# Fantasy Artist - The Magazine For Fantasy and Sci-Fi Digital Artists

DRAWING ELLIPSES at MIKE SIBLEY FINE ART The Ellipse How accurately must I draw an ellipse? Very accurately! What is an Ellipse? An ellipse is simply a circle seen in perspective. Breaking the problem down So, as with the circle, an ellipse contains four identical segments. Study the geometry Now let's draw a box around our ellipse so we can properly study the geometry of one of those segments. First attempts Keep your template or computer-drawn examples handy - they'll help you to draw the right curves in the following exercises. Now turn your paper clockwise through 90° and copy the curve you just drew but in reverse... ...Turn your paper through 90° again and copy the curve you just drew as a mirror image. Finally turn your paper again and once more copy, as a mirror image, the curve you just drew. Does it look right? The HORIZON factor So far we've just drawn our ellipse as a circle distorted within a square conforming to vertical perspective. Fix your horizon by drawing a horizontal line. And correct too if turned left...

Industrial Design Creatures Sketchbook Pro Resources Realistic face modeling by PhungDinhDzung Content: 1- Introduction 2- Pre modeling 3- Egde Planning & Topology 3.1- Human Face Topology 3.2- Topology 3.3- Modeling rules 4- Modeling 4.1- Polygon Modeling 4.2- Sub-D Modeling 4.3- NURB Modeling 4.4- Zbrush/Mudbox Sculpting Modeling 5- Common mistakes & tips 5.1- Eye areas 5.2- Eye balls 5.3- Eye lashes & tear 5.4- Nose & lip 5.5- Chin 5.6- Ears 6- Optimizing 7- Conclusion References: Books & DVD: - "ESSENCE: TheFace Modeling and Texturing" - Ballistic Publishing 2007 - "D'artiste: Character Modeling" - Ballistic Publishing 2005 - Gnomon Workshop tutorial DVD: " Head Modeling in Maya" Artists: - SoaLee - Max Kor - Steven Stahlberg - Maxwagyudi - Francisco A.Cortina Websites: - www.cgsociety.org - www.3dvn.com 1-Introduction: Creating believable human face is one of ultimate goals of every 3D artist. 2-Pre modeling: Getting reference images into Maya : ( references images from "ESSENCE: TheFace Modeling and Texturing" - Ballistic Publishing 2007 ) Why ? 3.2- Topology:

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