacting with complex systems. Currently, research is underway to develop assessment frameworks that yield valid and reliable assessment measures across the suite of digital games. To learn more, please join the Institute’s community for updates on our progress.

Related:  Education, games and gamificationcomplexitySystems ThinkingScience Simulations

What is Serious Games The idea of using games or game technologies for “serious”, e.g., educational purposes is as old as the idea of “learning games”, but is not limited to those forms. As opposed to games designed for entertainment, serious games can be defined as computer games aiming towards an underlying second “off-game” goal that differs from in-game goals such as finishing a level or gaining high scores. Beyond the surface of gaming actions—or embedded into those—, serious games try to evoke learning processes or even complex experiences (e.g., through taking the perspective of political refugees, trying to bring them out of a danger zone).

Linda Booth Sweeney > Learning About Systems > Tools & Techniques for Learning About Systems > Experiential Exercises “As corporate trainers and authors of books for trainers, we keep a lookout for quality and innovation in our field. The Systems Thinking Playbook is a handy three-ring binder filled with interactive lessons that breathe life into systems theory. These clear lesson plans make sometimes intimidating concepts accessible and can inspire course designers to strike off in their own creative directions. Intro to Systems thinking Introduction to Systems ThinkingDaniel Aronson Systems thinking has its foundation in the field of system dynamics, founded in 1956 by MIT professor Jay Forrester. Professor Forrester recognized the need for a better way of testing new ideas about social systems, in the same way we can test ideas in engineering.

Playforce A searchable database of games with learning potential, Playforce allows users to explore games related to specific learning content, academic standards or twenty-first century skills, like empathy, systems thinking or collaboration. Playforce provides an indispensable resource to educators and parents looking to use games in service of specific learning goals. Game perspectives on Playforce are player-generated and moderated by a user community. Which means they don’t focus on what experts think is good about game play, but rather on what players know, based on their own collective experience.

The Rhetoric of Gaming What is the Rhetoric of Gaming? The Rhetoric of Gaming is a class offered at Stanford University that fulfills the first year requirement in Writing and Rhetoric (PWR 1). Students in the class refine their skills in rhetorical analysis, writing and research by working with texts associated with gaming culture. What are the assignments? What Is Systems Thinking?: Interactive Components of Video Games Are Perfect Examples “Why didn’t we do this sooner?” This question was posed by a student at Franklin High School in Portland, Oregon, who was failing Diana Fisher’s math class. Many people dislike math because it is so abstract and just not a natural way to think about problems, Fisher candidly admits. So she’s on a constant quest to make it easier for her students.

Systems Thinking - A Disciplined Approach A Disciplined Approach Systems thinking is an approach for developing models to promote our understanding of events, patterns of behavior resulting in the events, and even more importantly, the underlying structure responsible for the patterns of behavior. If we are interested in addressing a particular situation it is only through our understanding of the underlying structure that we will be able to identify the most appropriate leverage points to effect change within the system. After years of doing what I thought was systems thinking, one day I asked myself the fateful question, "How is it that I actually go about doing this?" Bending Light - Index of Refraction, Light, Snell's Law - PhET Topics Snell's Law Refraction Reflection Optics Prisms Lenses Light Description Explore bending of light between two media with different indices of refraction. See how changing from air to water to glass changes the bending angle.

50 Great Sites for Serious, Educational Games By Rose Jensen Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level. Take a look at these 50 sites for serious and educational games you can play. No matter what you may be studying in college, there is a good chance that these educational games can enhance your learning or help you teach others.