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Persona Format - Fluid Project Wiki

Persona Format - Fluid Project Wiki
Fluid Persona Format This persona format was created to organize information in the Fluid Personas. The format chosen was based on the competitive analysis of many persona examples below. Page 1: Summary Page 2: More Details Comparative Analysis Todd Warfel Example Persona From: Positives Nice categorization: "The Moderately Seasoned Professional" Nice tagline: "I'd like to see a good, better, best." Negatives Persona doesn't have a ton of personal details, so he may not be as humanized as he could be. Chopsticker Example Persona PDF version of Timothy Powell Persona Nice graphic design Very compelling picture Very interesting personal details that give you a sense of his personality ("I don't suffer fools!) Tagline is a little long Details in the left sidebar aren't arranged very well (no headings) Not super easy to get an "at a glance" sense of who he is Kivio Persona Chart From: Student Related:  UX/UI repository(design patterns and templates)PersonaUser experience

Main Page - Social Patterns Full Library Enter your own text... ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 ¿ ? ¡ ! 50px Featured Name Newest Introducing Typekit Marketplace Introducing Typekit Marketplace Find and buy great fonts from some of the biggest names in the type world. Learn more Family Sample Fonts You’ve stumped us! One place for all your favorite fonts. Sorry, you don’t have access to any of these fonts. Page 1 of 74 1 family total 1176 families total Quality fonts from the world’s best foundries. Browse Fonts Marketplace Lists Designers Foundries Plans Creative Cloud Plans Typekit Plans Business Plans Enterprise About Typekit The Team Blog Jobs GitHub Twitter Learn & Support Typekit Practice Status Blog Contact Help Foundries & Type Designers Typekit Platform Adobe Stock Complete your composition with one of our best shots from among millions of royalty-free photos, videos, illustrations, and graphics from Adobe Stock. Learn more Scanning file — please wait

Concevoir un site avec la méthode des personasDigital Ice La méthode des personas permet de concevoir un site internet en fonction de l’orientation utilisateur. Il est en effet primordial de concevoir un site en fonction de sa cible et d’y penser tout au long des étapes de conception. L’ergonomie sera donc au cœur de cette méthode de conception. L’erreur souvent commise est de réfléchir de façon isolée sans prendre en compte les besoins réels et les attentes des futurs utilisateurs du site. Définition : méthode des personas Une première définition extraite du livre d’Amélie Boucher, « Ergonomie web, pour des sites web efficaces » considère les personas comme « les utilisateurs typiques, ce qui permet d’évoquer la cible utilisateur de manière concrète et proche de la réalité ». Cette méthode considère donc qu’un site web a une cible principale appelée persona primaire et qu’il importe de satisfaire à ses besoins afin d’établir une bonne interface . Exemple de personas avec une cible de seniors Persona 1 : senior confirmé Persona 2 : senior débutant

New MailChimp: User Persona Research A few weeks ago, MailChimp’s DesignLab posted images of our User Personas to their blog. As Jason explained there, we wanted to find out who really uses MailChimp. It was a question posed to us by data analyst Allison last year. We could broadly generalize about our users (savvy, self-reliant, techie, motivated), but we realized that we couldn’t rattle off the four or five archetypical MailChimp users. What we needed was a clear idea of our current users, so we could better empathize with them, and in turn design for and delight them—especially with a massive redesign on the horizon. To reconcile who we think uses MailChimp with who really uses MailChimp, fellow researcher Steph and I embarked on a long-term study of our customers to learn who they are; what, why, and how often they send; what kinds of issues they face; where they work; and what kind of people they are. So, how’d we do it? Step 1: Interview MailChimp stakeholders to see who we assume our customers are

Treejack Information Architecture Validation Software Take the guesswork out of information architecture with Treejack – the usability testing tool you can use to test your IA without visual distractions. Treejack helps you prove your site structure will work before you get into interface design. Tree testing is a usability technique for evaluating the findability of topics in a website. It’s also known as ‘reverse card sorting’ or ‘card-based classification’. Easy as 1,2,3 “It is so fast and easy to set up that it's really crazy not to use it.” – Jason Holmes, American Greetings Proving an Information Architecture 1. Your “tree” is the site structure, your information architecture. 2. We're here to find out if people can achieve what they came for on your website or intranet. 3. We give you a unique study link that you can email to your users and customers, tweet to the world, or give to a participant recruitment agent or consultant. All systems are Go “Oh yes. User Centered Information Design Sign up

Axure Design Pattern Library v2.0 | A Clean Design This is Version 2 of the first Axure stencil library. Demo the HTML OR Download the Axure (.rp) File What’s new in this version? I’ve gone a little nuts with some of these. There are a few new techniques, described in my last post about Click and Drag simulation, as well as some simpler but useful widgets. AJAX Field ValidationCarouselCarousel with simulated “Click and Drag”Field ValidationHover TipiPod MenuMapMap with simulated “Click and Drag”Progress BarSelf-Healing Delete from ListTabs Left The “Click and Drag” widgets are still a bit rough around the edges, so I’ve marked them “beta” and recommend against using them for user testing. What if I want to add something to this library? People have contacted me interested in contributing to the library, and I think that’s a great idea.

How to create a graphic design portfolio We often get young designers asking us what we look for in a potential employee and what we would advise them to do to help them get into the design industry. Apart from attitude (obviously!) there is another major factor – their graphic design portfolio. So – to all you people wanting to break into the design world, or even to move on up the ladder – this is for you. General graphic design portfolio tips 01. How you display your work is almost as important as the work itself. 02. Less is more. 03. The order you place the work in need to be thought about. 04. A diverse graphic design portfolio, in our view, is better than a one trick pony. 05. There is no good having a portfolio which is ancient. Online Portfolio Tips 01. We will always look at somebody’s online portfolio before we even see their printed one. 02. All you need is something simple. 03. If you are applying for a job related to HTML and CSS make sure the site validates and the code and is clean. 04. 05. 01. 02. 03. 04. 05.

An introduction to personas and how to create them Written by Tina Calabria, published March 2nd, 2004 Categorised under: articles, intranets, usability & information architecture, websites Before embarking on any intranet or website design project, it is important to understand the needs of your users. It is then possible to identify the features and functionality that will make the intranet or website a success, and how the design can support users with different goals and levels of skill. There are many ways to identify the needs of users, such as usability testing, interviewing users, discussions with business stakeholders, and conducting surveys. This article explains what personas are, benefits of using personas, answers to common objections about personas, and practical steps towards creating them. Personas act as stand-ins for real users What are personas? Personas are archetypal users of an intranet or website that represent the needs of larger groups of users, in terms of their goals and personal characteristics. Write personas

Usabilidad desde cero: recorridos cognitivos - Dispersium Un recorrido cognitivo consiste en realizar tareas dentro de un sistema para identificar errores de diseño o áreas susceptibles de mejora. Puede ser el el proceso de pago de un comercio electrónico, rellenar y enviar un formulario, o cualquier otro tipo de interacción. Puede llevarse a cabo por un experto en usabilidad, si no conoce la interfaz a evaluar, o por usuarios como parte de un test. ¿Cuando llevar a cabo un recorrido cognitivo? Esta técnica es útil cuando no se conoce la aplicación o interfaz a evaluar, ya que el conocimiento de como funciona que adquirimos al utilizarla, hace que seamos menos objetivos localizando errores. Podría decirse que “nos acostumbramos a que esté mal hecho”. ¿Quién debe realizarlo? Es por esto que las personas involucradas en el desarrollo o diseño de un proyecto no son válidas para hacer este tipo de evaluaciones. La mirada analítica del experto en usabilidad, evaluando tu interfaz Como hacer un recorrido cognitivo

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