background preloader

Mythology

Mythology
Some (recent) approaches have rejected a conflict between the value of myth and rational thought, often viewing myths, rather than being merely inaccurate historical accounts, as expressions for understanding general psychological, cultural or societal truths. Etymology[edit] The English term mythology predates the word myth by centuries.[5] It appeared in the 15th century,[7] borrowed whole from Middle French mythologie. The word mythology "exposition of myths" comes from Middle French mythologie, from Late Latin mythologia, from Greek μυθολογία mythologia "legendary lore, a telling of mythic legends; a legend, story, tale," from μῦθος mythos "myth" and -λογία -logia "study."[8][9] Both terms translated the subject of Fulgentius's 5th-century Mythologiæ, which was concerned with the explication of Greek and Roman stories about their gods. Terminology[edit] Origins[edit] Euhemerism[edit] Allegory[edit] Some theories propose that myths began as allegories. Personification[edit] See also[edit]

Chinese mythology Chinese mythology refers to those myths found in the historical geographic area of China: these include myths in Chinese and other languages, as transmitted by Han Chinese as well as other ethnic groups (of which fifty-six are officially recognized by the current administration of China).[1] Chinese mythology includes creation myths and legends, such as myths concerning the founding of Chinese culture and the Chinese state. As in many cultures' mythologies, Chinese mythology has in the past been believed to be, at least in part, a factual recording of history. Thus, in the study of historical Chinese culture, many of the stories that have been told regarding characters and events which have been written or told of the distant past have a double tradition: one which presents a more historicized and one which presents a more mythological version.[2] Historians have written evidence of Chinese mythological symbolism from the 12th century BC in the Oracle bone script. Major concepts[edit]

Ignorance Ignorance is a state of being uninformed (lack of knowledge).[1] The word ignorant is an adjective describing a person in the state of being unaware and is often used as an insult to describe individuals who deliberately ignore or disregard important information or facts. Ignoramus is commonly used in the UK, Ireland, and the US as a term for someone who is willfully ignorant. Ignorance is distinguished from stupidity, although both can lead to "unwise" acts. Writer Thomas Pynchon articulated about the scope and structure of one's ignorance: "Ignorance is not just a blank space on a person's mental map. The legal principle that ignorantia juris non excusat, literally "ignorance of the law is no excuse", stands for the proposition that the law applies also to those who are unaware of it. Consequences[edit] Individuals with superficial knowledge of a topic or subject may be worse off than people who know absolutely nothing. See also[edit] References[edit] Jump up ^ Wordnet.

Celtic mythology Overview[edit] Though the Celtic world at its apex covered much of western and central Europe, it was not politically unified nor was there any substantial central source of cultural influence or homogeneity; as a result, there was a great deal of variation in local practices of Celtic religion (although certain motifs, for example the god Lugh, appear to have diffused throughout the Celtic world). Inscriptions of more than three hundred deities, often equated with their Roman counterparts, have survived, but of these most appear to have been genii locorum, local or tribal gods, and few were widely worshipped. However, from what has survived of Celtic mythology, it is possible to discern commonalities which hint at a more unified pantheon than is often given credit. Celtic mythology is found in a number of distinct, if related, subgroups, largely corresponding to the branches of the Celtic languages: Historical sources[edit] Irish mythology[edit] Cuchulainn carries Ferdiad across the river

Reality Not to be confused with Realty. Philosophers, mathematicians, and other ancient and modern thinkers, such as Aristotle, Plato, Frege, Wittgenstein, and Russell, have made a distinction between thought corresponding to reality, coherent abstractions (thoughts of things that are imaginable but not real), and that which cannot even be rationally thought. By contrast existence is often restricted solely to that which has physical existence or has a direct basis in it in the way that thoughts do in the brain. Reality is often contrasted with what is imaginary, delusional, (only) in the mind, dreams, what is false, what is fictional, or what is abstract. At the same time, what is abstract plays a role both in everyday life and in academic research. For instance, causality, virtue, life, and distributive justice are abstract concepts that can be difficult to define, but they are only rarely equated with pure delusions. The truth refers to what is real, while falsity refers to what is not. Being

Ancient Egyptian religion Egyptian mythology is the collection of myths from ancient Egypt, which describe the actions of the Egyptian gods as a means of understanding the world. The beliefs that these myths express are an important part of ancient Egyptian religion. Myths appear frequently in Egyptian writings and art, particularly in short stories and in religious material such as hymns, ritual texts, funerary texts, and temple decoration. The details of these sacred events differ greatly from one text to another and often seem contradictory. Mythology profoundly influenced Egyptian culture. Origins[edit] The development of Egyptian myth is difficult to trace. Another possible source for mythology is ritual. In private rituals, which are often called "magical", the myth and the ritual are particularly closely tied. Much of Egyptian mythology consists of origin myths, explaining the beginnings of various elements of the world, including human institutions and natural phenomena. Definition and scope[edit]

Cybernetics Cybernetics is a transdisciplinary[1] approach for exploring regulatory systems, their structures, constraints, and possibilities. Cybernetics is relevant to the study of systems, such as mechanical, physical, biological, cognitive, and social systems. Cybernetics is applicable when a system being analyzed incorporates a closed signaling loop; that is, where action by the system generates some change in its environment and that change is reflected in that system in some manner (feedback) that triggers a system change, originally referred to as a "circular causal" relationship. Some say this is necessary to a cybernetic perspective. System dynamics, a related field, originated with applications of electrical engineering control theory to other kinds of simulation models (especially business systems) by Jay Forrester at MIT in the 1950s. Norbert Wiener defined cybernetics in 1948 as "the scientific study of control and communication in the animal and the machine Definitions[edit] W. General

Mesopotamian religion The god Marduk and his dragon Mušḫuššu Mesopotamian religion refers to the religious beliefs and practices followed by the Sumerian and East Semitic Akkadian, Assyrian, Babylonian and later migrant Arameans and Chaldeans, living in Mesopotamia (a region encompassing modern Iraq, Kuwait, southeast Turkey and northeast Syria) that dominated the region for a period of 4200 years from the fourth millennium BCE throughout Mesopotamia to approximately the 10th century CE in Assyria.[1] Mesopotamian polytheism was the only religion in ancient Mesopotamia for thousands of years before entering a period of gradual decline beginning between the 1st and 3rd centuries CE. Reconstruction[edit] As with most dead religions, many aspects of the common practices and intricacies of the doctrine have been lost and forgotten over time. History[edit] Overview map of ancient Mesopotamia. Akkadian names first appear in king lists of these states circa 2800 BCE. Religion in the Neo-Assyrian Empire[edit] "Enlil!

Cyberpunk William Gibson's Sprawl trilogy novels are famous early cyberpunk novels. Cyberpunk is a subgenre of science fiction in a future setting, noted for its focus on "high tech and low life".[1][2] It features advanced technology and science, such as information technology and cybernetics, coupled with a degree of breakdown or radical change in the social order.[3] Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.—Lawrence Person[7] Style and ethos[edit] Primary exponents of the cyberpunk field include William Gibson, Neal Stephenson, Bruce Sterling, Pat Cadigan, Rudy Rucker, and John Shirley.[8] Setting[edit] Shibuya, Tokyo.[11] Of Japan's influence on the genre, William Gibson said, "Modern Japan simply was cyberpunk Protagonists[edit] Media[edit] Literature[edit]

Fengshen Yanyi Fengshen Yanyi, also known as Fengshen Bang, or translated as The Investiture of the Gods, is a 16th-century Chinese novel and one of the major vernacular Chinese works in the shenmo genre written during the Ming Dynasty (1368–1644).[1] Consisting of 100 chapters, it was first published in book form around the 1550s.[1] Plot[edit] The novel is a romanticised retelling of the overthrow of King Zhou, the last ruler of the Shang Dynasty, by King Wu, who would establish the Zhou Dynasty in place of Shang. The story integrates oral and written tales of many Chinese mythological figures who are involved in the struggle as well. These figures include human heroes, immortals and various spirits (usually represented in avatar form like vixens, and pheasants, and sometimes inanimate objects such as a pipa). Some well-known anecdotes[edit] Nüwa and King Zhou[edit] King Zhou visits the temple of the ancient Chinese goddess Nüwa to worship her. Daji and Boyi Kao[edit] Ji Chang and Jiang Ziya[edit]

Related: