3 Key Qualities for a School Makerspace Over the past year I had the privilege of leading a team to create makerspaces in 15 high schools around the Bay Area. Our goal was to learn how to help educators create makerspaces in schools and use making in the classroom. DARPA, which funded our program, eventually wanted to take what we learned and create makerspaces in 1,000 schools. While our DARPA funding ended in December, we believed so strongly in the benefits of these spaces that we continued to support our pilot schools until the end of the year. This was particularly rewarding work. Most of us have enjoyed watching someone’s eyes light up at Maker Faire, but listening to a high schooler describe his or her first open-ended project was very powerful.
Want to Start a Makerspace at School? Tips to Get Started As the Maker Movement starts to gain momentum, schools that are trying to find ways to foster the do-it-yourself environment can learn a few lessons from another nexus in the universe: public libraries. Dale Dougherty, founding editor and publisher of Make Magazine — and the de facto leader of the Maker Movement — has a vision to create a network of libraries, museums, and schools with what he calls “makerspaces” that draw on common resources and experts in each community. Libraries and museums, he said, are easier places to incorporate makerspaces than schools, because they have more space flexibility and they’re trying to attract teens with their programs. “Schools have already got the kids,” Dougherty noted wryly, at the recent American Library Association Midwinter Meeting in Seattle. One day during the conference, dubbed Maker Monday, focused on the Maker Movement, which emphasizes learning by engaging in tech-related projects. “Why are you here?”
Creating Makerspaces in Schools Two weekends ago, I attended EdCamp NYC at The School at Columbia, an independent school on Manhattan's Upper West Side. One of the things I love about attending edcamps is that the day is always unpredictable because you don't know what will be discussed or who will be leading conversations until that morning. What ensued was an inspiring day focused on tinkering, exploration and innovation. A Day of Play and Exploration Five-Minute Film Festival: Genius Hour Imagine if you were allowed to use a whole workday every week to explore any project you wanted. With no restrictions on your time or what you could do, think of the ideas you could come up with and the things you could learn about! In the workplace, this practice is called 20 percent time.
Studio: About NuVu is a full-time innovation school for middle and high school students. NuVu’s pedagogy is based on the architectural Studio model and geared around multi-disciplinary, collaborative projects. We teach students how to navigate the messiness of the creative process, from inception to completion. Dive into the Maker Movement The Fab Lab at Marymount School, NYC Adam Provost, 2013 Maker Spaces, Fabrication Labs . . . it's been going on for some time now, but it's all the buzz in education these days. And with good reason. I've been thinking about all this more and more since walking in on a session called "Digital Fabrication in K-12" at Educon this past January.
Teaching and Learning: Using iPads in the Classroom Updated 01/2014 If I had thirty iPads in my class, what would I do with them? How would I use them to help my students learn better and help me teach better? Perhaps a better question is what would I do with them that I could not do with other tools that are available and cheaper? Connected Mind- A Good Mind mapping app for Teachers and Students February, 2015 Connected Mind is a very good Chrome extension that allow users to create beautiful mind maps and store them in the cloud. Mind maps you create via this tool can include a wide variety of multimedia materials including : text, images, shapes, arrows, and you also have access to a set of multiple colours and fonts to choose from. You can create as many maps as you like and save them for free in the cloud storage provided.
I Liked Everything I Saw on Facebook for Two Days. Here’s What It Did to Me There’s this great Andy Warhol quote you’ve probably seen before: “I think everybody should like everybody.” You can buy posters and plates with pictures of Warhol, looking like the cover of a Belle & Sebastian album, with that phrase plastered across his face in Helvetica. But the full quote, taken from a 1963 interview in Art News, is a great description of how we interact on social media today. Warhol: Someone said that Brecht wanted everybody to think alike. I want everybody to think alike. But Brecht wanted to do it through Communism, in a way.
Joshua Glenn: Unbored: The Power of 'Making' in the Classroom The sixth graders at Marymount School -- an independent Catholic school for girls in Manhattan -- have a problem they need to solve. The American Dental Association recommends that kids brush their teeth for two minutes, twice a day. But the students know that most kids fall well short of that goal. How -- their teachers ask -- can they find a solution to this challenge? The girls open their sketchbooks and doodle possible solutions. 10 children's app trends for 2015 Many children are growing up with apps and digital media as part of their lives, alongside reading, physical play, television and other forms of entertainment and learning. Plenty of companies, from the biggest children’s brands to brand new technology startups, are exploring the potential of tablets and apps for kids, so what do they have in store for 2015? Here are some of the key trends for parents to look out for. 1.
The New Media Consortium Login or Create New Account Member Spotlights RIT Launches Nation’s First Minor in Free and Open Source Software and Free Culture Partner News Designing a School Makerspace Makerspaces, STEAM labs and fab labs are popping up in schools across the country. Makerspaces provide hands-on, creative ways to encourage students to design, experiment, build and invent as they deeply engage in science, engineering and tinkering. A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include:
Ways for Teachers to Supplement Their Income Shelly Terrell Shelly Sanchez Terrell is a teacher trainer, instructional designer, adjunct professor, and the author of The 30 Goals Challenge for Teachers: Small Steps to Transform Your Teaching and Learning to Go: Lesson Ideas for Teaching with Mobile Devices, Cell Phones and BYOT. She has been recognized by the ELTon Awards, The New York Times, the Ministry of Education in Spain, and Microsoft’s Heroes for Education as an innovator in the movement of teacher-driven professional development and education technology. Recently, she was named Woman of the Year 2014 by Star Jone’s National Association of Professional Women and awarded a Bammy Award as a founder of #Edchat, the Twitter chat that spurred over 400 teacher chats.