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Web Toolkit

Web Toolkit
GWT (pronounced 'gwit') is the official open source project for GWT releases 2.5 and onwards. This site houses links to the documentation, source code repository, issues list and information related to GWT roadmap and release. It is intended for developers interested in contributing to GWT, and for keeping people informed on new and upcoming changes to GWT, GWT related events and other news. Productivity for developers, performance for users GWT is a development toolkit for building and optimizing complex browser-based applications. GWT is used by many products at Google, including Google AdWords and Google Wallet.

Overview - PlayN Game development technologies have changed dramatically in recent years. "Game developer" now describes a huge number of people working with an incredible diversity of technologies and exciting new gaming platforms. It has never been easier to create games, and modern social, mobile, and web technologies make it easier than ever to get those games in the hands of a wide variety of users. But here's the problem: there are too many platforms! Developers want to get their games into into the hands of as many users as possible, but those users are scattered across technologies. To reach them all, you need versions of your game for each platform, and that's time consuming, expensive, and hard to maintain.

GWT Tutorial GWT Tutorial is a step-by-step guide to a complete Google Web Toolkit (GWT) project. It walks through a complete GWT project, Fins, to explain the essentials and also some of the advanced concepts of GWT 2. Fins is a menu based web app which displays financial performance of companies in a complex tab view using stock GWT widgets, Google Chart Tools and some custom widgets.

Developer's Guide - Google Web Toolkit Welcome to the GWT Developer's Guide. This guide introduces the key concepts, tools, and libraries you'll encounter when building web applications with GWT. The topics in this guide span project organization, coding, debugging, testing, optimizing, and publishing your web application. Nathan Lovato's Blog - 21 Free Learning Resources for Game Developers The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally written for the GameAnalytics blog Good learning resources are hard to find.

GettingStarted - playn - Getting started guide - Cross platform game library for N≥5 platforms You can run the PlayN showcase sample in three easy steps: 1. git clone cd playn-samples/showcase3. mvn test -Pjava # Alternatively: ant run-java That's it! If the instructions on this page do not work for you, please... This guide contains sections on: Construire une application GAE + GWT en utilisant les meilleures pratiques, Partie 1 This is the first installment of the series “Building a GAE+GWT application using the best practices“. In the next few blog posts, I’m going to present my experience building a simple (but non-trivial) web application using GWT and Google App Engine, while applying the best practices introduced by Ray Ryan in his excellent presentation at Google IO last year. The application I’m going to build is called RateChecker. It’s simply a tool that goes fetches the posted USD/CAD exchange rate from a bank website, persists the rate to the data store, and present the user with the recent rates when requested. It can potentially do more (like generating a histogram of the rates, etc), but for the purpose of blog series, I’m going with the basics to illustrate the implementation pattern without losing my bearings in the embellishing.

The Ten Most Popular Web Fonts of 2015 (And Fonts You Should Consider Using Instead) January 12, 2016 Welcome to the third annual edition of the ten most popular web fonts of the year as featured on Typewolf. Based on font usage data from 365 websites featured over 2015, these are the ten fonts that were used the most often. You can check out the previous year’s lists for 2014 and 2013 as well. Our experience using PlayN for an Android game Thanks for the detailed feedback. We will try to address this in our next release (due in the next 2-3 weeks). Please see my response below for your specific comments:

Construire une application GAE + GWT en utilisant les meilleures pratiques, Partie 2 This is the second installment of the series “Building a GAE+GWT application using the best practices“. In Part 2, we’re going to go over project setup for GAE and GWT applications, and wire the server (servlet) using Guice and GWT-Dispatch. I’m using Eclipse as my development environment. Install Google Eclipse plugin, and install the provided GWT (2.0.2) and GAE (1.3.1) with the plugin. Create a new project in Eclipse using the “New web application project” wizard, and create a sample project. Now, because during deployment, GAE applications are executed within its own servlet container, all dependencies have to be placed inside the directory /war/WEB-INF/lib. Minecraft Hour of Code Grades 2+ | Blocks Moana: Wayfinding with Code Make a Flappy game Star Wars: Building a Galaxy with Code Grades 2+ | Blocks, JavaScript

Cross Platform Game Programming with PlayN Lilli Thompson, Game Developer Advocate, Google Nice to meet you! Overview What is it?

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