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Tangible Media Group

Tangible Media Group
A graphical user interface only lets us see information and interact with it indirectly, as if we were looking through the surface of the water to interact with the forms below. A tangible user interface is like an iceberg: there is a portion of the digital that emerges beyond the surface of the water—into the physical realm—so that we may interact directly with it. Radical Atoms describes our vision for the future of interaction, in which all digital information has physical manifestation so that we can interact directly with it—as if the iceberg had risen from the depths to reveal its sunken mass. Atoms Bits

http://tangible.media.mit.edu/

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We Are Living In A Hologram Designed By Aliens, Says NASA Scientist (Before It's News) in5d.com by MessageToEagle, The difference between RFID and NFC? When acronyms attack, people get confused. That's especially true when two acronyms stand for a couple of very similar wireless technologies. In this case, our geeky acronyms are NFC and RFID, two close cousins in a world filled with wireless wizardry. Stereoscopic 3D Copy & Paste With the increase in popularity of stereoscopic 3D imagery for film, TV, and interactive entertainment, an urgent need for editing tools to support stereo content creation has become apparent. In this paper we present an end-to-end system for object copy & paste in a stereoscopic setting to address this need. There is no straightforward extension of 2D copy & paste to support the addition of the third dimension as we show in this paper.

Mi.mu Gloves capture the movements and postures of your hands. Our software allows this information to be mapped to musical control messages which can then be easily routed to your favorite music software. Programable RGB led for data feedback. vibration motor activation to provide the user with tactile feedback about what's happening inside the software, without needing to watch a computer screen. Near field communication A summary of near-field communication Near field communication (NFC) is a set of ideas and technology that enables smartphones and other devices to establish radio communication with each other by touching the devices together or bringing them into proximity to a distance of typically 10 cm (3.9 in) or less. Early business models such as advertising and industrial applications were not successful, having been overtaken by alternative technologies such as barcodes or UHF tags, but what distinguishes NFC is that devices are often cloud connected.

Babies learn to ride robots at UD Babies driving robots. It sounds like the theme of a cartoon series but it is actually the focus of important and innovative research being conducted at the University of Delaware that could have significant repercussions for the cognitive development of infants with special needs. Two UD researchers – James C. (Cole) Galloway, associate professor of physical therapy, and Sunil Agrawal, professor of mechanical engineering – have outfitted kid-size robots to provide mobility to children who are unable to fully explore the world on their own. The work is important because much of infant development, both of the brain and behavior, emerges from the thousands of experiences each day that arise as babies independently move and explore their world. This is the concept of “embodied development,” Galloway said.

Super-Humanizing: Virtual Reality, Music and the Coming Revolution On Monday morning I drove by Candlestick Park as the first demolition crews set to work on the grand old thing. I was on my way to the Palo Alto office of a company called Jaunt, to strap an Oculus headset to my face and watch a fabulously newfangled live concert video from Paul McCartney's Aug. 14 show at Candlestick, billed as the venue's last major event. Soon after I arrived I was led to a conference room where I sat in a comfortable rolling chair in the center of a conference room outfitted with computers and cables. Moments later I was just a few feet from Sir Paul as he banged and belted "Live and Let Die" to a crowd of tens of thousands.

Revisiting the Educational Turn (How I Tried to Renovate an Art School), by Nicolas Bourriaud At the dawn of the 2000s, the idea of an ‘educational turn’ in the artworld was everywhere. On paper, this evolution seemed irresistible, logical, even profound. So much so that, back then, curators such as Hou Hanru, Maria Lind, Okwui Enwezor and Ute Meta Bauer started to occupy significant positions within art schools. But none lasted too long. Indeed, all returned to their prior activity: curating or directing exhibition spaces. Time will tell whether Marta Kuzma, vice-chancellor of the Royal Institute of Stockholm since 2014, will be the exception to this rule: it still seems that instead of being the sites for ambitious projects and educational renewal that they could have become, art schools are for now (and despite that celebrated ‘educational turn’) nothing more than parentheses or temporary homes for international curators who have managed, in other situations, to create new contexts and renew the functioning of art institutions.

Comprehensive list >> NFC Use-cases NFC applications are limited only by the imagination and individual creativity. NFC makes the experience of mobile internet and other mobile services fast and convenient, and opens up a host of new opportunities. Mobile NFC is making the 'internet of things' a reality, bringing the world of NFC to new audiences, including advertisers, marketing agencies and potentially every consumer using a mobile NFC phone. Retail environments Social media Gaming & toys Location Media & ads Business card & calendar Loyalty apps Electronics Pairing Product authentication Ticketing & monetary transactions Anything inspired by your imagination!

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