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Framework for 21st Century Learning

P21's Framework for 21st Century Learning was developed with input from teachers, education experts, and business leaders to define and illustrate the skills and knowledge students need to succeed in work, life and citizenship, as well as the support systems necessary for 21st century learning outcomes. It has been used by thousands of educators and hundreds of schools in the U.S. and abroad to put 21st century skills at the center of learning. The P21 Framework represents both 21st century student outcomes (as represented by the arches of the rainbow) and support systems (as represented by the pools at the bottom). Tweet the Framework While the graphic represents each element distinctly for descriptive purposes, P21 views all the components as fully interconnected in the process of 21st century teaching and learning. 21st Century Student Outcomes 1. Mastery of fundamental subjects and 21st century themes is essential for students in the 21st century. 2. 3. 4. 21st Century Support Systems

http://www.p21.org/our-work/p21-framework

Related:  21st century competenciesDigital CitizenshipBlended and Online EducationEducation ResourcesGT Sites

Thoughtful Learning: Curriculum for 21st Century Skills, Inquiry, Project-Based Learning, and Problem-Based Learning The 21st century skills are a set of abilities that students need to develop in order to succeed in the information age. The Partnership for 21st Century Skills lists three types: Learning Skills Critical Thinking Creative Thinking Collaborating Communicating Literacy Skills Information Literacy Media Literacy Technology Literacy Our Space: Being a Responsible Citizen of the Digital World For most young people today, engagement with new digital media is a routine aspect of life. Through computers, mobile phones, and other handheld devices, youth can blog, tweet, participate in social networks like Facebook, play massive multi-player games, use online information sources, and share videos, stories, music, and art they’ve created. Important skills and knowledge can be gained from such activities, but there are also risks.

9 Tips To Apply Adult Learning Theory to eLearning In this article I'll discuss how Knowles' 5 adult learning theory assumptions can be translated to modern day eLearning experiences, so that you can integrate the 4 principles of Andragogy into your eLearning course for maximum learner engagement and motivation. According to the renowned American educator, Malcolm Knowles there are 5 assumptions concerning the characteristics of adult learners, and 4 principles concerning adult learning (andragogy). Despite the fact that Knowles' adult learning theory assumptions and principles were introduced in the 1980's, each can be utilized today to help eLearning professionals create more meaningful learning experiences for adult learners. Applying Knowles’ 5 Adult Learning Theory Assumptions to eLearning Applying Knowles’ 4 Adult Learning Theory Principles to eLearning

LEARN NC: Search results Arts of persuasion Strategies for teaching middle school students to think critically, analyze persuasive arguments, and use speaking and writing to persuade others. Format: series (multiple pages) Building map-reading skills In Map skills and higher-order thinking, page 5 Now that we know what students can't do, how do we help them develop the skills to read and interpret maps successfully?

Trep Studio Trep Studio is a radically collaborative effort between Trep Studio students, community, and the educator & design team of Regan Drew & John Marshall. How might we create a new product or technology that makes a positive impact in our community? How might we communicate the power of that change? How might we build skill capacity to be changeMAKERS? Students form design teams to tackle real world problems and generate real impact. Here are the "How Might We" questions that teams have established to guide their work this year.

Skills vs Competencies. What’s the Difference? - TalentAlign The terms Skills and Competencies are used, virtually, interchangeably. In fact, with many HR practitioners, Competencies seem to only relate to “Behavioural” competencies as defined in a Competency Dictionary. But this really is not the case. So, we make an attempt at defining the difference between Skills and Competencies, and providing some insight into the different types of Competencies and the level of criticality of Competencies in organisations.

mashable Rebecca Levey is a co-founder of KidzVuz.com, a video review site by and for tweens. She writes about technology and education at Beccarama and is a White House Champion of Change for Education. Follow her at @beccasara. On the face of it, my 10-year-old twin daughters are the poster girls for the "digital natives" generation. They've had a Leapster since age 4, and have been online since they were 5 — first playing on Webkinz, then Club Penguin, Moshi Monsters, and other online virtual worlds.

3 Easy Methods to Create eLearning Videos Video is fast becoming one of the most popular eLearning formats. Thanks to the popularity of sites like Coursera, Khan Academy, and Lynda.com, online learners are demanding modern, video-based courses that work beautifully across computers, tablets, and smartphones. Recent data shows just how popular video is becoming: Edudemic reports that 67% of teachers believe video lessons are very effective at educating students. 46% of teachers said they have actually created at least one video lesson.A study conducted by Skilljar in 2013 revealed that 67% of online learners reported taking a video-based class.Fast-growing online course sites are largely video-based, including Lynda.com, Skillshare, CreativeLive, Udacity, Udemy, and Craftsy. Here are 3 easy methods to create eLearning videos yourself.

International Baccalaureate - MYP Design Cycle The MYP design cycle is a system that will help you do yourwork by following certain steps. The system is useful and easy to understandbecause it guides you through the steps of how to do your project. The Design cycle starts with anINVESTIGATION and follows with PLAN/DESIGN, CREATE and then EVALUATE. Investigate Stage: The investigation requires adescription of the problem and an explanation on why the problem is important.The student must also relate the problem to their own life, to society and toone or more areas of interaction (A.O.I.' Using Portfolios for Gifted Students written by: Barbara • edited by: Elizabeth Wistrom • updated: 7/12/2012 Providing gifted students with opportunities to use portfolio collaboration and reflection includes a lot of advantages for both teachers and learners. Before portfolios can be used effectively, the teacher must plan the portfolio learning objectives, artifact inclusions and the rubric.

What is the difference between ‘Skills’ and ‘Competencies’? - Royall Do you know the difference between ‘Values’, ‘Competencies’ & Skills? The more senior you get the more important it is to know this. Does the company you are looking to join recruit based on behaviours and values as well as skill set – what’s important to you in a job..? Within a job you are going to need to demonstrate skills, competencies, and values? Do you know the difference between these?

Jenny Luca - Toorak College Information Fluency Program Toorak College Information Fluency ProgramCC BY-NC-SAAttribution-NonCommercial-ShareAlikeAt Toorak College the teaching and learning of information fluency skills is embedded in the dissemination of an integrated curriculum. The Information Fluency Program recognises the importance of preparing and skilling students to be active, productive and collaborative contributors in an increasingly global society. The Program is based on the standards developed by the International Society for Technology in Education(ISTE®) and compatible with the General Capabilities identified by ACARA (Australian Curriculum, Assessment and Reporting Authority) in the Australian Curriculum. It outlines, at each year level, relevant skills, learning tasks and applications that reflect 21st century learning and living.

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