Methode (Erkenntnistheorie) Eine Methode (altgriechisch μέθοδος ‚Nachgehen‘, ‚Verfolgen‘) ist ein mehr oder weniger planmäßiges Verfahren zur Erreichung eines Zieles. Methoden finden sich in der Alltagspraxis genauso wie in Wissenschaft, Philosophie und Kunst. Im engeren Sinne wird unter einer Methode ein Erkenntnisweg verstanden. In der Wissenschaft dient die Methode dem Fortschreiten von einer Hypothese zum Gegenstand. Die Philosophie gibt den Einzelwissenschaften als Erkenntnis- und Wissenschaftstheorie Hinweise darüber, ob die gewählte Methode zur Erreichung eines bestimmten Zieles geeignet ist, oder ob sie konsequent angewendet wird. Das Ideal des Methodenmonismus, dass es eine einzige Universalmethode geben sollte, die überall anwendbar sei, hat sich bislang nicht erfüllt.
The first step is to start Many people ask me, “How can I get started in web design?” or, “What skills do I need to start making web applications?” While it would be easy to recommend stacks of books, and dozens of articles with 55 tips for being 115% better than the next guy, the truth is that you don’t need learn anything new in order to begin. The most important thing is simply to start. Start making something. If you want to learn web design, make a website. Start with what you already know If you want to build something on the web, don’t worry about learning HTML, CSS, Ruby, PHP, SQL, etc. You probably don’t even know what skills you need, so don’t worry about it. You can do a lot of the work with simple sketches or slides. Avoid self doubt Many times the reasons we don’t start something have nothing to do with lack of skills, materials, or facilities. “The beginning of adolescence seems to mark the abrupt end of artistic development in terms of drawing skills for many adults. Do—there is no try
The Lean Startup | Methodology “Startup success can be engineered by following the process, which means it can be learned, which means it can be taught.”- Eric Ries The Lean Startup provides a scientific approach to creating and managing startups and get a desired product to customers' hands faster. The Lean Startup method teaches you how to drive a startup-how to steer, when to turn, and when to persevere-and grow a business with maximum acceleration. It is a principled approach to new product development. Too many startups begin with an idea for a product that they think people want. “The Lean Startup method teaches you how to drive a startup-how to steer, when to turn, and when to persevere-and grow a business with maximum acceleration.” + The Lean Startup Process - Diagram “Using the Lean Startup approach, companies can create order not chaos by providing tools to test a vision continuously.” + Continuous Innovation Eliminate Uncertainty Work Smarter not Harder Develop An MVP + Learn When It Is Time To Pivot Principles
Center for Foresight and Innovation - Playbook The playbook is packed with multiple methods and techniques, step-by-step instructions, tips, examples, case studies, and more. All available for free download. Whether innovation means finding the next market, describing the future customer, or developing an amazing team who can reliably take new visions to new markets, this playbook addresses two essential topics: 1. Complete free workbook All the material in the playbook is designed to be practical and straightforward for the self-guided learner. Download complete workbook in A4 size paper (note: 23MB) ›› Download complete workbook in US letterhead paper (note: 25MB) ›› "I like the whole playbook idea because it addresses real-life activities and development. Tekes interviews Hear Dr. Case studies Multiple case studies are presented throughout the playbook for deeper insight into how various companies have applied the methods or approached long-range planning. Instructional videos Method worksheets Additional help and application
McDonald’s Theory — What I Learned Building… I use a trick with co-workers when we’re trying to decide where to eat for lunch and no one has any ideas. I recommend McDonald’s. An interesting thing happens. Everyone unanimously agrees that we can’t possibly go to McDonald’s, and better lunch suggestions emerge. Magic! It’s as if we’ve broken the ice with the worst possible idea, and now that the discussion has started, people suddenly get very creative. This is a technique I use a lot at work. Anne Lamott advocates “shitty first drafts,” Nike tells us to “Just Do It,” and I recommend McDonald’s just to get people so grossed out they come up with a better idea. The next time you have an idea rolling around in your head, find the courage to quiet your inner critic just long enough to get a piece of paper and a pen, then just start sketching it. No. The same goes for groups of people at work. It takes a crazy kind of courage, of focus, of foolhardy perseverance to quiet all those doubts long enough to move forward.
Sketchnote Army - A Showcase of Sketchnotes Softwareentwicklung Projekte Programmierung Use Cases | Comelio GmbH Die Comelio GmbH setzt für die Durchführung von Anwendungsfallanalysen innerhalb der Modellierungs- und Planungsphase von Softwareprojekten die Use Case-Technik ein. Die erstellten Anwendungsfälle (Use Cases) lassen sich im Projektverlauf in vielfältiger Weise nutzen und bieten während des gesamten Projektzeitraums eine umfangreiche Materialsammlung für eine geordnete und anforderungszentrierte Projektarbeit. Die Technik ist rein textbasiert, lässt sich problemlos in das Projektmanagement mit dem V-Modell in seiner jeweils gültigen und aktuellen Fassung integrieren und untermauert die Use Case- und Verhaltensdiagramme der UML mit konkreten Beschreibungen und ausformulierten Transaktionsschritten. Geschichte und Ursprung Das Konzept der Use Cases ist bereits sehr alt und stammt ursprünglich aus den späten 60er Jahren und wurde von Ivar Jacobson entwickelt. Definition und Abgrenzung Der Begriff Use Case lässt sich am besten mit dem deutschen Begriff Anwendungsfall übersetzen. Basismethodik
Facilitator's guide to the Appreciative Inquiry model 5D Relations&more - relations & more Facilitator's guide to the 5D model Appreciative Inquiry process step by step The appreciative inquiry method 5D is useful for change processes. The method is powerful because it creates energy and hope among the participants by looking at what is good in the organization, what works, and what is successful - rather than looking at the organization as a place with a series of problems that need fixing. In the following we will take you through the model step by step. 1. The first step is about choosing a relevant theme for further investigation. 2. The second step is to discover "the best of what is". 3. Based on the success stories, participants now share their "wildest" dreams about the chosen theme. 4. This step builds on previous steps - both Dream and Discovery. 5. The last step is Destiny or Deliver and it is about delivery of the dream and new design. References Jane Magruder Watkins and Bernard J.
Hackathon A hackathon (also known as a hack day, hackfest or codefest) is an event in which computer programmers and others involved in software development, including graphic designers, interface designers and project managers, collaborate intensively on software projects.[1] Occasionally, there is a hardware component as well. Hackathons typically last between a day and a week. Some hackathons are intended simply for educational or social purposes, although in many cases the goal is to create usable software. Origin and history[edit] OpenBSD's apparent first use of the term referred to a cryptographic development event held in Calgary on June 4, 1999, where 10 developers came together to avoid legal problems caused by export regulations of cryptographic software from the United States. The term "hackathon" has also been used as a term for more general "focused innovation efforts" that includes non-coders and community members, such as in the Palo Alto civic hackathon event Hack Palo Alto.[4]