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スタンダード通信社 & LOWE TOKYO

スタンダード通信社 & LOWE TOKYO
Related:  Cool Music Creation Sitestori

--- DOODLEIZER | DRAW, UPLOAD, PLAY | Beta |||| Doo-Dle-Izer |||| ---| boooook November 23, 2014 November 21, 2014 「東京ミキサー計画 ハイレッド・センター直接行動の記録」 赤瀬川原平 Parco出版局 読了。 2 days ago [High-Res] 54 notes Tag: 赤瀬川原平© Parco出版局© November 20, 2014 「自由こそ治療だ イタリア精神病院解体のレポート 」ジル・シュミット 社会評論社 読了。 2 days ago [High-Res] 16 notes Tag: ジル・シュミット© 社会評論社© November 19, 2014 「ひきこもりの〈ゴール〉「就労」でもなく「対人関係」でもなく」石川良子 青弓社 読了。 3 days ago [High-Res] 13 notes Tag: 石川良子© 青弓社© November 18, 2014 「ホロコーストとポストモダン 歴史・文学・哲学はどう応答したか」 ロバート・イーグルストン みすず書房 読了。 4 days ago [High-Res] 15 notes Tag: ロバート・イーグルストン© みすず書房© November 15, 2014 November 14, 2014 November 10, 2014 November 7, 2014 「父ボース 追憶のなかのアジアと日本」 樋口哲子/著 中島岳志/編・解説 白水社 読了。 2 weeks ago [High-Res] 10 notes Tag: 樋口哲子© 中島岳志© 白水社©

10/GUI the human computer interface of the future for people with more than two fingers Those old enough to remember the command line interfaces of yesteryear are only too aware of what a godsend the Graphical User Interfaces (GUI) of today are. However, the human computer interface (HCI) developed in the 1970s at Xerox PARC, combining a desktop metaphor GUI and mouse controller, has remained largely unchanged ever since. Now R. Clayton Miller proposes the next step in the evolution of HCI's with his 10/GUI concept that harnesses the power of multi-touch by removing the touch surface from the screen. Current GUI's rely on the mouse, which confines a user's hand to a single pair of coordinates, even though the human hand is capable of multiple intricate manipulations. Repositioning the touch surface Using a traditionally-placed desktop screen as a touch interface, even for short periods, places too much strain on a user's arm. And the 10/GUI wouldn't just offer multi-touch benefits, such as simpler zooming or rotating of images.

Otomata 16 Jul 2011 Click on the grid below to add cells, click on cells to change their direction, and press play to listen to your music. Update: Click here to get Otomata for your iPhone / iPod / iPad! Official facebook page: Also this reddit page has many examples: And there is a subreddit for Otomata: Otomata is a generative sequencer. Each alive cell has 4 states: Up, right, down, left. at each cycle, the cells move themselves in the direction of their internal states. This set of rules produces chaotic results in some settings, therefore you can end up with never repeating, gradually evolving sequences. If you encounter something you like, just press “Copy Piece Link” and save it somewhere, or better, share it! Here is something from me to start with: And here is an action video: Here are replies to some common questions: Q: MIDI Output?

UDくまもと公式ブログ 「みなよか日記」 TouchKit: the open source, multi-touch screen developer's kit The TouchKit open source multi-touch screen developer's kit August 25, 2008 The Apple iPhone has given us a tiny glimpse of the huge potential of multi-touch screens as a next-gen super-interactive computer interface. And while we wait for Microsoft Surface to get its act together as a consumer product, a cheap and simple kit has just been launched that allows open source developers to experiment and build applications in C++ using a full multi-touch screen interface. The touch screen interface seems ready to step out of obscurity and into the mainstream, thanks in part to the enormous global success of Apple's iPhone and the advanced but still embryonic state of Microsoft's amazing Surface platform. But not all multi-touch work is being undertaken on a corporate scale - R&D studio NOR_/D (NORTD) have released a cheap and simple hardware/base software package that gives open source developers all the tools they need to create, run and share their own multitouch applications.

beatlab - make music together Riusuke Fukahori Paints Three-Dimensional Goldfish Embedded in Layers of Resin First: watch the video. Japanese artist Riusuke Fukahori paints three-dimensional goldfish using a complex process of poured resin. The fish are painted meticulously, layer by layer, the sandwiched slices revealing slightly more about each creature, similar to the function of a 3D printer. I really enjoy the rich depth of the pieces and the optical illusion aspect, it’s such an odd process that results in something that’s both a painting and sculptural.

3D & Multi-Touch Le Multi-Touch et la 3D sont deux technologies de plus en plus utilisées en ce moment, et qui permettent de créer des applications extrêmement ergonomiques et innovantes lorsqu’elles sont employées conjointement. Malgré cela, ces deux technologies restent totalement indépendantes l’une de l’autre, et n’ont pas été créées pour fonctionner ensemble. Au cours de cet article, nous allons faire un tour d’horizon de l’intérêt de lier ces deux technologies, ainsi que les évolutions que nous pourrions bientôt rencontrer. Ensuite, nous allons jeter un coup d’œil sur certaines applications réunissant ces deux aspects. Et, enfin, nous vous présenterons les configurations les plus employées à ce jour pour mettre en place une application 3D Multi-Touch. Multi-Touch & 3D : un avenir ? Le Multi-Touch et la 3D ont-ils un avenir commun ? Eh bien … nous pensons qu’au contraire, ces deux technologies n’ont jamais été aussi efficaces avant d’être réunies. Quelques applications 3D Multi-Touch BlenderTUIO

Tony-b Machine 3

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