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Center for Game Science

Center for Game Science

ALMA Kids Code Monster from Crunchzilla <h2>Code Monster gets kids excited about programming. It is a combination of a game and tutorial where kids experiment with learning to code. <p> Code Monster use Javascript. Please enable Javascript if you want the play with the Code Monster. Otherwise, Code Monster will not be able to play with you. I'm Code Monster! Getting Started Lesson 1 BACK How to Play | Lesson Sections | About | FAQ | Terms of Use | Privacy | Contact | © 2015 How to Play Code Monster teaches kids and adults a little about Javascript programming! It's easy to play. Click on the Reset button if you really mess up your code and want to start over on a lesson. Code Monster saves what lesson you are on, so feel free to stop at any time and come back later. Have fun! About Code Monster from Crunchzilla is an interactive tutorial for kids that focuses on action. Projects start with simple boxes and colors, rapidly progressing into exciting experiments with simple animation and fractals. Frequently Asked Questions Sure!

Top Issue-Oriented Computer Simulations Check out these serious games to see what the buzz is all about. Interested in trying out serious games? Here's more information about those mentioned in the article "Computer Games Explore Social Issues," as well as others that are generating gamer buzz. Real Lives This game, from Educational Simulations, randomly assigns players the identities of people from different parts of the world, and players must guide their characters' decisions -- from birth to death -- about work, health, education, and love based on the opportunities and disadvantages encountered in that society. (See the site for game-licensing fees and free downloadable lesson plans.) Karma Tycoon Earn good karma and learn the financial logistics (applying for grants, juggling credit) of running a nonprofit organization such as an animal shelter or a senior center while striking a balance between quality of service and the number of people you can help. Democracy2 Homeland Guantanamos Food Force PeaceMaker Climate Challenge

Jefferson Lab Science Series - Science Series Video Archive Couldn't make it to the last Science Series lecture? Did you like a lecture so much that you just had to see it again? Not to worry! Past lectures are now available on demand! Building Blocks of Matter Since ancient times, humans have inquired about what makes up the world around them. October 7, 2014 Dr. Tools, Techniques and Technology Connections of Particle Physics Particle physics shares with other basic sciences the need to innovate, invent and develop tools, techniques and technologies to carry out its mission to explore the nature of matter, energy, space and time. April 2, 2014 Dr. The Higgs Boson and Our Life On July 4th, 2012, the ATLAS and CMS experiments operating at the CERN Large Hadron Collider (LHC) announced the discovery of a new particle compatible with the Higgs boson (hunted for almost 50 years), which is a crucial piece for our understanding of fundamental physics and thus the structure and evolution of the universe. April 30, 2013 Dr. Guesstimating the Environment Dr.

Spatulatta – Cooking For Kids Serious Tips for Using Serious Games in Class Experts on issue-oriented computer simulations offer advice on how to do it right. We asked some serious-game experts about how teachers can get the most out of them in the classroom. Here's their advice: Do a Dry Run First, give yourself some gaming homework. Let the Kids Go Nuts Make sure the students get enough time with the game to thoroughly explore different scenarios and make their own mistakes. Have a Postgame Plan "No matter what the game or the subject, the important thing to do is to use the game as a catalyst for something else," says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conference. Help students link the game's content to events in the real world with classroom talks and writing assignments or by providing other media, such as documentaries and news clips. Encourage Open Conversation

Game-Based Learning to Teach and Assess 21st Century Skills Game-Based Learning, and particularly serious games that teach content, are fast becoming utilized in the classroom. Frequent success stories are appearing, from Minecraft in the elementary classroom to games that teach civics. There is curriculum that pairs World of Warcraft with language arts standards, and many other variations where the gaming focus is on content. What about 21st-century skills? Collaboration MMOs are hugely popular. Communication All of the games above, which require collaboration, also require communication. Critical Thinking/Problem-Solving Well-designed games require players to solve a variety of complex problems, some of which require standards-aligned learning and some that simply require general critical thinking and problem-solving. We must find time for students to play these games in and out of the class to teach content and 21st-century skills. One of the biggest misunderstandings about games, and people who play them, is that games don't "teach" anything.

Ideas for Using Minecraft in the Classroom As is the nature of sandbox games, players can roam free, choosing objectives as they go. Because Minecraft has such open possibilities and potential, the teacher can choose how he or she wants to use it. Just as the student has the ability to be creative, the teacher has the same. That can be overwhelming, but luckily, there is a tool for using Minecraft created by teachers for teachers. MinecraftEdu provides a custom mod, basically a customized modification of the game, that helps facilitate organization and focus for teachers to use Minecraft effectively. In addition, Joel Levin, the founder of MinecraftEdu, provides ideas and updates at The Minecraft Teacher blog. For those noobs out there that need a push in the right direction, here are some introductory project or lesson ideas. 1) Explore Real Life Buildings There are many already-created structures that you can import into the game and have students explore. 2) Practice Ratio and Proportion 3) Learn About Survival

Games to Teach Financial Literacy Financial Literacy Month is April -- just around the corner -- and it's never too early to prepare. Personally, I believe this is a great opportunity to use games in an intentional way to teach students financial literacy skills. Games can be used as a "hook" or anchor activity, as well an instructional activity that is revisited throughout a unit of instruction. A game can help scaffold the learning of important content as well as providing context for application of content. Fellow Edutopia member Brian Page (on Twitter @FinEdChat) has long been an advocate for financial literacy education and innovative ways for students to engage in it. Bite Club In Bite Club, players manage a "day club" for vampires. Save for retirementPay down debtManage current consumption Brian says, "I prefer Bite Club as a game-based learning day alternative, and as an anchor activity. Gen i Revolution "I believe Gen i Revolution is best for middle school students," Brian tells us. Financial Football

Gamestar Mechanic: Gamification Made Easy Children in the 21st century experience media in ways that are vastly different from any previous generation. Social networking, user-created content and video games provide a level of interactivity that was unthinkable a generation ago. As a result, educators are rethinking educational practices that have long been taken for granted. Many have come to the conclusion that the answers they're looking for lie in making video game design a central part of the curriculum. Proponents of game design in the classroom say that it promotes students' systems thinking, problem solving and critical analysis skills. VIDEO: Learning STEM Skills by Designing Video Games (Time: 06:40) Immersive Teaching Gamestar Mechanic is a one-stop solution for teachers who see the potential of game design being included in their classroom, but may not know where to begin. Students' first experience upon signing up for an account is an interactive tutorial. Screenshot from Gamestar Tutorial Gamification

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