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RPG Gateway: Role Playing Games

RPG Gateway: Role Playing Games

Chaotic Shiny The Handy Dandy Hand Strap You work out don't you? We can tell! So with strong arms like that -- why are you carrying your camera around your neck? The Handy Dandy Hand Strap keeps your camera snug and secure in the palm of your hand. The best part? Just thread the strap to your camera's right strap loop and screw the sturdy mount plate into your camera's tripod mount. It's strong enough to keep your pricey gear safely attached to your arm, and unlike those annoying neck straps, knows how to stay out of your shot. Put those guns to good use and let your neck do what necks do best: hold up your head, so you can spot that perfect shot.

Fantasy Name Generator By Samuel Stoddard - Version 1.5 One of the perks of creating fantasy stories -- whether by writing a story or game or by role-playing -- is you get to make up the names. Some people relish the task while others are frustrated by it. Some like it but can't seem to create names that are diverse enough. Fantasy Name Generator is a tool that can help you. In addition, this tool can be fairly amusing to use even if you don't have any name creating to do. You can use the fantasy name generator below. Your Whispering Homunculus: 30 Unsettling Moments « Kobold Quarterly May 28, 2010 / Richard Pett “Master!” “Wait a moment, vile thing, I am engaged in describing the bowels of the Gorge of Misery and Flame.” “But master, I have something for your players, something that plays upon their superstitions…” “What use would such a chart be, least-thing?” “Why, to confuse them, master!” 30 Unsettling Moments, Asides for the Worrisome… Sometimes, having unsettling things happen that have nothing to do with the adventure can surprise and alarm your players, throwing a spanner in the works and blurring their appreciation of true clues. If you like, you could base whole adventures around such events. 2. The children are singing the song about beheading because the PC has blonde hair (or hair of whatever color). Of course, the troll was careful to point out that if the children tell any grownups about his actions, their heads are going to be the next ones he collects for the talking Decapitating Tree that he has grown in his lair. And now, the list:

750 things Mr. Welch can no longer do in a RPG From RPGnetWiki (More than) is a list of actions PCs (personified as "Mr. Welch") should never take in a role-playing game. While many of the entries are based on actual games, other entries are entirely fictional. Cannot base characters off The Who's drummer Keith Moon. A one-man band is not an appropriate bard instrument. There is no Gnomish god of heavy artillery. My 7th Sea character Boudreaux is not 'Southern' Montaigne. Not allowed to blow all my skill points on 1-pt professional skills. Synchronized panicking is not a proper battle plan. Not allowed to use psychic powers to do the dishes. 'How to Serve Dragons' is not a cookbook. My monk's lips must be in sync. Just because my character and I can speak German, doesn't mean the GM can. Not allowed to berserk for the hell of it, especially during royal masquerades. Must learn at least one offensive or defensive spell if I'm the sorcerer. Must not murder canon NPCs in their sleep, no matter how cliché they are. Ogres are not kosher. My 3rd ed.

EN World: Your Daily RPG Magazine: Your Daily RPG Magazine Pathfinder RPG News The Encounter Table has interviewed Paizo's James Jacobs about the upcoming Iron Gods adventure path. It's a great, lengthy interview chock-full of information, and well worth the read. Steve Kenson: ICONic Game Designer Steve Kenson is the designer of Green Ronin's Mutants & Masterminds RPG, and also his own Icons superhero game. You're well-known as the author of the worlds leading superhero RPG, Mutants & Masterminds. Well, they certainly scratched different itches for me as a designer, and so may appeal to different players in some regards. M&M focused on the d20 SRD and has evolved into a "toolkit" game, with a lot of building blocks, and a core system familiar to players of other d20-based games. Icons focuses more on the experience of random character generation as a springboard for creativity, the assignment and use of Qualities (qualitative character traits, in addition to the quantitative ones), and an "animated series" feel. I hope so!

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