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Related:  Virtual Reality

10+ virtual reality apps transforming education – Haptical Recent reports indicate, by 2025 virtual reality will mostly disrupt the video game industry followed by health care, live events and engineering. However, there is one other area that may have the most pervasive impact; education. VR can provide low-cost, low-risk and effective methods of training that all industries may benefit. Here are some examples of the virtual reality apps that have already started this transformation. Thinglink — Virtual reality lessons VR Lessons by ThingLink is a collection of interactive images and videos on a variety of topics including science, language, and arts. Through the app, students are shown different places like French Alps, the archipelago of northern Australia, a Norwegian tundra or a cold winter forest in Finland. Titans of Space — A tour around the universe Titans of Space is an experience that takes the user for a virtual tour around the planets and earth. Egyptian Mysteries — Explore the ancient Egypt House of Languages — Learn a new language

Featured Events | AltspaceVR | AltspaceVR Attend these events in AltspaceVR Welcome to AltspaceVR! Meet other new users and ask the helpful AltspaceVR Concierge any questions you have. Calling all Audio Engineers, Sound Designers, Musicians, and Gear Gurus alike! Come meet with AltspaceVR Sound Designer Travis to talk audio, music, and all things sound! The Sound Hour: Audio Meetup Wednesday, November 16th Curious about what sorts of things you can do and how to use AltspaceVR? AltspaceVR Tour Starts in about 1 hour It's like geeks and artists got together and had babies, and "Chew on This Storytelling" was the result. AltspaceVR presents Chew on This Storytelling Come Play Dungeons and Dragons with us! Chase's Dungeons and Dragons Bonanza Thursday, November 17th Starts in about 23 hours Echo Space veteran, Just Jovanni, is joined by his partner in crime, Dymonds, to form the ultimate duo for rocking The Spire. Echo Space: Champagne Syndicate Starts in 1 day Rocket Launch Party: Soyuz/ISS 49S Starts in 2 days ETC - News Friday, November 18th

Mobile VR and the Web (which is already mobile) - 3dspace If 87% of VR headsets in consumers’ hands (or on their heads) are mobile VR – then the experiences we create will have to give good UX on mobile VR. I’m a web guy, and I’m fascinated by the onset of VR. And as a web guy, I’m convinced that mobile VR will be essential to the 3D web. I was considering picking up some of the high-end VR goggles and experimenting with technologies like WebVR. The “easy way” to get into VR these days is with mobile VR. Based on a number of factors, I’ve decided to take the plunge into mobile VR, and leave that high-end stuff alone for now. First up – the web is already mobile. But here’s the kicker: Mobile VR headsets are projected to account for 87% of headset deliveries in the near future. We hear a great deal about the debut of the big non-mobile VR rigs these days – and fair enough. But while they count for 77% of sales – they only account for 13% of actual headsets.

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