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Wordia - help students to learn subject vocabulary through free learning games and video

Wordia - help students to learn subject vocabulary through free learning games and video

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The Pedagogy of Play and the Role of Technology in Learning The goal of the videogame “Civilization” is to build a civilization that stands the test of time. You start the game in 4000 B.C. as a settler and, with successful gameplay, can create a civilization that lasts until the Space Age. Throughout the game, you need to manage your civilization’s military, science, technology, commerce and culture. One doesn’t read “The Decline and Fall of the Roman Empire” to develop strategy before playing the game. One starts by playing. 21st Century Educator Recently I noticed that Google forms has an option to add multiple pages to a form, and to go to pages based on the responses to multiple choice questions added to each page. It occurred to me that an immediate use of this would be to construct a "choose your own adventure" story which I always loved reading when I was a student. The basic idea is, the students construct a story where the next page in the story depends on a decision made by the person reading the story. Generally in one of these books the reader flips to a different page depending on their decision and so create their own version of the story. With a sufficiently advanced plot, and a long enough book, there can be a very large number of ways a story can unfold.

My Top 5 power point games Posted by ddeubel on Saturday, April 2nd 2011 Still enjoying the series on games! Power point games are something I REALLY know a thing or two about. I have made hundreds and also designed dozens of my own games from scratch. They are great because a teacher can take any game, edit and then have personalized content for their own class. There are many places to get this games around the internet. Resources from Teachers TV Promethean Planet is very proud to be making available for educators worldwide all 3000+ programmes in the Teachers TV archive, in agreement with the UK’s Department for Education. Teachers TV was a government-funded service that broadcast on UK television and online from February 2005 to April 2011. During this time, it produced a vast library of programmes created to promote continued professional development and support teaching and learning in the classroom. The archive from Teachers TV offers outstanding content for all educators, from school leaders and experienced teachers to student teachers and support staff. Follow the links below to watch and download programmes for a range of popular subjects, or search the entire Teachers TV archive. All Teachers TV content (videos and associated resources) is protected by Crown Copyright.

Create Your Own Game – 7 Sites that let you create games online By: Abbas+ July 8, 2008 Create your own games online with few clicks. For those of you who always wondered how do people create those games where Bush is punching Kerry or Bush Dancing? Interactive Folio: Romeo and Juliet Welcome to the Interactive Folio/Reader and Study Guide version of Romeo and Juliet created by the Canadian Adaptations of Shakespeare Project and originally released in 2007. We're pleased to announce that we've just released the new, updated version of the play as an iOS app. in collaboration with InteractiveReaders Inc. To access the Romeo+Juliet app. (compatible with the iPad, iPhone, and the iPod touch) click here or on the image below.

Atlantis Remixed Transformational play involves the use of virtual worlds to help people learn and grow in a context where they can fail safely. Theory At its core, transformational play is a learning and empowerment philosophy that is grounded in the belief that each one of us is capable of, wants to, and deserves to achieve, great things. Unlike any other form of curriculum, these games offer entire worlds in which learners are central, important participants; a place where the actions of a ten-year old can have significant impact on the world; and a place in which what you know is directly related to what you are able to do and, ultimately, who you become. The theory highlights relations among the three interconnected elements of person with intentionality, content with legitimacy, and context with consequentiality. This stands in sharp contrast to the more traditional positioning of content as facts to be memorized, not as meaningful tools that are necessary for transforming a problematic situation.

RAISEonline & Fischer Family Trust Training and Consultancy Videos Trinity Primary School, Wolverhampton 154 Views0 Likes Mick Waters visits an inspiring primary school in a deprived area 'Mick Waters Drops In' is the first of a new series in which Mick Waters, ex-Director of Curriculum at the QCA, uses his long experience in schools to...

Adapt Your Gamification Designs with Jesse Schell’s Four Pillars Adapt and Evolve Your Gamification Through Jesse Schell’s Four Pillars of Design Jesse Schell describes in his brilliant book The Art of Game Design the four pillars that is comprised of a game: Technology, Aesthetics, Mechanics, and Story/Narrative. When gamifying a process it is smart not to overlook any of the pillars.

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