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Architectural Marketing @ Pixelflakes

Architectural Marketing @ Pixelflakes
Related:  Architectural visualisationunchained

WAX Architectural Visualizations Architecture Competition Results First Place Team Mike Sudolsky Brian Kato Ben Anderson- Nelson Ann Hurt Ashley Morgan Country United States Second Place Team Nicolás Barrena Lázaro Country Madrid, Spain Third Place Team Claire Gaspin David Emmons Country Chicago, United States Honorable Mention Team Joe Roberts Country Bristol, United Kingdom Honorable Mention Team Jakub Pietryszyn Maciej Rebisz Joanna Konefal […] ISTANBUL COMMUNITY MARKET IDEAS COMPETITION had as a starting point to bring to discussion the Marketplace typology: its present challenges and future opportunities. The competition called for proposals that brought to light the positive qualities of markets and test them in the specific context of Istanbul, where the urban commercial activity is still of great […] First Place – NU OIL Team FELIX YANG AND THOMAS NOUSSIS Second Place – MODULAR FILLING STATION Team MATTIAS DAHLBERG ROBIN KRASSE KARL LAGERQVIST Third Place – FILL UP HERE Team ALEX COX First Place Team Deborah Feldman Cosmin O.

Making of Mrs. Tulumba Modern House Hello everyone, my Name is Sérgio Merêces, I’m a CG and 3D architectural visualization artist based in Portugal, I started my career in 2003 as a generalist 3d artist in a video game company where I worked until 2008. In 2009, then began my career as an Arch - viz artist until day. The Inspiration My greatest inspiration was the Mir projects, architizier and the most import real photos from the architectural photographer, where I go often to search my references. So let’s start! When beginning a project the first thing to do is always adjust the settings of the gamma and units, I always use meters. I always put my gama 2.2 as it shows in the image in the 3ds max preferences. In Vray settings I always use 2.2 and Reinhard . Modeling I’ve started the house modeling using a box and inset the 2 faces and bridge these 2 faces, in result I’ve got the simple base model. Now the fun part, to design and modeling the floors of the building I used the symmetry modifier.

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