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Débutez dans la 3D avec Blender

Débutez dans la 3D avec Blender

formation débutant avec Blender sur Tuto Dans cette formation "Débuter avec Blender", nous allons effectuer un tour complet sur les fonctionnalités de Blender. Au travers de ces vidéos, vous apprendrez à maitriser les outils les plus courants puis une fois la formation terminée, un projet de modélisation va vous permettre de mettre en pratique vos acquis. L'interface de BlenderLes outils de modélisationLes différents types d'éclairageLe renduL'animationLes soft et rigid bodyLes clothsLes fluides etc... Bref une formation Blender pour débutants complète avec au final le projet de modélisation d'un robot avec la mise en scène, la modélisation, l'éclairage, les textures, les nodes, le rendu final, etc... Alors, n'attendez plus... FONCEZ ! Jetez un oeil à ces autres tuto Blender Pour vous faire un avis, voici un extrait de quelques secondes. Spiker , formateur certifié Bonjour, Je me présente SPIKER (Sébastien du nom civil :-) ). Toutes les formations de Spiker Témoignage des clients de Spiker Lire les autres témoignages

Tutoriel: Blender: Notions de base de peinture dynamique Creation date: 2010-8-4Last update: 2011-8-26 Dynamic Paint is a new Blender tool available in versions 2.61 and later. It allows you to use meshes and particles as "brushes" to paint on other objects. This tutorial shows step-by-step how to set up a simple scene using Dynamic Paint. For a more detailed guide, that explains purpose of all those settings, check my Dynamic Paint Guide. Check out my blog for more info about Dynamic Paint. Tutorial contents 1. 2. First I'm going to set the monkey head to a Dynamic Paint canvas. Enable Dynamic Paint Canvas First select the suzanne object. Now click "Dynamic Paint". Default canvas settings are fine for this tutorial. 3. Now setup the "Brush" object. Select it and add "Dynamic Paint" modifier from "Physics" tab just like before. Now brush settings are visible. Click the color selection box and change color to blue. 4. Now that both brush and canvas have been set you are ready to try it out. 5. If you render now, you should see paint on canvas mesh.

Forum Blender Mesh: Understanding Land Impact » Sculpt Blender Land Impact is one of the biggest worries that people seem to have about mesh in Second Life. I have talked to so many people who don’t understand how land impact works and so either give up on trying to create mesh objects or even go so far as to demonize mesh altogether. So I figured its about time I write up my first mesh tutorial to set this straight The Advanced Menu First things first, lets get familiar with how land impact is decided. Select and edit an object in world and look for a link below the LI count that says “More Info.” Now we look for the three magic numbers under the heading “WEIGHTS OF SELECTED.” With the example on above, you can see how this stool’s download weight of 19 is also its land impact. Before you upload a mesh to Second Life, the UI will calculate the weights of your model so you can see them and adjust them if you need to. Download Weight is determined by the complexity of your mesh’s Levels of Detail (LODs). How to get a land impact of 0.5 Wrapping Up

Bouncing virtual ball with Arduino (and Blender) I'm quite new on this Arduino stuff and I may have misunderstood something. But anyway, here are some observations of using Arduino and Blender's game engine. It's easy! It is really easy to get values from Arduino to Blender. from Blender.Mathutils import Vector import serial port = '/dev/ttyUSB0' pin = 0 try: GameLogic.SerialPort except: GameLogic.SerialPort = serial.Serial(port,9600) # read data valo = GameLogic.SerialPort.readline() val = float(valo)/200 # BLENDER stuff objs = GameLogic.getCurrentScene().getObjectList() cube = objs["OBbox"] cube.setPosition([1.0,1.0,val]) Here I'm reading photoresistor values and then tell Blender's game-engine to change "box" object's position according that value. /* Arduino reading photo resistor to serial * * */ int analogPin=0; int analogVal=0; void setup() { Serial.begin(9600); } void loop() { // get the value from photoresistor analogVal = analogRead(analogPin); Serial.println(analogVal); //delay(100); } Not so fast! Request/response model

Tutorial: Blender: Dynamic Paint Guide Dynamic Paint system can output three different texture types: paint maps, wetmaps and displacement maps. Paint map Paint map is the "color texture". It shows paint color and alpha. "Premultiply Alpha" makes color values to be multiplied by alpha while saving the texture. This video shows how paint map looks like: When added as a texture to the canvas object: you get paint colors. Texture influence settings used in that render: Wetmap Wetmap is a black-and-white texture that visualizes paint wetness. Basically wetmap equals to a paint map of white paint with fading enabled. This video shows a wetmap: If you set wetmap to influence normal, specular and ray mirror, render should look something like this: An example of wetmap influence settings: If you use both paint map and wetmap, you can easily get a nice looking paint surface. Displacement map Displacement map is a texture supposed to be used with "Displace" modifier or with texture displace. This is an example of a dispalce texture:

The Blender Clan 47 Amazing Blender Tutorials Okay all you freeloaders... here are the Blender tutorials I promised! I got you 47 amazing tuts from around the far reaches of the interwebs. So go get some coffee or a can of coke, cause you're gonna be here for a while. Model and texture a wooden barrel using multiple modifiers and projection painting with Jonathan Williamson . Learn how to create magic wand effects in this huge 3 part tutorial. This tutorial goes through the process of setting up your UVs, and then using projection painting to create the textures. Shows how to make a good three-point lighting setup in Blender. At the risk of sounding redundant....learn how to model a teddy bear:Part 1 Part 2 Learn how to model and texture a steampunk style telescope. Model a rope in Blender by replicating a segment along a path using Array and Curve modifiers. Learn to model a human head in this huge 6 part tutorial. CGSutra has 3 tutorials on Blender Basics: The Interface Working With Viewports Moving Around in 3d Space

LuxBlend 2.5 installation instructions - LuxRender Wiki From LuxRender Wiki This page contains installation instructions for LuxBlend25, LuxRender's interface and export script for Blender 2.6x. LuxBlend will only work with LuxRender 1.0 or higher (preferably the latest stable version), not with earlier versions. Please be aware that LuxBlend for Blender 2.49 is a different script and will not work on Blender 2.5x/2.6x or any release after it. Installing LuxBlend 1. Download the latest stable release of LuxRender from the LuxRender main page. 2. Start Blender and open user preferences and go to the addons tab. 3. Click the Show More Info arrow and enter the path to the LuxRender installation where you extracted the files in step 1. 3.b. This page shows which options you might want to set - GPU_in_blender while it describes it for GPU users, everyone can use it as well. 4. (Windows only) In order to get material previews in the materials tab in Blender you will need one more thing. 5. 6. Installing development builds A. B. C. D. E.

Blender 2.5 tutorials and training game · level · character Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation and game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Blender modeling tutorials ^ Draw All Edges object property Sometimes being able to see the structure of a mesh in it's entirety is advantageous when working. Updated for the latest version of Blender. Learn Blender: make a simple map Tutorial on using Blender to make .map based levels (Quake format). Blender & activating Add-Ons Short tutorial on activating Blenders Add-Ons, optional tools and features that can be used for content creation, in this instance the Unreal PSK/PSA import/export tools. Blender & two-sided materials Tutorial on the correct way to set up double or two-sided faces and meshes so they use different materials on either side.

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