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Introduction to Object-Oriented JavaScript - JavaScript

Introduction to Object-Oriented JavaScript - JavaScript
Object-oriented to the core, JavaScript features powerful, flexible OOP capabilities. This article starts with an introduction to object-oriented programming, then reviews the JavaScript object model, and finally demonstrates concepts of object-oriented programming in JavaScript. This article does not describe the newer syntax for object-oriented programming in ECMAScript 6. JavaScript review If you don't feel confident about JavaScript concepts such as variables, types, functions, and scope, you can read about those topics in A re-introduction to JavaScript. You can also consult the JavaScript Guide. Object-oriented programming Object-oriented programming (OOP) is a programming paradigm that uses abstraction to create models based on the real world. OOP envisions software as a collection of cooperating objects rather than a collection of functions or simply a list of commands (as is the traditional view). Terminology Namespace Class Defines the object's characteristics. Object Property Method Related:  OO JavaScriptJavascript style and stucture

Gallery | toastr 2.0.1 3 Easy Steps: (1) Link to toastr.css (2) Link to toastr.js (3) Use toastr to display a toast for info, success, warning or error // Display an info toast with no title toastr.info('Are you the 6 fingered man?') *** For other API calls, see the demo To install toastr, run the following command in the Package Manager Console PM> Install-Package toastr Release Notes The following animations options have been deprecated and should be replaced: Replace options.fadeIn with options.showDurationReplace options.onFadeIn with options.onShownReplace options.fadeOut with options.hideDurationReplace options.onFadeOut with options.onHidden Optional 'close' button, bug fixes, and improved responsive design. For other changes, see Owners johnpapa Authors John Papa, Hans Fjällemark Copyright Copyright © 2012 Hans Fjällemark & John Papa. Tags Dependencies jQuery (≥ 1.6.3) Version History

JS Objects: Inherited a Mess JS Objects: TL;DR JavaScript has been plagued since the beginning with misunderstanding and awkwardness around its "prototypal inheritance" system, mostly due to the fact that "inheritance" isn't how JS works at all, and trying to do that only leads to gotchas and confusions that we have to pave over with user-land helper libs. Instead, embracing that JS has "behavior delegation" (merely delegation links between objects) fits naturally with how JS syntax works, which creates more sensible code without the need of helpers. When you set aside distractions like mixins, polymorphism, composition, classes, constructors, and instances, and only focus on the objects that link to each other, you gain a powerful tool in behavior delegation that is easier to write, reason about, explain, and code-maintain. Simpler is better. JS is "objects-only" (OO). Due Thanks Complete Series As sad a criticism on JS as that quote is, it's quite true. It's quite possibly my "ah-ha!" OO in JavaScript Blueprint

6. Objects and classes by example - Mixu's Node book In this chapter, I: cover OOP in Javascript by example point out a few caveats and recommended solutions I'm not covering the theory behind this, but I recommend that you start by learning more about the prototype chain, because understanding the prototype chain is essential to working effectively with JS. The concise explanation is: Javascript is an object-oriented programming language that supports delegating inheritance based on prototypes. Each object has a prototype property, which refers to another (regular) object. Properties of an object are looked up from two places: the object itself (Obj.foo), and if the property does not exist, on the prototype of the object (Obj.prototype.foo). There are further nuances to the system. Let's look at some applied patterns next: Class pattern Instantiating a class is simple: // constructor callvar object = new Foo('Hello'); Note that I recommend using function Foo() { ... } for constructors instead of var Foo = function() { ... }. Use mixins

AngularJS — Superheroic JavaScript MVW Framework Capítulo 3. JavaScript avanzado (Introducción a AJAX) Al igual que sucede con otros lenguajes de programación, los objetos se emplean en JavaScript para organizar el código fuente de una forma más clara y para encapsular métodos y funciones comunes. La forma más sencilla de crear un objeto es mediante la palabra reservada new seguida del nombre de la clase que se quiere instanciar: var elObjeto = new Object();var laCadena = new String(); El objeto laCadena creado mediante el objeto nativo String permite almacenar una cadena de texto y aprovechar todas las herramientas y utilidades que proporciona JavaScript para su manejo. Por otra parte, la variable elObjeto almacena un objeto genérico de JavaScript, al que se pueden añadir propiedades y métodos propios para definir su comportamiento. 3.1.1. Técnicamente, un objeto de JavaScript es un array asociativo formado por las propiedades y los métodos del objeto. La forma tradicional de definir los arrays asociativos es mediante la clase Array: nombreArray.nombreClave = valor; 3.1.1.1. 3.1.1.2. Arrays

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ECMA-262 » ECMA-262-3 in detail. Chapter 7.1. OOP: The general theory. Read this article in: Russian. In this article we consider major aspects of object-oriented programming in ECMAScript. That the article has not turned to “yet another” (as this topic already discussed in many articles), more attention will be given, besides, to theoretical aspects to see these processes from within. Before analysis of technical part of OOP in ECMAScript, it is necessary to specify a number of general characteristics, and also to clarify the key concepts of the general theory. ECMAScript supports multiple programming paradigms, which are: structured, object-oriented, functional, imperative and, in the certain cases, aspect-oriented; but, as article is devoted to OOP, let us give the definition of ECMAScript concerning this essence: ECMAScript is the object-oriented programming language with the prototype based implementation. Prototype based model of OOP has a number of differences from the static class based paradigm. But let us give one after another. Example:

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