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Welcome to PlayCatan!

not martha Aeria Games - Join the Fastest Growing Free-to-Play Gaming Community Treasure Tables Active from 2005 to 2007 and dedicated entirely to system-neutral GMing advice, Treasure Tables was one of the earliest RPG blogs. It was also the precursor to Gnome Stew, so we decided the best way to keep all of its content -- over 750 articles and more than 7,500 comments -- accessible to as many GMs as possible was to move it here, which we did in 2012. Comments are turned off, just they as were when Treasure Tables closed in 2007. If you’re reading this, you’re one of the 900+ GMs who kept your subscription to Treasure Tables’ RSS feed or email service — thank you! Over the past few days, I’ve had enough time — and an amazing amount of feedback — to fully think (and rethink) through my decision to stop writing Treasure Tables. From November 1st through yesterday, December 9th, I put Treasure Tables in rerun mode so that I could take part in National Novel Writing Month, and to give myself time to consider whether or not I wanted to continue running this site.

How to Flesh out a Country or Region in Your Fantasy RPG World - Edit Article Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others Hello game master/fantasy author. Ad Steps 1Short Introductory Summary - Give a one or two paragraph overview of the region or country, highlighting something unique or unusual about it and where it is geographically in your world.Ad 2Life, Society and Culture - This section should detail the culture(s) of the people who populate the region. Tips And for other topics, your providing these details will inspire ideas for larger, overarching plot-lines and the workings of still other regions of your land. Warnings Creating a detailed campaign world from the ground up, even a country let alone a continent, is quite an undertaking.It is important that you do the geography and their respective biomes first before embarking on the making of the country's people, their infrastructure and their culture if you're up to making your country believable.

The Domesday Book - Medieval Demographics Made Easy The Domesday Book Penned by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross Here is subscribed the inquisition of lands as the barons of the king have made inquiry into them... <p>Forsooth, thy browser is truly antiquated! Land Mass The population density of , due to factors such as climate, geography, and political environment, is persons per km2 . occupies km2 ( hexes, each km across and roughly km2 in area). Population 's population is approximately persons. residents are isolated or itinerant. residents live in villages. residents live in towns. residents live in cities. residents live in big cities. The average distance between villages is km. supports Universities. supports head of livestock: fowl (e.g. chickens, geese, ducks). dairy and meat animals (e.g. cows, goats, pigs, sheep). Large population centers of any scale are the result of traffic. Castles and Fortifications The inhabitants of have been building castles for the last years. Towns and Cities

Chaotic Shiny The Dicenomicon The Dice Rolling The Dicenomicon has the richest set of dice:All the standard dice shapes (d4, d6, d8, d10, d12, d20)Exotic dice shapes (d14, d16, d18, d24, d30)Specially marked dice for d100, d1000 and dice for FUDGE"Relabelled" dice to simulate d1 (binomial 0 or 1), d2, d3, d5, d7, d9, and averaging d6 dice.Dice with text (for generating alignment, simple random tables such as weather and hit location), symbols (zodiac, chess, planets), and roman numerals (just for variety). The ClassicsStandard dice, readily accessibleThe WierdAll sorts of dice, from Fudge to d24The CustomMake your own with images, icons, text, etc... Formulas Rolls can be expressed in "ELDERScript" - a very rich dice formula language allowing:Simple standard dice ("3d6") and "exploding" (AKA open ended) dice, or specify the color for the dice ("3Rd6" are three red six sided dice)Add, subtract, multply, divide dice results and constant valuesModify dice results to take the highest N dice, lowest N dice, etc... Extras

Seventh Sanctum

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