
Cube FPS - Gratuit, Shoot 3D Open Source simple et multijoueur Beginning Game Development: Part VIII - DirectSound | Coding4Fun Articles Welcome to the eighth article on beginning game development. We have spent a lot of time working with the graphics capabilities of DirectX. We also covered how the DirectX API allows us to control input devices. Now we are going to look at another facet of DirectX, the ability to control sound devices. Sound in Games Sound creates an ambiance in a game that provides for a more immersive game experience. Sound effects also provide the same audible cues we expect in real life, such as the direction and speed of a person approaching us based on the volume, direction, and frequency of the footsteps. In BattleTank2005 I want to integrate sound in the following way. Secondly, I want to be able to play background music during game play and I want to control what music plays when in the game. I am going to cover the first requirement in this article, and then cover sound effects and playing MP3 and WMA files with the AudioVideo namespace in the next article. DirectSound Device Buffers 3D Sound
Cube 2: Sauerbraten Game Theory First published Sat Jan 25, 1997; substantive revision Wed May 5, 2010 Game theory is the study of the ways in which strategic interactions among economic agents produce outcomes with respect to the preferences (or utilities) of those agents, where the outcomes in question might have been intended by none of the agents. The meaning of this statement will not be clear to the non-expert until each of the italicized words and phrases has been explained and featured in some examples. 1. The mathematical theory of games was invented by John von Neumann and Oskar Morgenstern (1944). Despite the fact that game theory has been rendered mathematically and logically systematic only since 1944, game-theoretic insights can be found among commentators going back to ancient times. Long before game theory had come along to show analysts how to think about this sort of problem systematically, it had occurred to some actual military leaders and influenced their strategies. 2. 2.1 Utility
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