Classroom Guide We want to help you bring DIY to your classroom. DIY is a platform for students to discover Skills and share what they make and do with a global community. Educators everywhere are using DIY to explore skill-based learning and introduce collaboration into their classroom – during homeroom, Genius Hour, after school, and even regular classes. Blend the DIY Skills platform into your core curriculum, or let your students explore new subjects while practicing skills. Register
Perot Museum of Nature and Science The World's Largest Dinosaurs is now open. Use the table below to select your ticket type. Group rates are available for groups of 15 or more. School group pricing is also available for PK-college students in groups of 15 or more. Maker Space In Education Series… 20 Reasons Your Students Should Be Making It’s still summer time in the States and I couldn’t help but think of the idea of play, and that of course made me think of Maker Space. I have long encourage Making in the classroom. It wasn’t until recently that I discovered that this idea is now a movement and one that I suggest all 21st century educators Make some room for. I hope you enjoy this series and I encourage you to send me information and resources, as I am also Making time to learn.
wasl-math-index Resources, Computation Click for Practice Problems for a Specific Grade Level Problems presented in the web site are recommended for student use to communicate (in written form) understanding of math content. They are organized by grade level followed by strands: numbers, measurement, geometry, algebra, data (statistics/probability), logic, and strategies. These problems may be printed and used for educational purposes. Questions should be directed to Donna Buck (c/o email@example.com).
Institute of Scrap Recycling Industries, Inc. ISRI and JASON are proud to partner on a national recycling awareness campaign to help students and educators understand the importance of recycling and the recycling industry, as well as the science, technology, engineering, and math (STEM) topics that relate to recycling. The campaign includes rich, standards-based, multimedia curricular experiences for students in grades K–12, to be composed of the following elements: an annual recycling competition, interactive Web-based experiences to enhance student engagement, classroom posters featuring ISRI’s key educational messages, age-appropriate hands-on activities for students in three grade bands from kindergarten through high school, fact sheets, live events with STEM role models, a national distribution network, strategies for school visits to ISRI facilities, and more. Visit isri.org (link is external) or watch this video (link is external) to learn more about the recycling industry.
Maker Space In Education Series… 10 Sites To Start Making In The Classroom Welcome back and I sure hope you enjoyed the last article of 20 Reasons for Maker Space in Education. I hope you enjoy this post as I highlight 10 sites to possible help you to get Making in the classroom… even if in the smallest way! I encourage you to send me information and resources you think help with this idea, as I am also Making time to learn. First, to ensure you do not miss one of these valuable posts or other resources covering PBL, Digital Curriculum, Web 2.0, STEM, 21st century learning, and technology integration please sign up for 21centuryedtech by email or RSS. Acceleration The final mathematical quantity discussed in Lesson 1 is acceleration. An often confused quantity, acceleration has a meaning much different than the meaning associated with it by sports announcers and other individuals. The definition of acceleration is: Acceleration is a vector quantity that is defined as the rate at which an object changes its velocity. An object is accelerating if it is changing its velocity. Sports announcers will occasionally say that a person is accelerating if he/she is moving fast.
Creating School Library Makerspaces While there is no clear, single definition to the term makerspaces (Burke, 2013; Fontichiaro, as cited in Bell, 2015), there are commonalities existing in terms of features, functions, goals and activities that makerspaces provide. A makerspace is a place where people gather as communities to be innovative, create and collaborate, to share knowledge, tools and resources (Britton, 2012). Makerspaces have transpired from the maker movement which has been popularised by Make magazine and Maker Faire founder Dale Dougherty. These creative spaces emphasise the ‘do-it-yourself’ philosophy while promoting a richer engagement and curiosity within the Science, Technology, Engineering, Arts and Maths (STEAM) disciplines (Dougherty, 2013) and encourages students to pursue careers in these fields, but also to create their own jobs and industries (Peppler and Bender, 2013) that may not exist yet in a rapidly changing information and technological world.
Prototype Summative Assessment Tests About these tests The purpose of these is to provide examples of the type of tests students should be able to tackle, if the aspirations of the Common Core State Standards are to be realized. The methodology of the tests and their balance of different task types is discussed in more detail here. Note: please bear in mind that these materials are still in draft and unpolished form. YouAreHere - where kids learn to be smarter consumers! In our virtual mall, you can play games, design ads, chat with customers and store owners, and much more. You’ll learn key consumer concepts, such as how advertising affects you, how you benefit when businesses compete, how (and why) to protect your information, and how to spot scams. What better place to do it than at the mall!
Making Matters! How the Maker Movement Is Transforming Education By Sylvia Libow Martinez and Gary S. Stager The Maker Movement, a technological and creative learning revolution underway around the globe, has exciting and vast implications for the world of education. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, “smart” materials, and programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable or even free versions of these inventions, while sharing tools and ideas online to create a vibrant, collaborative community of global problem-solvers. Fortunately for teachers, the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing.