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スタンダード通信社 & LOWE TOKYO

スタンダード通信社 & LOWE TOKYO

Science Fiction and Fantasy Book Reviews 10/GUI the human computer interface of the future for people with more than two fingers Those old enough to remember the command line interfaces of yesteryear are only too aware of what a godsend the Graphical User Interfaces (GUI) of today are. However, the human computer interface (HCI) developed in the 1970s at Xerox PARC, combining a desktop metaphor GUI and mouse controller, has remained largely unchanged ever since. Now R. Clayton Miller proposes the next step in the evolution of HCI's with his 10/GUI concept that harnesses the power of multi-touch by removing the touch surface from the screen. Current GUI's rely on the mouse, which confines a user's hand to a single pair of coordinates, even though the human hand is capable of multiple intricate manipulations. Repositioning the touch surface Using a traditionally-placed desktop screen as a touch interface, even for short periods, places too much strain on a user's arm. And the 10/GUI wouldn't just offer multi-touch benefits, such as simpler zooming or rotating of images.

Zoom.it TouchKit: the open source, multi-touch screen developer's kit The TouchKit open source multi-touch screen developer's kit August 25, 2008 The Apple iPhone has given us a tiny glimpse of the huge potential of multi-touch screens as a next-gen super-interactive computer interface. And while we wait for Microsoft Surface to get its act together as a consumer product, a cheap and simple kit has just been launched that allows open source developers to experiment and build applications in C++ using a full multi-touch screen interface. The touch screen interface seems ready to step out of obscurity and into the mainstream, thanks in part to the enormous global success of Apple's iPhone and the advanced but still embryonic state of Microsoft's amazing Surface platform. But not all multi-touch work is being undertaken on a corporate scale - R&D studio NOR_/D (NORTD) have released a cheap and simple hardware/base software package that gives open source developers all the tools they need to create, run and share their own multitouch applications.

Introduction à la balise video de HTML5 - Alsacréations L'élément <video>, cousin de <audio> offre en HTML5 une solution simple, native pour les navigateurs pour l'intégration d'une vidéo dans une page web. Elle permet également de proposer une alternative à l'utilisation de Flash pour les plate-formes ne le supportant pas (iOS par exemple avec iPhone, iPod, iPad…) Balise Syntaxe générale La syntaxe de base de la balise video est extrêmement simple : <video controls src="video.ogv">Ici la description alternative</video> L'attribut src définit bien entendu l'adresse du fichier vidéo, tout comme pour la balise img lorsqu'il s'agit d'une image. Sources multiples On peut également proposer plusieurs sources dans plusieurs formats différents en indiquant les types MIME grâce à l'attribut type : <video width="400" height="222" controls="controls"><source src="video.mp4" type="video/mp4" /><source src="video.webm" type="video/webm" /><source src="video.ogv" type="video/ogg" /> Ici l'alternative à la vidéo : un lien de téléchargement, un message, etc.

3D &amp; Multi-Touch Le Multi-Touch et la 3D sont deux technologies de plus en plus utilisées en ce moment, et qui permettent de créer des applications extrêmement ergonomiques et innovantes lorsqu’elles sont employées conjointement. Malgré cela, ces deux technologies restent totalement indépendantes l’une de l’autre, et n’ont pas été créées pour fonctionner ensemble. Au cours de cet article, nous allons faire un tour d’horizon de l’intérêt de lier ces deux technologies, ainsi que les évolutions que nous pourrions bientôt rencontrer. Ensuite, nous allons jeter un coup d’œil sur certaines applications réunissant ces deux aspects. Et, enfin, nous vous présenterons les configurations les plus employées à ce jour pour mettre en place une application 3D Multi-Touch. Multi-Touch & 3D : un avenir ? Le Multi-Touch et la 3D ont-ils un avenir commun ? Eh bien … nous pensons qu’au contraire, ces deux technologies n’ont jamais été aussi efficaces avant d’être réunies. Quelques applications 3D Multi-Touch BlenderTUIO

ntainer living: a home for under £50,000 “We’ve got a main room, which is about five metres by seven, and an area for the kitchen-and-shower room, which is about two metres by two. It’s a bit of a squeeze sometimes, when we’re all here. We’ve got two cats. But, like the Tardis, it’s actually a lot bigger inside than it looks from the outside. “We also find that, because we haven’t got a lot of space, we do have to keep it tidy. Among Becky and Chris’s neighbours is journalist and broadcaster Caroline Barker. “We used to have horrible offices in Harrow, west London” she recalls. It’s not just living and working space at Trinity Buoy Wharf. The park is the brainchild of Eric Reynolds, the founder of Urban Space Management. This means costs must be kept down. “We buy the containers in China. Given that most containers measure 40-45 sq m, this means you’ve got a ready-made apartment for around £38,000 and £47,000. “It’s perfect. “It’s an ideal way of dealing with the perennial shortage of housing,” says Reynolds.

Racist Hunger Games Fans Are Very Disappointed To play devil's advocate here, all the book said was that Rue had dark skin. Which leaves the field wide open. She could be NA, Indian, Asiatic, Black, Latino, or about a dozen other races and sub-races. Heck, dark skin and dark hair could even make her a tanned Italian, not a far cry considering how many of the districts labor outdoors. Each person saw Rue differently, and the description was deliberately vague. The other thing that nitpickers like the author of this article tend to forget is that we populate book universes with what is most familiar. It's not just her, I've received similar feedback from several people over my lifetime, and read about the phenomena elsewhere. And then, of course, there's the stereotyping. I know a lot about the art of writing, so I could pinpoint WHY I was left feeling...less than involved. Does this mean racism isn't going on?

Gorgeous Macro Photographs of Snowflakes by Matthias Lenke German photographer Matthias Lenke captured these wonderful macro shots of individual snowflakes yesterday. See more over on Flickr. 20 Creative Resumes for Logo Designers – Inspiring Ideas! | Top Logo Designer Reviews & Logo Design Resource Portal by LogoBlog.org A resume, also known as Curriculum Vitae (CV), is a tool required by every professional, including logo designers. It speaks on behalf of you when you apply for a job, either in a design agency or as a freelancer. But in this competitive age of logo design , 1000’s of logo designer resumes turn up for just a single position. So what would make your resume stand out from the rest of the potential logo design candidates? How would you grab the attention of your prospective employer? Every standard resume describes who you are, what you know and what you have done so far in your logo designing career . Here are 20 brilliant and creative ideas for logo designers to adopt while designing their own resumes in future:

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