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PHILIPK.NET

PHILIPK.NET
Step by step tutorials for various materials Several step by step tutorials with tricks, tips and hints on howto create such materials ranging from sometimes involving sculpting in a program like Zbrush and sometimes just using Photoshop. Includes a .PSD with all layers for each tutorial. Click image to view the material tutorials. Learn to use this handy tool to create normal maps fast Whether you want to create something totally free hand, only using photos or a mix of both I go through several tips on how you can do each of these using this very handy normal map tool for Photoshop. Includes a .PSD with all layers for each example. Click image to view the nDo tutorial. Howto build modular meshes and general workflow This tutorial is about how I work with modular sets. Click image to view the modular sets tutorial. Tutorial about creating rock/organic modular meshes This is a more step by step tutorial and some hints when it comes to more organic shaped meshes.

nDo Created by Teddy Bergsman teddy.bergsman@gmail.com nDo now has an official site, head over to www.cgted.com to download it! Introducing a toolset for quickly designing normal maps without ever leaving Photoshop,nDo is a melting pot of normal creation techniques. Sculpt using your custom brushes, create volumes from selections, paths or layers, apply filters, generate complexly multifaceted normal maps from height or photographs, rotate and transform without biasing normal - nDo is designed to cover many of your normal mapping needs in a to-the-point format. To download visit the official nDo site: nDo © teddy Play this action to launch nDo. Overlay Normal Blends the selected normal map layer with the layer(s) below, in a mathematically correct manner without destroying Z channel data. Cavity from Normal Generates a cavity map layer on top of the selected normal map layer. Learn to use this handy tool to create normal maps fast. 1.

Texture Creation using nDo2 About : Creating textures using photosources for Diffuse, and nDo2 for the Normal map. Target Audience : Photoshop and nDo2 users – Intermediate Platform : Photoshop/nDo2 Latest Update :October 2011 Introduction I never really got into zBrush and Mudbox, I have always stuck to the oldschool approach of pure Photoshop for 2D work. That pure Photoshop approach regained a lot of its credibility again with the recent release of nDo2. nDo2 is a new program that hooks into Photoshop, and allows you paint, sculpt, convert, and draw normal maps directly from within PS. In this tutorial I am going to show you how I usually create my diffuse textures, and how to then take a diffuse texture into nDo2 and use it to create a normal map for it. The tutorial requires at least basic Photoshop knowledge. Diffuse I almost always start off from photos. On CGTextures.com, you can find the following photo in Metal – Containers 1.) 2.) 3.) 4.) 5.) Cut out three pieces and place them in the three middle spaces.

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