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The Teacher's Guides To Technology And Learning Welcome to the official guide to technology and learning by Edudemic! This part of Edudemic is meant to offer you, the teacher, some of the best and most popular resources available today. We’ve combed through hundreds of resources in order to narrow down our guides into something easy to read, easy to use, and easy to share. Below are links to the guides we have made so far. They’re always a work in progress so be sure to let us know if we missed something or if you have more resources you want us to call out in the guides. Just click on the title or image of each guide to view that particular resource. The Teacher’s Guide To Twitter Twitter has proven itself to be an indispensable tool for educators around the globe. The Teacher’s Guide To Flipped Classrooms We talk a lot about flipped classrooms on Edudemic. The Teacher’s Guide To Copyright And Fair Use The Teacher’s Guide To Google Glass If you’re as excited as Katie and me about Google Glass, this guide is for you. Do you love to pin?

Material didáctico de apoyo a la evaluación formativa “La verdadera educación consiste en obtener lo mejor de uno mismo. ¿Qué otro libro se puede estudiar mejor que el de la Humanidad?” Mahatma Gandhi La situación educativa sigue estando en un punto de crisis, varios son los estados del país que han levantado la voz en contra de la reforma educativa en sus respectivos estados, no se tiene claro en panorama de los que sucederá con estas nuevas leyes, mientras tanto hay que mantenerse informado y optar por un postura políticamente ética como docentes comprometidos con el bien social para su equidad. En este post compartimos el material didáctico de apoyo a la evaluación formativa elaborado por la mesa de técnica del estado de Chihuahua que publican generosamente para toda la comunidad educativa, un compendio de fichas de ejercicio correspondientes al primer bloque de educación primaria. Esperando que sea de utilizad se los compartimos por medio de la plataforma Google Drive. Material didáctico de apoyo a la evaluación formativa 1er grado

About Possible Worlds | Possible Worlds PLAYING TO LEARN: Using Games to Help Teach Difficult Concepts The Possible Worlds digital games are designed to help improve student understanding of phenomena that are often the subject of scientific misconceptions. Developed by EDC|Center for Children and Technology (EDC|CCT) over the course of two research and development projects, the games are the centerpieces of modules that address four topics: photosynthesis, heredity, electricity, and heat transfer. Each module includes accompanying classroom activities that leverage students’ experiences within the games. Our game modules are designed to help students build novel conceptual models, and provide tools to help teachers and students draw analogies between the games and science concepts. Build novel conceptual models Scientific phenomena can becounterintuitive and hard forus to imagine. Why are certain scientific phenomena the subject of persistent misconceptions? Draw analogies between the games and science concepts Have fun!

Deberes en Familia blog: EL HUERTO DE MI ABUELO PEPE Este verano, me propuse hacer métodos dinámicos de aprendizaje con mis hijos. Y la verdad que esta resultando muy provechoso, porque en cualquier situación podemos sacar y aprovechar una Unidad Didáctica. En este caso le tocó al "Huerto del abuelo Pepe", está en el campo de mis suegros, donde en verano pasamos muchos fines de semanas. Conocer los diferentes tipos de vegetales y de frutas.Conocer cómo y de qué se alimentan las plantasConocer cómo se relacionan las plantasConocer las formas de los árboles y de las plantas.Sobre todo divertirse conociendo el mundo de las plantas. Empezamos a pasearnos por el campo reconociendo los distintos tipos de hortalizas y de frutas y hablando un poco de sus formas, colores, tamaño, etc. Características de las cebollas:Están enterradas bajo tierra.Su forma de hoja es muy peculiar, tiene forma de abanico.Son hojas largas. Características de los pepinos: Características de las tomateras: Ahora vamos a recolectar todas las verduras que se pueden coger ya. 2.

Game Plan Level: Upper intermediate+/mature students Location: Computer room Skills Focus: Reading/writing (reading comprehension check) Language focus: Reading Game: McVideo Game This is simulation game is a parody of the fast food chain McDonalds taking quite a negative view of the production process which you, the plater, become implicit in. Preparation Print out a copy of the McVideo Game Worksheet. Pre Activity Hand out a copy of the worksheet to each pair and ask them to read and make a guess at any of the answers. Deal with any language problems as you monitor. Brief feedback on possible answers and any difficult language. Reading activity In the computer room direct students to the game and the tutorial. Explain that they can’t play the game unless they complete all the questions with the correct answers. Ask them to read the tutorial and answer as many questions as they can. Encourage students to ask you, peers or look up online any difficult language contained in the tutorial. Post Reading activity

Modelos didácticos para primaria: Matemática manipulativa Nuestro cuerpo y los materiales didácticos. No entiendo las matemáticas ajenas a la manipulación, desde el empleo de mi cuerpo viviendo situaciones o utilizando materiales que me hagan aprender más fácil. Es lo natural. Con frecuencia permanecemos más atentos a darles inconscientemente continuidad a las formas tradicionales en las que "aprendimos" , que a la reflexión sobre si nuestra práctica con nuestro alumnado es verdaderamente útil y nos hace a todos más competentes en el desarrollo de una tarea. Así, entiendo que esta ciencia se creó y fue desarrollándose para solucionar situaciones concretas y reales.

Getting Children Involved with Edtech Posted by Shelly Terrell on Saturday, August 1st 2009 The Problem Although I have taught English to Speakers of Other Languages (ESOL) for several years, I only began to teach very young children two years ago. Why? The children are less of a challenge as the barriers teachers face daily when pursuing such a hefty ambition. Which is the right technology to support learning goals? PLN at Work! My philosophy, as you may know from reading this blog, is that Twitter leads to great collaboration! The idea was to find a way to encourage my German students to use the English they learned. Why I Love the VoiceThread Project! This collaborative effort has been very successful for several reasons, including: The children’s identities are hidden! All our collaboration was performed through e-mail, Twitter , ning, and VoiceThread ! Challenge: Ask yourself, “Who from your PLN can you collaborate with for meaningful projects?” Would you like to share your collaboration anecdote?

REA IMÁGENES CC- Galería de Symbaloo palabras claves relacionadas Banco , de , Imágenes , y , Sonidos , Royalty , Free , Music , Luna , Images , - , PD Let’s Play! 20+ Sites for Young Learners Part of the Cool Sites series Sometimes, the teachers of young learners get a bad reputation for playing all day in their classes. Let me tell you a secret. Any great teacher of young learners is definitely playing a lot in and out of the classroom! problem solvingcompleting a small task before a larger taskpacingfollowing instructionscollaboratingdeveloping skills to accomplish tasks Play and Video Games Many more lessons are learned by today’s digital games which have the social component to them. 9 Digital Sites that Make English Fun for YLs Kindersite- The Kindersite spearheaded by Joel Josephson (@acerview54) has 1000s of educational and fun content specifically designed for preschool, kindergartens, elementary, primary schools and special needs students. ELT Digital Play- This blog lists reviews various games, describes their value and how to play them. Brainnook- a free online virtual world for kids to develop math and english skills with children worldwide. YL Curriculum Resources

Learning Beyond Walls- Games and Wikis! Posted by Shelly Terrell on Tuesday, August 17th 2010 Part of the Cool Sites series Many of you have started school already and are integrating new technology in your curriculum. Wikis are one of my favorite tools for encouraging learning beyond the classroom walls. I’m sharing with you this post I originally wrote for one of my favorite blogs, ELT Digital Play, back in May. Extending Learning Beyond the Classroom Walls Did you know that the average time spent playing video games per week is 18 hours? So what do you put in a wiki? A wiki is like a class website, but easier to design. Adding the “social” to game-based learning… Have you watched anyone recently play a game on their Wii or PS3? Embed a Wallwisher so students can easily add in gaming tips Embed a Google Doc where students add tips and tricks to pass certain games stages. Useful links: “If the child is not learning the way you are teaching, then you must teach in the way the child learns” - Rita Dunn Challenge:

How to Plan Instruction Using the Video Game Model Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your day on the bunny hill when you're an expert skier. You play a game of darts with the target two feet away. You play a game of darts with the target 200 feet away. In each of these extremes, you would feel either frustrated or bored, depending on your level of achievable challenge. Challenge is a powerful motivator when students take on tasks they find meaningful and, through their efforts and perseverance, succeed. Achievable Challenge Requires Individualization As I wrote in my previous blog, A Neurologist Makes the Case for the Video Game Model as a Learning Tool blog and the accompanying video, the most popular computer games take players through increasingly challenging levels as they became more and more skillful. The Role of Scaffolding Demonstrating Incremental Progress

GameSites NOTE: Click on any of the anchor links you find interesting, read more about them, then click the headings to visit the website! Kindersite- List of 100s of Games The Kindersite spearheaded by Joel Josephson (@acerview54) has 1000s of educational and fun content specifically designed for preschool, kindergartens, elementary, primary schools and special needs students. Register for free for full featured access, but it’s not required. ELT Digital Play- Blog highlighting 100s of Games - This blog lists reviews various games, describes their value and how to play them. Pumkin English- Virtual World for Kids to Learn English - Love this virtual world for children to learn English through cute characters accomplishing tasks and winning points! Brainnook- Virtual World for Kids - a free online virtual world for kids to develop math and english skills with children worldwide. English Story Time Wiki- Resource of Games by Theme Nick Jr- Interactive Games English Attack-For Teens Let's Play!

Game-Based Learning Units for the Everyday Teacher Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. Myths About Game-Based Learning First, let's clarify a couple things. Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Overall Theme Need to Know Game-Based Learning demands a "need to know" the content. Incentives Avatar

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