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Methode (Erkenntnistheorie) Eine Methode (altgriechisch μέθοδος ‚Nachgehen‘, ‚Verfolgen‘) ist ein mehr oder weniger planmäßiges Verfahren zur Erreichung eines Zieles. Methoden finden sich in der Alltagspraxis genauso wie in Wissenschaft, Philosophie und Kunst. Im engeren Sinne wird unter einer Methode ein Erkenntnisweg verstanden. In der Wissenschaft dient die Methode dem Fortschreiten von einer Hypothese zum Gegenstand. Die Philosophie gibt den Einzelwissenschaften als Erkenntnis- und Wissenschaftstheorie Hinweise darüber, ob die gewählte Methode zur Erreichung eines bestimmten Zieles geeignet ist, oder ob sie konsequent angewendet wird. Das Ideal des Methodenmonismus, dass es eine einzige Universalmethode geben sollte, die überall anwendbar sei, hat sich bislang nicht erfüllt.

UX: Psychology of great design – part 1 The World Wide Web turned 20 in April 2013. In its first 20 years the web matured from a largely static medium into the rich, collaborative and wonderfully interactive medium we know today. As such, the interactions and relationships between users and systems have become increasingly complex. Consequently, web designers need to understand the experience of the website or app they are making. Designers should consider who is using it, what they need to do and ultimately if the design makes their users’ experience easier or, ideally, more delightful. Essentially, this is what user experience (often abbreviated to UX) is focused upon: studying how a person reacts or feels when using a product or service and how this experience can be improved. The term ‘user experience’ was originally coined by Don Norman while he was Vice President of the Advanced Technology Group at Apple: “I invented the term because I thought human interface and usability were too narrow. > Why is it being made?

UX Design Versus UI Development By Mike Hughes Published: March 21, 2010 “At the heart of the tension between them is the fact that most UI Developers consider themselves—and sometimes rightfully so—to be UI Designers.” One of the more interesting tensions I have observed—since getting into user experience design about five years ago—is the almost sibling-rivalry tension between UX Designers and User Interface (UI) Developers. At the heart of the tension between them is the fact that most UI Developers consider themselves—and sometimes rightfully so—to be UI Designers. When I worked on the Body of Knowledge Task Force for the Society for Technical Communication, the interesting question we wrestled with was: What value does a technical communicator add above what an engineer who writes well offers? “It’s not like we have a monopoly on secrets about design patterns and best practices for user interactions.” Role Definitions Figure 1 illustrates the resultant overlap of traditional UX design skills and UI development skills.

The first step is to start Many people ask me, “How can I get started in web design?” or, “What skills do I need to start making web applications?” While it would be easy to recommend stacks of books, and dozens of articles with 55 tips for being 115% better than the next guy, the truth is that you don’t need learn anything new in order to begin. The most important thing is simply to start. Start making something. If you want to learn web design, make a website. Start with what you already know If you want to build something on the web, don’t worry about learning HTML, CSS, Ruby, PHP, SQL, etc. You probably don’t even know what skills you need, so don’t worry about it. You can do a lot of the work with simple sketches or slides. Avoid self doubt Many times the reasons we don’t start something have nothing to do with lack of skills, materials, or facilities. “The beginning of adolescence seems to mark the abrupt end of artistic development in terms of drawing skills for many adults. Do—there is no try

UX Myths Our User eXperience (UX) Reading List | UX Passion - UX design agency User experience design, mobile apps, social media, and business development – all these are part of daily life here at UX Passion. Continuous learning and keeping up with trends is imperative in our industry and one of the consequences of this race and thirst for knowledge is our UX Passion Library. When we started back in 2009 we didn’t have a penny to buy anything expensive, but all the money we earned back then was used for buying books. Yes, good old paper-powered books. We have iPads and Android tablets and we like ebooks as well, but there is a certain something in the touch and feel, well, in the user experience of books. Sit down and relax... Today I’d like to share with you just some of the stuff the UX Passion team is reading. So, here they are in no particular order. Would you like to share what’s on your UX reading list?

The Lean Startup | Methodology “Startup success can be engineered by following the process, which means it can be learned, which means it can be taught.”- Eric Ries The Lean Startup provides a scientific approach to creating and managing startups and get a desired product to customers' hands faster. The Lean Startup method teaches you how to drive a startup-how to steer, when to turn, and when to persevere-and grow a business with maximum acceleration. It is a principled approach to new product development. Too many startups begin with an idea for a product that they think people want. “The Lean Startup method teaches you how to drive a startup-how to steer, when to turn, and when to persevere-and grow a business with maximum acceleration.” + The Lean Startup Process - Diagram “Using the Lean Startup approach, companies can create order not chaos by providing tools to test a vision continuously.” + Continuous Innovation Eliminate Uncertainty Work Smarter not Harder Develop An MVP + Learn When It Is Time To Pivot Principles

Wireframing, Prototyping, Mockuping - What’s the Difference? Introduction I’m very happy to welcome you all to the first part of this online course on wireframing and creating design documentation. I hope you’ll all have fun and learn useful, applicable techniques that will make your everyday work life much easier. I’m Marcin Treder and I currently serve as CEO of the popular User Experience Design Application – UXPin, but I’m also a seasoned User Experience Designer and a manager of User Experience teams. In a series of 7 articles I’ll discuss, in detail, methods of wireframing and, in general, creating design documentation. Articles are meant to be highly practical so expect just a little bit of design philosophy and a lot of real life stories. All the examples of design documentation are created in UXPin – the first ever User Experience Design application. Sign up to UXPin for free (14-day trial) to keep up with my examples. Wireframe, prototype, mockup – what’s the difference? – a display house provides a test drive for future residents Wireframe 1.

Colm Tuite's answer to What are the best resources for learning bleeding-edge web, UI and UX design Center for Foresight and Innovation - Playbook The playbook is packed with multiple methods and techniques, step-by-step instructions, tips, examples, case studies, and more. All available for free download. Whether innovation means finding the next market, describing the future customer, or developing an amazing team who can reliably take new visions to new markets, this playbook addresses two essential topics: 1. Complete free workbook All the material in the playbook is designed to be practical and straightforward for the self-guided learner. Download complete workbook in A4 size paper (note: 23MB) ›› Download complete workbook in US letterhead paper (note: 25MB) ›› "I like the whole playbook idea because it addresses real-life activities and development. Tekes interviews Hear Dr. Case studies Multiple case studies are presented throughout the playbook for deeper insight into how various companies have applied the methods or approached long-range planning. Instructional videos Method worksheets Additional help and application

5 Principles of User Experience, Part 1 This is the first of a three-part series highlighting five user experience principles to keep in mind when designing your site. Applying these principles will help provide a great experience for users on your site. After the series we’ll host a live Google+ Hangout On Air on October 9th at 10:30am PT, when we'll put these principles in action by helping an AdSense publisher make UX improvements to their site. Visit the AdSense Google+ page on the 9th to see it live!User experience can make or break your site’s success. Today, we've provided our first two important design tips and techniques to help you identify goals for both your site and its users.1. Step back and first ask yourself, “How can I give my users what they want while getting what I want?” Tips: Some questions to ask yourself when starting out are: How are your users finding your site? Another thing to keep in mind is the information architecture of your site.