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[V1.1] Risugami's Mods - Everything Updated.

[V1.1] Risugami's Mods - Everything Updated.
Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions. Read this entire post. All of it. Modding now has its own IRC channel on esper.net, #risucraft. Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Frequently Asked Questions Q: What is ModLoader? Q: Where is ModLoader? Q: How do I install ModLoader? Q: Why did you link me that image? Q: Why does my game freeze on the loading screen? Q: Why does my game black screen? Q: Do these mods work with [older version]? Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail? Q: How come 7z throws out "Not implemented" OR WinRAR gives me an error when I try to add stuff to the jar? Q: How do I uninstall the mods? Q: What does input == null mean? Q: java.lang.NoClassDefFoundError: ...? "id": "1.6.2", to Where

[API] Minecraft Forge For Players INFO In front of the problems we're experiencing with SourceForge downloads, the important files are now downloadable from SourceForge and MediaFire. Let us know if there's any more problems! IMPORTANT! If you've been instructed by the mod you're trying to install to get Minecraft Forge, you're just interested into that section. <MC 1.1.0> Downloads have been moved on <MC 1.0.0> 1.2.5 Client (MediaFire link) or 1.2.5 Client (SourceForge link) <MC 1.8.1> 1.1.2 Client (MediaFire link) or 1.1.2 Client (SourceForge link) You need to have ModLoader already installed on your system ( Open your minecraft.jar, open the zip above, drop the contents of the zip into minecraft.jar, just as you did for the ModLoader and / or ModLoaderMP. You've installed the Minecraft Forge API / compatibilty layers. If you're installing the forge on a server, use: Previous releases For Modders

1.0] Railcraft 3.0.0 [FORGE, SMP] Description: Have you ever wished minecarts and rails had received a bit more attention during development? Well that ends now! Gone are all those broken bits and in their place are a ton of new tools to build your massive rail system. If you ever cared about rails, you wont ever look back! Features: Crowbar - Rapid rail adjustment for the experienced rail engineer! Railcraft Blog/ForumRailcraft WikiIRC: #railcraft (esper.net) Download Railcraft: All downloads have been moved to the website. Change Logs: Please see the wiki for information on Railcraft versions. Compatibility: ID Requirements - This mod currently uses six block IDs. Warning: The information below is not guaranteed to be accurate. Some things in the mod: See wiki for full listing. Spoiler: A multi-purpose stone framework capable of being used to create trestles, signal mounts, bridges, fences, telephone poles, etc...Signals: Due to the complexity of Signals, most of the information is only available on the Railcraft Wiki.

0.0] OptiFine HD_D3 (FPS Boost, HD Textures) HD Textures Minecraft 1.5 and above comes with general support for HD textures. OptiFine fixes many bugs, adds support for new features and fixes the performance of larger texture packs. Custom Animations Minecraft 1.5 and above supports animations for blocks and items (info). To create a custom animation for any texture in the game create a ".properties" file in the anim/ folder of your texture pack. from=/anim/mypainting.pngto=/art/kz.pngx=0y=0w=16h=16 - "from" is the location of the custom animation. - "to" is the texture you wish to animate. - "x, y, w, h" are the coordinates of the rectangular area of the destination texture. The source texture should be a vertical strip of separate frames. Each custom animation may specify its animation speed and frame order. tile.X=Yduration.X=Z X starts at 0 and represents the order you want frames to display in. tile.0=0tile.1=1tile.2=2duration.2=5tile.3=1tile.4=0 width. For example, to specify the widths of capital A, B, and C, you might use

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