contacting heppell.net: lys heppell.tv: an evolving one-stop-shop for videos of stephen's interviews and keynotes short txt summary of all our projects: not very up to date, sorry stephen's life and reflections around images from his iPhone: the phoneBlog stephen's writing: the retroBlog be very afraid: annual ICT learning event at BAFTA horizon scanning: horizonTAL cemp - the centre for excellence in media practice where stephen is a professor learning spaces and places: 21st century learning edu-tail: making learning spaces from retail places mumology: a new route for parenting new media: 21st century media learnometer projects: doctoral professions and more digital history: my 20th century evolving archives happy christmas - our annual festive penguins family: our growing generations and of course: sailing
What Schools Can Learn From Google, IDEO, and PixarA community about to build or rehab a school often creates checklists of best practices, looks for furniture that matches its mascot, and orders shiny new lockers to line its corridors. These are all fine steps, but the process of planning and designing a new school requires both looking outward (to the future, to the community, to innovative corporate powerhouses) as well as inward (to the playfulness and creativity that are at the core of learning). In many ways, what makes the Googles of the world exceptional begins in the childhood classroom -- an embrace of creativity, play, and collaboration. It was just one year ago that 1,500 CEOs identified creativity as the number-one leadership competency in our complex global marketplace. We can no longer afford to teach our kids or design their schoolhouses the way we used to if we’re to maintain a competitive edge. [Photos by Steve Hall]
Digital nativeA digital native is a person who was born during or after the general introduction of digital technologies and through interacting with digital technology from an early age, has a greater understanding of its concepts. Alternatively, this term can describe people born during or after the 2000s, as the Digital Age began at that time; but in most cases, the term focuses on people who grew up with the technology that became prevalent in the latter part of the 20th century and continues to evolve today. Other discourse identifies a digital native as a person who understands the value of digital technology and uses this to seek out opportunities for implementing it with a view to make an impact. This term has been used in several different contexts, such as education (Bennett, Maton & Kervin 2008), higher education (Jones & Shao 2011) and in association with the term New Millennium Learners (OECD 2008). Origins
Infographic of the Day: Even Poor Countries Can Excel in EducationSitting comfortable in our first-world lives, it's easy to assume that we've got the best of everything. And it's easy to assume that problems of infant mortality, hunger and education are simply a matter of having a roaring GDP. But that's not true at all, as these remarkable interactive graphs show. Produced by The Guardian and the Gates Foundation, the charts are draw from the Millennium Development Report Card. Basically, it shows how well countries are performing on key development metrics, relative to their GDP.Models of Teaching 9th EditionPowerPoint Slides – What they are for. Twenty PowerPoint files are included here. They are for use by instructors and students.
Setting Up Digital WorkstationsEncouraging Choice, Collaboration, and Fun! - give away at the bottom of this post - Have you ever ran out of time when teaching a lesson? Ever wish there was just twenty more minutes for your students to extend a lesson with an engaging game? Try utilizing existing tools in your classroom to set up digital workstations that allow for differentiation, collaboration, choice, and active engagement. Digital Workstations provide a structure without the confines of a script or a program.Redesigning Education: Building Schools for Science, Technology, Engineering, and Math"It is the tension between creativity and skepticism that has produced the stunning and unexpected findings of science." --Carl Sagan Not since the Soviets launched Sputnik into Earth's orbit in the 1960s has there been such urgency for America to redesign science and math education programs. Now, in the third millennium, the initiative takes the form of STEM (Science, Technology, Engineering, and Mathematics) education.