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Minecraft in Education: Leveraging a Game-Based Learning Environment for Connected Learning

Minecraft in Education: Leveraging a Game-Based Learning Environment for Connected Learning
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SimCityEDU | Create & Share SimCity Learning Tools Gaming in Education – Minecraft in Schools? I recently returned from a holiday in Orlando, Florida, where I was privileged to be able to attend “Minecon”, a convention for the popular sandbox game “Minecraft”, developed by Mojang AB. Personally I’m a big fan and long term player of the game, and I’m amazed at how this ‘phenomenon’ has swept across the world. It was great to see how the game is being used and where the game is heading in the future. You might think this is an odd thing to write about on an Education related blog, but there is a link, trust me… read on One of the exhibitors at the convention was TeacherGaming, an organisation who have chosen to focus on ways in which games can be used in an educational setting. Their current, ongoing, project is starting to make schools and educators sit up and pay attention. What is MinecraftEdu? According to the MinecraftEdu website: MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. Why Use MinecraftEdu? Technical Stuff

Game for science - Virtual world devoted to science, technology and free educational games online Digital Games Transforming K-12 Assessment and Learning Many teachers are searching for new ways to engage their digital-native students. They are looking for, write researchers at Florida State, “alternative ways of teaching – ways that increase student engagement and yield a rich, authentic picture of the learner(s).” These researchers say more educators should take a look at the latest in digital games. Games that are designed not only to teach, but to help educators assess learning as it’s happening. GlassLab, a new nonprofit educational game design initiative, has just released its first game— SimCityEdu—based on the popular Simcity brand and called SimCityEDU: Pollution Challenge! It's a “game-based learning and assessment tool for middle school students” that covers the Common Core as well as the Next Generation Science Standards in the context of environmental science-related challenges. “One of the things that we all get frustrated with is that kids get assessed in the spring and they get that data and feedback back in the fall.

minecraftinschool [licensed for non-commercial use only] / FrontPage This wiki is devoted to hosting ideas, lessons, implementation strategies and more related to using the game, Minecraft in a school setting Whether you use it in a computer/gaming club, as part of your regular curricular instruction, or even at home with your own children, Minecraft's simple yet scalable "sandbox" virtual environment can be an excellent tool for engaging student learning. The open-ended nature of the game lends it to application in a variety of subject areas. Game-based learning, virtual worlds, and simulations are emerging tools for reaching our learners. That's why this wiki was created. -Lucas Gillispie, Director of Academic and Digital Learning, Surry County Schools. Recent News (11/10/15) - Here's a Sustainable Community Project we're working on at Gentry Middle School. (6/1/15) -Alice Keeler (@alicekeeler) is awesome, but you knew that, right? (12/18/13) - Great tutorial video on how to level in mcMMO by Aidan. (12/8/13) - Lots to share! Inverted Restone

7 ways to evaluate educational games Educational games are becoming more mainstream–here’s how to evaluate them As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to engage students and help them prepare for future learning. By ensuring that games meet certain requirements, educators will find themselves on the path to choosing an impactful game that goes beyond the typical drill-and-practice or end-of-unit reward game. “It can be overwhelming, but as gaming becomes more mainstream and there’s more out there about it, educators will be better equipped to evaluate games and GBL,” said Dan White, founder of Filament Games, a member of the advisory board for Games for Change, and a founding member of the Games Learning Society at the University of Wisconsin. (Next page: What makes a good educational game?)

Multimedia Learning Resources wiki 34 Smart Ideas For Using Smartphones In The Classroom 34 Smart Ideas For Using Smartphones In The Classroom 34 Ways Ideas For Smartphones In The Classroom By Category by John Hardison first appeared on In continuation of last week’s article, Part 1: 44 Better Ways to Use Smartphones in Class, here is a new list of thirty-six additional ideas to help leverage the power of these tech gadgets in the learning environment. In this blog post, I have attempted to avoid any redundancies. Please join me in helping educators everywhere creatively use smartphones by contributing any overlooked uses and supportive responses via this survey. 34 Smart Ideas For Using Smartphones In The Classroom To Collaborate 1. 2. 3. 4. 5. To Communicate 6. This method encourages educators to abandon the time-consuming and inefficient task of periodically calculating the data. 7. 8. To Create 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. To Curate/Coordinate 29. 30. 31. 32. 33. 34. Still not convinced?

GameTrain Learning- Minecraft professional development workshop for teachers The Minecraft professional development workshop is a four-hour online workshop in which users learn about the educational potential of Minecraft and game-based learning. The sessions are fully interactive with users working in small groups to create a lesson that aligns with Common Core Standards. Please contact us if you are interested in scheduling a workshop. Click on the tabs below to see details about each day of the workshop. Time/Location Two hoursOnline inside Minecraft Agenda Introduction to a Gameful MindsetMinecraft Team ActivityEducational Applications of MinecraftCreate Minecraft Lesson 1. 2. Build Aquarium Work in teams of 2Build for 30 minutesBuild aquarium of specific internal volume = 24 cubic meters (1 block = 1 cubic meter)Blocks – use proportions of exactly 1/2 (any material) and 1/2 glass blocksEveryone views all of the finished aquariumsCore Curriculum Standards for Sample Game 5MD.5a. 3. Video examples Minecraft Maps (walkthroughs) Roman ColosseumTaj MahalEgypt 4. Agenda

6 Great Note-Taking Tools for Students and Teachers One of the best things about education technology is that it has allowed students and teachers alike to turn to online annotation and records, making hastily scrawled, illegible scribbles and coffee-stained pages a thing of the past. From university students keeping track of lectures to young students making plans and mind maps, there is an online note-taking tool to suit everyone… 1. A great site that allows students to create online flash cards, study guides and quizzes. 2. A brilliantly simple online interactive whiteboard, Scriblink allows notes to be shared as they’re created. 3. Perfect for individual students, Penzu is the online version of the old-fashioned notebook or journal in which you build up your body of lecture or class notes. 4. Pretty much does what it says on the tin! 5. lets you highlight any section of a live webpage and generate a shareable URL. 6. Do you know any great note-taking tools? Images courtesy of Flickr.