background preloader

Getting Started With HTML5 Game Development

Getting Started With HTML5 Game Development
There are plenty of valid ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development. How “HTML5” can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games. Most of the audience here already sees the value in HTML5, but I want to re-iterate why you should be building an HTML5 game. If you are just targeting iOS for your game, write the game in Objective-C, the cons outweigh the benefits in that scenario… but if you want to build a game that works on a multitude of platforms, HTML5 is the way to go. Cross-Platform One of the more obvious advantages of HTML5 for games is that the games will work on any modern device. Unique Distribution Most HTML5 games that have been developed to this point are built in the same manner as Flash and native mobile games. Quicker Development Process js13kGames Related:  codetechbotHTML5

How To Design A Mobile Game With HTML5 Advertisement Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Getting Started Before you start sketching the next Temple Run or Angry Birds, you should be aware of a few things that could dampen your excitement: Performance Mobile browsers are not traditionally known for their blazing JavaScript engines. Now, as a Web developer you’re used to dealing with the quirks of certain browsers and degrading gracefully and dealing with fragmented platforms. In this tutorial, we’ll make a relatively simple game that takes you through the basics and steers you away from pitfalls. It’s a fairly simple game, in which the user bursts floating bubbles before they reach the top of the screen. We’ll develop this in a number of distinct stages: 1. Enough of the background story. Let’s kick off with a basic HTML shim: 2.

Category: Design Diversity, communication, and Animal Crossing: New Leaf by Christian Nutt [04.02.14] Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results. Design, Production, Console/PC, Social/Online What's next for Puzzle & Dragons and GungHo? by Christian Nutt [03.28.14] The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more. Giant Sparrow — Santa Monica, California, United States [04.22.14] Game Designer Blizzard Entertainment — Irvine, California, United States [04.22.14] Starcraft II - FX Artist Blizzard Entertainment is looking for an exceptionally skilled 3D FX artist to work on our StarCraft and Heroes of the Storm universes.

Learn HTML5 - Game Development Course Online When does the course begin? This class is self paced. You can begin whenever you like and then follow your own pace. It’s a good idea to set goals for yourself to make sure you stick with the course. How long will the course be available? This class will always be available! How do I know if this course is for me? Take a look at the “Class Summary,” “What Should I Know,” and “What Will I Learn” sections above. Can I skip individual videos? Yes! How much does this cost? It’s completely free! What are the rules on collaboration? Collaboration is a great way to learn. Why are there so many questions? Udacity classes are a little different from traditional courses. What should I do while I’m watching the videos? Learn actively!

How to make a simple HTML5 Canvas game - Lost Decade Games You want a quick tutorial for making a SIMPLE game in HTML5? Let's walk through a SIMPLE game practically line-by-line! (If you're curious about my credentials, I made half of A Wizard's Lizard.) Let's jump right in by walking through game.js. You can also play the game right here. Screenshot 1. // Create the canvas var canvas = document.createElement("canvas"); var ctx = canvas.getContext("2d"); canvas.width = 512; canvas.height = 480; document.body.appendChild(canvas); The first thing we need to do is create a canvas element. 2. // Background image var bgReady = false; var bgImage = new Image(); bgImage.onload = function () { bgReady = true; }; bgImage.src = "images/background.png"; A game needs graphics, so let's load up some images! We do this for each of the three graphics we need: background, hero, and monster. 3. 4. Now for input handling. To accomplish this we simply have a variable keysDown which stores any event's keyCode. 5. 6. 7. 8. See also the Onslaught! 9. 10. Congraulations!

DaRaFF/jsgamewiki Impact - HTML5 Canvas & JavaScript Game Engine Make games with Construct 2 - Scirra Store Construct 2 lets you make games visually, no programming required! You and Construct 2 — The perfect way to become a game developer today! Buy Now Pricing No monthly fees, you pay once and have access to Construct 2 for life. Make games for over 14 platforms all for a one off payment. Which Construct 2 Version Do I Need? I am a that's made Not sure what license you need? Don't worry! Add to basket For Profit Business Business Edition licenses can either be issued: In the name of the business. Usage of Personal Edition licenses are strictly prohibited for business use. Any Questions? Please feel free to email support@scirra.com and we'll respond as soon as we can. Add to basket Startup Business Startup Businesses are defined as ones that have made less than $5,000 USD revenue (or equivalent) over their entire business history. As a startup business, you are permitted to purchase Personal Edition licenses. Non Profit Business Business Edition License You should use Business Edition licenses. Good news!

Starter for the new HTML5 game developers Create Games with Construct 2 The Construct 2 start page Quick & Easy Bring your work to life in hours and days instead of weeks and months. With Construct 2 making games is a piece of cake: just drag and drop objects around, add behaviors to them, and make everything come alive with events! With a quick and easy to grasp Ribbon interface, you have clear access to a wide set of tools that allows anyone to jump into game creation with little to no prior game development knowledge. The Layout Editor provides a what-you-see-is-what-you-get visual interface to design your levels. Within minutes or hours you can have a working prototype that you can share with friends to play. [ see the manual ] Powerful Event System Make your game do what it needs to do in a visual and human readable way with the powerful Event System. Events are created by selecting possible conditions and actions from an organized list. Creating the events you need for your game is rather intuitive. It's easy to program your game in Construct 2

Canvas tutorial - Web developer guide <canvas> is a HTML element which can be used to draw graphics using scripting (usually JavaScript). This can, for instance, be used to draw graphs, make photo composition or simple (and not so simple) animations. The images on the right show examples of implementations <canvas> which they will be in the future in this tutorial. <canvas> was first introduced by Apple for the Mac OS X Dashboard and later implemented in Safari and Google Chrome. Gecko 1.8-based browsers, such as Firefox 1.5, also support this element. The <canvas> element is part of the WhatWG Web applications 1.0 specification also known as HTML5. This tutorial describes how to use the <canvas> element to draw 2D graphics, starting with the basics. Before you start Using the <canvas> element isn't very difficult but you do need a basic understanding of HTML and JavaScript. In this tutorial See also A note to contributors Document Tags and Contributors

Related: