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45 Design Thinking Resources For Educators

45 Design Thinking Resources For Educators
45 Design Thinking Resources For Educators Imagine a world where digital learning platforms help adult learners succeed through college completion; where a network of schools offers international-quality education, affordable tuition, and serves hundreds of thousands of children in economically disadvantaged countries; where we engage parents in understanding national trends and topics in education; where a comprehensive learning environment seamlessly connects the classroom with the opportunities of the digital world for young students; and where system-level solutions help more students gain access to college. Educators across the world have been using design thinking to create such a world. Design thinking consists of four key elements: Defining the Problem, Creating and Considering Multiple Options, Refining Selected Directions, and Executing the Best Plan of Action. An early example of design thinking would have been Edison’s invention of the light bulb. Related:  Design thinking

45 Design Thinking Resources for Educators Articles Hacking the Classroom: Beyond Design Thinking Design Thinking is trending is some educational circles. Edutopia recently ran a design thinking for educators workshop and I attended two great workshops at SXSWedu 2013 on Design Thinking: Design Thinking is a great skill for students to acquire as part of their education. But it is one process like the problem-solving model or the scientific method. As a step-by-step process, it becomes type of box. Sometimes we need to go beyond that box; step outside of the box. Design Thinking Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand ( As a further explanation of this process, here is an exercise by the d.School about how to re-design a wallet using the design process. “What does it take to create education in this age of imagination?” Hacking the World

Curriculum Welcome to the Virtual Crash Course in Design Thinking Welcome to the d.school’s Virtual Crash Course resource page! We know not everyone can make a trip to the d.school to experience how we teach design thinking. So, we created this online version of one of our most frequently sought after learning tools. Using the video, handouts, and facilitation tips below, we will take you step by step through the process of hosting or participating in a 90 minute design challenge. If you choose to participate, in 90 minutes you will be taken through a full design cycle by participating in The Gift-Giving Project. Through this experience we hope you will take away some of the basic principles of Design Thinking and start to adapt them into your personal and professional routines. Below, you will find three sections: Gear Up!

DESIGN SQUAD NATION . Home Come play again later! Come play again tomorrow! The Ten Faces of Innovation » The Ten Faces The Learning Personas Individuals and organizations need to constantly gather new sources of information in order to expand their knowledge and grow, so the first three personas are learning roles. These personas are driven by the idea that no matter how successful a company currently is, no one can afford to be complacent. The world is changing at an accelerated pace, and today's great idea may be tomorrow's anachronism. The Anthropologist is rarely stationary. The Experimenter celebrates the process, not the tool, testing and retesting potential scenarios to make ideas tangible. The Cross-Pollinator draws associations and connections between seemingly unrelated ideas or concepts to break new ground. The Organizing Personas The next three personas are organizing roles, played by individuals who are savvy about the often counter-intuitive process of how organizations move ideas forward. The Collaborator is the rare person who truly values the team over the individual.

d.school: Institute of Design at Stanford The Context of the Innovator: Process Fab lab A fab lab (fabrication laboratory) is a small-scale workshop offering (personal) digital fabrication.[1][2] A fab lab is generally equipped with an array of flexible computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything".[3] This includes technology-enabled products generally perceived as limited to mass production. While fab labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production. History[edit] Popular equipment and projects[edit] Flexible manufacturing equipment within a fab lab can include: FabFi[edit] List of labs[edit] MIT maintains a listing of all official Fab Labs, worldwide. See also[edit] References[edit]

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