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Fun Ways to Learn English 5 Minute English - ESL Lessons - Helping you learn English QualityTime-ESL English as a Second Language (ESL) Lesson plans & ideas for teachers: eslflow index & home page BBC Learning English - Home English as a Second Language (ESL) Provide fun activities to help students study English vocabulary, writing and spelling. Improve pronunciation and comprehension. Improve students' academic English as well as their social English. ESL teachers help their students to develop proficiency in all aspects of their English language use at one time, a huge task. Pronunciation and Context for ESL Students VocabularySpellingCity utilizes both spoken and written English in games and activities, so students learning English can learn to pronounce words correctly. VocabularySpellingCity provides choice in word lists, so you can match the lists you use to each class or student. If you have a particular set of words you'd like your students to learn, simply create your own list on VocabularySpellingCity. ESL students often struggle with sound alike words (homophones), multiple meaning words, and various kinds of figurative language. VocabularySpellingCity has lists to help ESL students practice these tricky words.
Tech2Learn - Digital Storytelling Digital Storytelling has many definitions, but usually involves the telling of our personal stories combining digital technology to integrate text, sound, graphics and sometimes film. It is a great way for students to begin working with multimedia projects because they tell their own story, learning the techniques and technical tools of this kind of creative expression, but within a familiar context. Technology and Digital Stories Digital stories involve some or all of these components:an engaging and well written storyslides or clipsbackgroundsgraphics or imagestextsounds, narration and/or musica transition to move from slide to slide or clip to clipa title slide and an ending slide that lists credits 7 Elements of Digital Stories Audience - Stories have a particular audience in mind.Purpose - Stories are trying to accomplish a task (inform, educate, entertain, scare, etc.)Content - Content must be meaningful. Adapted from the Center for Digital Storytelling Other Sites... Helpful Handouts
Tiny TEFL Teacher Home ESL worksheets and activities to download These PDF activities and worksheets with accompanying teacher notes are free to download, print and use in the classroom. Need a grammar refresher? Get the Online Grammar Course for TEFL Teachers. Adverbs of frequency Communicative pair work activity to practise how often and adverbs of frequency Crazy dictation (1) Activity to present language for making appointments, and to practise listening and pronunciation skills Crazy dictation (2) Activity to present language for making arrangements, and to practise listening and pronunciation skills Crazy dictation (3) Activity to practise the past simple tense, and to practise listening and pronunciation skills For or Since? Worksheet to practise expressions of time with for and since Introductions Getting to know you communicative pair work questionnaire Kids – Places Questionnaire for communicative practice of places in a town Kids – Shopping roleplays Modals of obligation Worksheet to practise the difference between have to, don’t have to, must and mustn’t
Using Minecraft for Learning English * * * On the Internet * * * August 2014–Volume 18, Number 2 Marijana Smolčec Gimnazija Bernardina Frankopana, Ogulin, Croatia msmolcec gmail.com Filip Smolčec 5th Grade Primary School Student with an introduction by Vance Stevens Higher Colleges of Technology / CERT / KBZAC, Al Ain, United Arab Emirates vancestev Introduction to Minecraft One fine morning in August, 2014 as I was preparing to work on this article, I did as writers do all over the world as they seek to prolong procrastination, I checked Facebook. Figure 1. As Rehab and Lina can both tell you, Minecraft is a game known since its inception in 2009 to have occupied both children and adults in hours of enjoyable play with creative thinking. Joel Levin, a.k.a. Figure 2. Kuhn illustrates the concept of possibility space by explaining why we lose interest in Tic Tac Toe (too limited a possibility space – games become boring once possibility spaces are exhausted). Enter the third design element, intentional design. Figure 3.
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