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[Free Education Software GCompris]

[Free Education Software GCompris]
After 7 months, we are proud to announce the new version of GCompris 0.61. One important change on the commercial side of GCompris. Bruno Coudoin is now replaced by Timothée Giet as the commercial entity. Timothée is a graphic artist with a long list of contributions on GCompris and in the KDE community. After 16 years of continuous development on GCompris, Bruno is willing to step down and gives the opportunity to a new team to bring the project forward. For now, all sales go to Timothée and he is in charge of the commercial support. The new activities are: A simple wordprocessor (baby_word_processor by Bruno Coudoin), this activity is not available on mobile platforms due to issues with the virtual keyboard: if we only use the real keyboard, styles don't apply and if we only use the virtual keyboard, we can't navigate in the text, select it...A tangram (by Bruno Coudoin). If you want to help, please make some posts in your community about GCompris.

http://gcompris.net/index-en.html

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More Than Just Eye Candy: Graphics for e-Learning: Part 1 by Ruth Clark & Chopeta Lyons: Page 2 Surface features vs. functional features of graphics A recent research study reported in the journal Applied Cognitive Psychology showed that people could learn a simple procedure (bandaging a hand) equally effectively from three different graphic treatments. As shown in Figures 7, 8, and 9, all three treatments illustrated motion. Two were delivered on paper and one on video. The paper graphics were simple line drawings for which motion was communicated by text or line drawings alone. The video version used animation without sound to show the procedure. Stencyl Build Worlds If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain. Create Actors Drop in graphics from your computer to create Actors on the fly.

Tux Paint - Download Tux Paint is completely free software, released as “Open Source” software, under the provisions of the GNU General Public License (GPL). This means you may download it and install it on as many machines as you wish, copy it for friends and family, and give it to your local schools. In fact, we encourage this! And Then What? Part 5 of 5 in Homeschool Share's Lapbooking Series - Homeschool Share blog Over the past few months we have attempted to answer most of your lapbooking questions. What supplies do I need? Where do I find them?

Tech Trend: Digital Game-Based Learning - Examples of Games Below are links to examples of different digital games. We have grouped the games according to subject area and within the subject areas you will find different types of games: edutainment, serious games, and massive multiplayer online (MMO) games. We also have a short list of some of the more mainstream recreational games. Learn Minecraft Hour of Code Grades 2+ | Blocks Moana: Wayfinding with Code Make a Flappy game Elearning checklist: Evaluate your instructional design Do you want a checklist you can use to evaluate your learning design? Here’s my contribution (PDF). I’m calling it a checklist because several people have asked for one, but it’s not really a checklist. Instead of checking a box to say, “Yup, got that covered!” you choose a spot on a spectrum between “action-oriented materials” and “information dump.”

The Augmented Reality for Education Collection by Chris Beyerle edshelf Augmented Reality for Education Curated by Chris Beyerle ar augmented reality ipaded Share: Getting to the Core 1-2-3 Come Do Some More Mitten-Themed Activities With Me Friday I featured activities to go with Jan Brett's story The Mitten. (Scroll down for that article.) How Gamification is Used in ELearning Gamification is a popular term at the moment and it can be seen in numerous and diverse applications. The simplest definition of gamification is that its approach is to add typical elements of game playing (point scoring, competition with others, rules of play) to other areas of activity. It can often be seen in online marketing techniques and approaches, as it encourages engagement with a particular product or service.

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