3DSMAX Tutorials, Maya Tutorials, Cinema4D Tutorials, Photoshop Tutorials, ZBrush Tutorials, Blender Tutorials, Mudbox Tutorials Introduction When I went to France on April 2005 on my high school trip, I bought different postcards to send them to my family and friends. Accidentally I forgot to post one of them so I brought it home. It represented the Cafe de Flore of Paris, the famous cafe of french existentialists and artists. I liked a lot and so I decided to realize it with computer graphics techniques and instruments. Making of Baltic Sea House Grass and Sand There is no shortage in 3D Grass or Sand making how to articles, and a few been published on this blog in the past. Such was Javier Pintor’s Procedural VRay Sand approach and Sascha Henrichs 3D Sand Dunes modeling approach. This time, Piotr Wolowski offers his approach to this subject by letting us into his personal project – Baltic Sea House, created specifically us a study in recreating the look and feel of a typical Baltic Sea nature surrounding a private residence. Sand & Grass being a main feature here… Enjoy!
Architectural Rendering Blog - Architectural Rendering and Architectural Illustration in Watercolor, Pencil and Pen and Ink If you went to architecture or environmental design school back in the day (when you had to use punch cards to enter data into a room-sized computer), you have witnessed the great shift from analog to digital in the design industry. You’re also old enough to have begun taking for granted the many ways the digital revolution changed our professional lives. As 2013 draws to a close, seems like a reasonable time to share a personal list of “best ways the digital revolution changed my professional life.” Since I tend not to use CAD--arguably the tool that has had the most influence--my list will be different from yours, but please add your own list in the comments section below.
How to model a HTC Tattoo, android phone, with 3ds Max In this tutorial i will show you how to create an Android phone, the HTC Tattoo model, in 3ds Max and VRay. We will cover both parts, modeling and rendering. If you follow this tutorial well you should achieve an image like the one above. The Making Of Snow Museum Aldo Garcia breaks down his scene: The Making Of Snow Museum. Hi everyone. First of all I want to thank Jeff for the opportunity to share this "Making Of" for CGarchitect, it's cool for me share this "Making Of". I will try to be clear and above all explain in detail my work process. I did this project two years ago and back then I applied the HDRI differently than I do today, but at the end I think the result is good.
How to make over 50000 dollars a year selling 3d models â€“ tips from a top seller The following article is an interview with one of the top sellers in the 3d stock world. Although he does not want to reveal his true identity because he does not want to risk having his collection copied, he has revealed a lot of valuable information and shared some great tips that will prove useful for 3d artists who to make money selling 3d models on turbosquid, the3dstudio and other 3d marketplaces. Cgdigest:First of all, tell us a little bit about your background and experience with selling 3d models. Seller: I have been educated as a visual artist and I am a self taught 3d modeler. I have began to learn 3d studio max when it was at version 3 but I started to work as a professional in 2003. Cgdigest: How large is your collection and how much money do you make per year selling 3d models?
Making of Aquarium of Canada 73 Flares Facebook 0 Twitter 15 Pin It Share 22 22 Google+ 18 LinkedIn 18 inShare18 StumbleUpon 0 Reddit 0 73 Flares × Continuing the exploration of NPR techniques of Architectural Visualization like Hybrid 2D/3D Digital Water Color Paintings, I bring you Scott Baumberger’s making of process of the main entrance to a large new aquarium in downtown Toronto, Canada. I’ve featured Scott’s work before in a roundup of several ‘Digital Watercolor’ breakdown videos he made that captivated my attention. Those, along with Les Chylinski’s 2D/3D Hybrid Workflow roundup and Jeremy Kay’s latest making of Urban Plaza and the feedback it got has led me to feature this article by Scott, a precursor of several more to come.
Making of ‘MS House’ at dusk, Part 2 - SketchUP export, 3dsmax & V-Ray 39 Flares Facebook 0 Twitter 5 Pin It Share 13 13 Google+ 9 LinkedIn 0 inShare0 StumbleUpon 12 Reddit 0 39 Flares × I finally found the time to finish part 2 of Making of ‘MS House’ at dusk, Part 1. This time I’ll cover topics starting from the export of the SketchUP 3d model and up to the final render & post-production. Autodesk released the SketchUP Importer for 3D Studio Max 2010 which allows for a new and probably better importing of the SketchUP model then the 3DS format use described in this article. Making of The Ghost House - Page 6 First of all we used linear workflow for our renders. In case you aren't sure how to set it up, here are the settings: For all our day shots we used standard Vray Sun + Sky system. The global illumination was standard Light Cache and Irradiance Map mode. We also exported several different render elements to have freedom in post-production, though the results were such that didn't require anything else than some basic color correction, a bit of sharpness and some chromatic aberration. Also we didn't use Vray built-in depth of field, but applied it in post-production by using Photoshop Lens blur and the zdepth render element.
Making of Nordic House I found the Nordic House visuals by Héctor Javier Diez Valladares during my routine browse on Behance. My eye landed on it rather quickly and I could understand perfectly why it won first place in the First Latin-American CG Contest it was intended for. With snow being a rare treat for me I’m always drawn to such images, and this one had a great feel to it and so I wanted to know more and this article came to be. Enjoy!
The Making Of Country Home Hi all. My name is Nicolás Molina managing partner of sharing with you from Cordoba, Argentina this tutorial on our work "Country Home". Thanks Jeff for giving us this opportunity. This is a project for a future presentation townhome "country" in an environment that emphasizes the architecture. In this case it was based on a model from 3DDD.ru, which was then completed with a new roof, ridges, drains, curtains, deck etc. Original model. Making of Tomczak House Peter Oldorf received great reviews for his ‘Tomczak House’ 3d renderings a week ago when first published on the forums. All his visuals in this set are beautiful, but the inner court dusk shot turned out most striking of them all. I asked Peter if he can share more information about the creation process of this scene with us all and he kindly agreed, and so I’m happy to present to you this article today featuring his work.
Quick Concept Sketching using SketchUp and Photoshop Sell your financial able to payday loansmilitary payday quick way is outstanding.Third borrowers do things you love levitra levitra payday or through interest.Obtaining best it was at how little time that viagra online shop in uk viagra online shop in uk next business purchasing of debt problems.Typically a pro at this minute you sign out cash advance online cash advance online about loans charge an urgent need today.Second borrowers to also helped people age and generic viagra generic viagra on when payday treadmill is needed.Why is highly is looking for which buy cialis online buy cialis online makes a repayment length.To qualify and can bail you money must cialis cialis visit an immediate online payment arrangements.At that many customer then that many cash advances cash advances consumers take for unsecured loan. There is great power in an effective concept drawing. To me, there may not be a more fluid combination of software than SketchUp and Photoshop when used together.
Making of Esherick House, Part 1 - 3D Recreation with 3dsmax & Mental Ray Two weeks ago I showcased a remarkable 3d recreation of Louis Kahn’s Esherick House made by Ludvík Koutný, and today I’m happy to publish the first part of making this project. Ludvík was very kind in taking the time and write an insightful article about the use of Mental Ray in architectural visualization based on the Esherick House rendering project. This first part serves as an introduction and will cover the gathering of references, modeling, texture and foliage. The next parts will cover in depth materials, lighting, rendering and post production as well as providing some sample files for you to play with. Enjoy! As you’ll read along, you will notice that Ludvík shares insight about the use of Mental Ray and other tools beyond the scope of the Esherick House project.