The Marble Answering Machine, devised by Durrell Tangible Interfaces Urp We introduce a system for urban planning - called Urp -that integrates functions addressing a broad range of the fields concerns into a single, physically based workbench setting. The I/O Bulb infrastructure on which the application is based allows physical architectural models placed on an ordinary table surface to cast shadows accurate for arbitrary times of day; to throw reflections off glass facade surfaces; to affect a real-time and visually coincident simulation of pedestrian-level windflow; and so on. We then use comparisons among Urp and several earlier I/O Bulb applications as the basis for an understanding of luminous-tangible interactions, which result whenever an interface distributes meaning and functionality between physical objects and visual information projectively coupled to those objects. Finally, we briefly discuss two issues common to all such systems, offering them as informal thought-tools for the design and analysis of luminous-tangible interfaces.
Tangible user interface A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment. The initial name was Graspable User Interface, which is no longer used. Characteristics of tangible user interfaces[edit] Physical representations are computationally coupled to underlying digital information.Physical representations embody mechanisms for interactive control.Physical representations are perceptually coupled to actively mediated digital representations.Physical state of tangibles embodies key aspects of the digital state of a system According to,[1] five basic defining properties of tangible user interfaces are as follows: space-multiplex both input and output;concurrent access and manipulation of interface components;strong specific devices;spatially aware computational devices;spatial re-reconfigurability of devices. Examples[edit] A simple example of tangible UI is the computer mouse. Another example is the Topobo system. See also[edit]
Tangible Media Group The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb is the conceptual evolution of the ordinary lightbulb: one which not only projects high resolution information but also simultaneously collects live video of the region it’s projecting onto. A Luminous Room is the structure that results from seeding an enclosed space with a multiplicity of coordinated I/O Bulbs÷enough, specifically, so that every location is treated by at least one I/O Bulb.
Miguel Chevalier enrobe le Maroc de mosaïques interactives Miguel CHEVALIER Digital Arabesques 2015 Fès par Claude Mossessian sur Vimeo. Sur les tapis interactifs de Miguel Chevalier on a la curieuse impression de marcher sur l'eau à la manière d'un gerris, comme si le monde de couleur qui s’étendait sous nos pieds était liquide, vivant. L’an dernier d’ailleurs, il avait projeté ses Digital Arabesques sur le front de mer de Sharjah. Digital Arabesques est la dernière installation de ce type réalisée par Chevalier après un jardin en fleurs fractales, cet un tapis de lumière dans un chateau italien. Digital Arabesques vient de quitter Fès pour rejoindre Agadir où elle sera exposée jusqu’au 20 mars. Images de l’artiste Retrouvez l’actualité de Miguel Chevalier sur son site.
Tangible Media Group The Furp (“Future of Urban Planning”) project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT’s Department of Urban Studies; the first effort has been to develop a customized version of the Urp system (see Luminous Room) for use in a live classroom setting (Professor Eran Ben-Joseph’s 11-304J:Site and Urban Systems Planning). The system has recently made its in-class debut, and is now undergoing intensive week-by-week modifications and refinements in response to what’s being learned about its real-world usability and about requirements for additional, unforeseen features and functionality. Our short-term goal is to transform Urp from its state as a (successful) proof-of-concept system into a tool convenient and facile enough to permit ongoing and casual use in a classroom context.
SurfaceMapper SurfaceMapper A library by Ixagon for the Processing programming environment. Last update, 02/22/2012. SurfaceMapper is a library the enables you to project textures on multiple surfaces, like the keystone library. Some features are: Correct perspective transformation with the use of the Java Advanced Imaging API (JAI). Download Download SurfaceMapper version 0.9 from Bitbucket here. Installation Unzip and put the extracted SurfaceMapper folder into the libraries folder of your Processing sketches. Keywords. surfacemapper, projection mapping, projection, bezier surface, quad surface Reference. Source. Tested Platform osx,windows Processing 1.5 Dependencies GLGraphics
A Clever iPad App Gets Kids Drawing On Paper Again Drawnimal may be my new favorite iPad app, despite the fact that I’m about 25 years beyond its target demographic. It’s essentially an alphabet game in which each letter pulls up an associated animal (“A” is for alligator--you know the drill). But naturally, there’s a twist. Players are asked to place the iPad on a blank piece of paper. With a pencil in-hand, they’re instructed to draw a somewhat anonymous shape around the iPad screen (Is that a tail? I asked Drawnimal’s visual designer, Lucas Zanotto, why more apps don’t use the iPad as part of a greater mixed media experience? “Using touch screens as we do today is still seen as something new and advanced,” Zanotto explains. Download it here.